mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-04 16:55:56 +00:00
rename enum EnMdAnimation
> enum EnMdAnimIndex
This commit is contained in:
parent
2274349fb3
commit
7749b03031
1 changed files with 41 additions and 41 deletions
|
@ -55,22 +55,22 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
|
||||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
|
||||
typedef enum EnMdAnimation {
|
||||
/* 0 */ ENMD_ANIM_0,
|
||||
/* 1 */ ENMD_ANIM_1,
|
||||
/* 2 */ ENMD_ANIM_2,
|
||||
/* 3 */ ENMD_ANIM_3,
|
||||
/* 4 */ ENMD_ANIM_4,
|
||||
/* 5 */ ENMD_ANIM_5,
|
||||
/* 6 */ ENMD_ANIM_6,
|
||||
/* 7 */ ENMD_ANIM_7,
|
||||
/* 8 */ ENMD_ANIM_8,
|
||||
/* 9 */ ENMD_ANIM_9,
|
||||
/* 10 */ ENMD_ANIM_10,
|
||||
/* 11 */ ENMD_ANIM_11,
|
||||
/* 12 */ ENMD_ANIM_12,
|
||||
/* 13 */ ENMD_ANIM_13
|
||||
} EnMdAnimation;
|
||||
typedef enum EnMdAnimIndex {
|
||||
/* 0 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V1,
|
||||
/* 1 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V2,
|
||||
/* 2 */ ENMD_ANIM_INDEX_RAISE_HAND_1,
|
||||
/* 3 */ ENMD_ANIM_INDEX_HALT,
|
||||
/* 4 */ ENMD_ANIM_INDEX_PUT_HAND_DOWN,
|
||||
/* 5 */ ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_1,
|
||||
/* 6 */ ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2,
|
||||
/* 7 */ ENMD_ANIM_INDEX_UNKNOWN_7,
|
||||
/* 8 */ ENMD_ANIM_INDEX_WALKING,
|
||||
/* 9 */ ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION,
|
||||
/* 10 */ ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3,
|
||||
/* 11 */ ENMD_ANIM_INDEX_SLAM,
|
||||
/* 12 */ ENMD_ANIM_INDEX_RAISE_HAND_2,
|
||||
/* 13 */ ENMD_ANIM_INDEX_ANGRY_HEAD_TURN
|
||||
} EnMdAnimIndex;
|
||||
|
||||
static AnimationInfo sAnimationInfo[] = {
|
||||
{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
|
@ -102,12 +102,12 @@ void EnMd_ReverseAnimation(EnMd* this) {
|
|||
void func_80AAA274(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -117,12 +117,12 @@ void func_80AAA274(EnMd* this) {
|
|||
void func_80AAA308(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_4);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_PUT_HAND_DOWN);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_5);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_1);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -132,13 +132,13 @@ void func_80AAA308(EnMd* this) {
|
|||
void func_80AAA39C(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
|
||||
EnMd_ReverseAnimation(this);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
|
||||
this->unk_20A++;
|
||||
} else {
|
||||
break;
|
||||
|
@ -146,7 +146,7 @@ void func_80AAA39C(EnMd* this) {
|
|||
FALLTHROUGH;
|
||||
case 2:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_8);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_WALKING);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -156,12 +156,12 @@ void func_80AAA39C(EnMd* this) {
|
|||
void func_80AAA474(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -171,13 +171,13 @@ void func_80AAA474(EnMd* this) {
|
|||
void func_80AAA508(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_1);
|
||||
EnMd_ReverseAnimation(this);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -187,12 +187,12 @@ void func_80AAA508(EnMd* this) {
|
|||
void func_80AAA5A4(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -202,13 +202,13 @@ void func_80AAA5A4(EnMd* this) {
|
|||
void func_80AAA638(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HIPS_ON_HIPS_TRANSITION);
|
||||
EnMd_ReverseAnimation(this);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -218,12 +218,12 @@ void func_80AAA638(EnMd* this) {
|
|||
void func_80AAA6D4(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_11);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_SLAM);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -233,12 +233,12 @@ void func_80AAA6D4(EnMd* this) {
|
|||
void func_80AAA768(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_12);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_RAISE_HAND_2);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -248,12 +248,12 @@ void func_80AAA768(EnMd* this) {
|
|||
void func_80AAA7FC(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_13);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANGRY_HEAD_TURN);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_POINTED_HEAD_IDLE_2);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -263,13 +263,13 @@ void func_80AAA7FC(EnMd* this) {
|
|||
void func_80AAA890(EnMd* this) {
|
||||
switch (this->unk_20A) {
|
||||
case 0:
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_UNKNOWN_7);
|
||||
EnMd_ReverseAnimation(this);
|
||||
this->unk_20A++;
|
||||
FALLTHROUGH;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
|
||||
this->unk_20A++;
|
||||
}
|
||||
break;
|
||||
|
@ -363,7 +363,7 @@ void func_80AAAA24(EnMd* this) {
|
|||
break;
|
||||
}
|
||||
} else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V3);
|
||||
func_80AAA92C(this, 0);
|
||||
}
|
||||
|
||||
|
@ -665,7 +665,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_0);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HAND_ON_HIPS_IDLE_V1);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
this->alpha = 255;
|
||||
|
|
Loading…
Reference in a new issue