diff --git a/assets/xml/objects/object_bg.xml b/assets/xml/objects/object_bg.xml
new file mode 100644
index 0000000000..067ed2e59d
--- /dev/null
+++ b/assets/xml/objects/object_bg.xml
@@ -0,0 +1,50 @@
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
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+
diff --git a/assets/xml/objects/object_mir_ray.xml b/assets/xml/objects/object_mir_ray.xml
new file mode 100644
index 0000000000..2acc9391ab
--- /dev/null
+++ b/assets/xml/objects/object_mir_ray.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/spec b/spec
index 511c9c5e73..f208bb7184 100644
--- a/spec
+++ b/spec
@@ -4417,7 +4417,8 @@ endseg
beginseg
name "object_mir_ray"
romalign 0x1000
- include "build/baserom/object_mir_ray.o"
+ include "build/assets/objects/object_mir_ray/object_mir_ray.o"
+ number 6
endseg
beginseg
@@ -5546,7 +5547,8 @@ endseg
beginseg
name "object_bg"
romalign 0x1000
- include "build/baserom/object_bg.o"
+ include "build/assets/objects/object_bg/object_bg.o"
+ number 6
endseg
beginseg
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
index b998343c06..c570da5e06 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
@@ -2,6 +2,7 @@
#include "vt.h"
#include "overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h"
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
+#include "objects/object_bg/object_bg.h"
#define FLAGS 0x08000039
@@ -35,11 +36,6 @@ void EnBomBowMan_SetupChooseShowPrize(EnBomBowlMan* this, GlobalContext* globalC
void EnBomBowMan_ChooseShowPrize(EnBomBowlMan* this, GlobalContext* globalCtx);
void EnBomBowlMan_BeginPlayGame(EnBomBowlMan* this, GlobalContext* globalCtx);
-extern FlexSkeletonHeader D_06006EB0;
-extern AnimationHeader D_06000710;
-extern AnimationHeader D_06000080;
-extern AnimationHeader D_060072AC;
-
const ActorInit En_Bom_Bowl_Man_InitVars = {
ACTOR_EN_BOM_BOWL_MAN,
ACTORCAT_NPC,
@@ -62,7 +58,8 @@ void EnBomBowlMan_Init(Actor* thisx, GlobalContext* globalCtx) {
GlobalContext* globalCtx2 = globalCtx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
- SkelAnime_InitFlex(globalCtx2, &this->skelAnime, &D_06006EB0, &D_06000710, this->jointTable, this->morphTable, 11);
+ SkelAnime_InitFlex(globalCtx2, &this->skelAnime, &gChuGirlSkel, &gChuGirlNoddingOffAnim, this->jointTable,
+ this->morphTable, 11);
// ☆ Man, my shoulders hurt~ ☆
osSyncPrintf(VT_FGCOL(GREEN) "☆ もー 肩こっちゃうよねぇ〜 \t\t ☆ \n" VT_RST);
// ☆ Isn't there some sort of job that will pay better and be more relaxing? ☆ %d
@@ -75,6 +72,7 @@ void EnBomBowlMan_Init(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 2; i++) {
cucco = (EnSyatekiNiw*)Actor_Spawn(&globalCtx2->actorCtx, globalCtx2, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, 1);
+
if (cucco != NULL) {
cucco->unk_2F4 = cuccoScales[i];
cucco->collider.dim.radius = (s16)cuccoColliderDims[i][0];
@@ -91,8 +89,8 @@ void EnBomBowlMan_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EnBomBowMan_SetupWaitAsleep(EnBomBowlMan* this, GlobalContext* globalCtx) {
- this->frameCount = (f32)Animation_GetLastFrame(&D_06000710);
- Animation_Change(&this->skelAnime, &D_06000710, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f);
+ this->frameCount = (f32)Animation_GetLastFrame(&gChuGirlNoddingOffAnim);
+ Animation_Change(&this->skelAnime, &gChuGirlNoddingOffAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f);
this->actor.textId = 0xC0;
this->dialogState = 5;
this->actionFunc = EnBomBowMan_WaitAsleep;
@@ -124,8 +122,8 @@ void EnBomBowMan_TalkAsleep(EnBomBowlMan* this, GlobalContext* globalCtx) {
}
void EnBomBowMan_WakeUp(EnBomBowlMan* this, GlobalContext* globalCtx) {
- this->frameCount = (f32)Animation_GetLastFrame(&D_06000080);
- Animation_Change(&this->skelAnime, &D_06000080, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f);
+ this->frameCount = (f32)Animation_GetLastFrame(&gChuGirlWakeUpAnim);
+ Animation_Change(&this->skelAnime, &gChuGirlWakeUpAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE, -10.0f);
this->eyeMode = CHU_GIRL_EYES_OPEN_SLOWLY;
this->actionFunc = EnBomBowMan_BlinkAwake;
}
@@ -136,6 +134,7 @@ void EnBomBowMan_BlinkAwake(EnBomBowlMan* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (frameCount == 30.0f) {
this->dialogState = 5;
+
// Check for beaten Dodongo's Cavern
if ((gSaveContext.eventChkInf[2] & 0x20) || BREG(2)) {
this->actor.textId = 0xBF;
@@ -160,10 +159,12 @@ void EnBomBowMan_CheckBeatenDC(EnBomBowlMan* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == this->dialogState) && (func_80106BC8(globalCtx) != 0)) {
func_80106CCC(globalCtx);
- this->frameCount = (f32)Animation_GetLastFrame(&D_060072AC);
- Animation_Change(&this->skelAnime, &D_060072AC, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP, -10.0f);
+ this->frameCount = (f32)Animation_GetLastFrame(&gChuGirlLeanOverCounterAnim);
+ Animation_Change(&this->skelAnime, &gChuGirlLeanOverCounterAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP,
+ -10.0f);
this->eyeMode = CHU_GIRL_EYES_AWAKE;
this->blinkTimer = (s16)Rand_ZeroFloat(60.0f) + 20;
+
// Check for beaten Dodongo's Cavern
if (!((gSaveContext.eventChkInf[2] & 0x20) || BREG(2))) {
this->actionFunc = EnBomBowMan_WaitNotBeatenDC;
@@ -204,11 +205,13 @@ void EnBomBowMan_SetupRunGame(EnBomBowlMan* this, GlobalContext* globalCtx) {
} else {
this->actor.textId = 0x1A;
}
+
this->dialogState = 4;
} else {
this->actor.textId = 0x19;
this->dialogState = 5;
}
+
this->actionFunc = EnBomBowMan_RunGame;
}
@@ -230,13 +233,14 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) {
this->gameResult = 0;
- if (this->bowlPit != 0) {
+ if (this->bowlPit != NULL) {
if ((this->wallStatus[0] != 1) && (this->wallStatus[1] != 1) && (this->bowlPit->status == 2)) {
this->gameResult = 1; // Won
this->bowlPit->status = 0;
// Center HIT!
osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ \n" VT_RST);
}
+
if ((globalCtx->bombchuBowlingStatus == -1) &&
(globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].length == 0) && (this->bowlPit->status == 0) &&
(this->wallStatus[0] != 1) && (this->wallStatus[1] != 1)) {
@@ -250,13 +254,16 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) {
this->actor.textId = 0x1A;
this->dialogState = 4;
this->minigamePlayStatus = 0;
+
if ((this->exItem != NULL) && (this->exItem->actor.update != NULL)) {
this->exItem->killItem = true;
this->exItem = NULL;
}
+
globalCtx->bombchuBowlingStatus = 0;
this->playingAgain = true;
func_8010B680(globalCtx, this->actor.textId, NULL);
+
if (this->gameResult == 2) {
func_8002DF54(globalCtx, NULL, 8);
}
@@ -270,6 +277,7 @@ void EnBomBowMan_RunGame(EnBomBowlMan* this, GlobalContext* globalCtx) {
}
} else {
yawDiff = ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y));
+
if (!(this->actor.xzDistToPlayer > 120.0f) && (yawDiff < 0x4300)) {
func_8002F2CC(&this->actor, globalCtx, 120.0f);
}
@@ -291,6 +299,7 @@ void EnBomBowlMan_HandlePlayChoice(EnBomBowlMan* this, GlobalContext* globalCtx)
this->wallStatus[0] = this->wallStatus[1] = 0;
globalCtx->bombchuBowlingStatus = 10;
Flags_SetSwitch(globalCtx, 0x38);
+
if (!this->startedPlaying && !this->playingAgain) {
this->actor.textId = 0x19;
func_8010B720(globalCtx, this->actor.textId);
@@ -312,6 +321,7 @@ void EnBomBowlMan_HandlePlayChoice(EnBomBowlMan* this, GlobalContext* globalCtx)
this->actionFunc = func_809C41FC;
}
break;
+
case 1: // No
this->playingAgain = false;
this->actor.textId = 0x2D;
@@ -326,11 +336,11 @@ void func_809C41FC(EnBomBowlMan* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if ((func_8010BDBC(&globalCtx->msgCtx) == this->dialogState) && (func_80106BC8(globalCtx) != 0)) {
func_80106CCC(globalCtx);
- if ((this->actor.textId == 0x2D) || (this->actor.textId == 0x85)) {
- if (Flags_GetSwitch(globalCtx, 0x38)) {
- Flags_UnsetSwitch(globalCtx, 0x38);
- }
+
+ if (((this->actor.textId == 0x2D) || (this->actor.textId == 0x85)) && Flags_GetSwitch(globalCtx, 0x38)) {
+ Flags_UnsetSwitch(globalCtx, 0x38);
}
+
if (this->minigamePlayStatus == 1) {
this->actor.textId = 0x1B;
func_8010B720(globalCtx, this->actor.textId);
@@ -401,15 +411,19 @@ void EnBomBowMan_ChooseShowPrize(EnBomBowlMan* this, GlobalContext* globalCtx) {
prizeTemp = EXITEM_BOMBS_BOWLING;
break;
}
+
this->prizeIndex = prizeTemp;
+
if (BREG(7)) {
this->prizeIndex = BREG(7) - 1;
}
+
this->exItem = (EnExItem*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_ITEM,
sPrizePosOffset[this->prizeIndex].x + 148.0f,
sPrizePosOffset[this->prizeIndex].y + 40.0f,
sPrizePosOffset[this->prizeIndex].z + 300.0f, 0,
sPrizeRot[this->prizeIndex], 0, this->prizeIndex + EXITEM_COUNTER);
+
if (!this->startedPlaying) {
this->bowlPit = (EnBomBowlPit*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx,
ACTOR_EN_BOM_BOWL_PIT, 0.0f, 90.0f, -860.0f, 0, 0, 0, 0);
@@ -419,11 +433,13 @@ void EnBomBowMan_ChooseShowPrize(EnBomBowlMan* this, GlobalContext* globalCtx) {
} else {
this->bowlPit->prizeIndex = this->prizeIndex;
}
+
this->bowlPit->start = 1;
this->minigamePlayStatus = 2;
this->actor.textId = 0x405A;
func_8010B720(globalCtx, this->actor.textId);
this->dialogState = 5;
+
// Cycle through prizes in order
this->prizeSelect++;
if (this->prizeSelect >= 5) {
@@ -440,9 +456,11 @@ void EnBomBowlMan_BeginPlayGame(EnBomBowlMan* this, GlobalContext* globalCtx) {
func_80106CCC(globalCtx);
func_8005B1A4(ACTIVE_CAM);
this->startedPlaying = true;
+
if (BREG(2)) {
BREG(2) = 0;
}
+
// "Wow"
osSyncPrintf(VT_FGCOL(YELLOW) "☆ わー ☆ %d\n" VT_RST, globalCtx->bombchuBowlingStatus);
func_8002DF54(globalCtx, NULL, 7);
@@ -497,7 +515,7 @@ s32 EnBomBowlMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void* thisx) {
EnBomBowlMan* this = THIS;
- if (limbIndex == 4) {
+ if (limbIndex == 4) { // head
rot->x += this->unk_218.y;
rot->z += this->unk_218.z;
}
@@ -505,8 +523,9 @@ s32 EnBomBowlMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
return false;
}
+static u64* eyeTextures[3] = { gChuGirlEyeOpenTex, gChuGirlEyeHalfTex, gChuGirlEyeClosedTex };
+
void EnBomBowlMan_Draw(Actor* thisx, GlobalContext* globalCtx) {
- static UNK_PTR eyeTextures[] = { 0x06004110, 0x06004910, 0x06005110 };
EnBomBowlMan* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_bowl_man.c", 907);
diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
index a3dcd25a31..fa8c6eeb0c 100644
--- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
+++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c
@@ -5,6 +5,7 @@
*/
#include "z_mir_ray.h"
+#include "objects/object_mir_ray/object_mir_ray.h"
#define FLAGS 0x00000030
@@ -112,9 +113,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
-extern Gfx D_060000B0[];
-extern Gfx D_06000C50[];
-
void MirRay_SetupCollider(MirRay* this) {
Vec3f colliderOffset;
MirRayDataEntry* dataEntry = &sMirRayData[this->actor.params];
@@ -505,7 +503,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_mir_ray.c", 972),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, (s16)(temp = this->reflectIntensity * 100.0f));
- gSPDisplayList(POLY_XLU_DISP++, D_06000C50);
+ gSPDisplayList(POLY_XLU_DISP++, &gShieldBeamGlowDL);
MirRay_SetupReflectionPolys(this, globalCtx, reflection);
MirRay_RemoveSimilarReflections(reflection);
MirRay_ReflectedBeam(this, globalCtx, reflection);
@@ -529,7 +527,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_DECAL2);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, reflection[0].opacity);
- gSPDisplayList(POLY_XLU_DISP++, D_060000B0);
+ gSPDisplayList(POLY_XLU_DISP++, &gShieldBeamImageDL);
}
}
diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
index 28ad710f5c..46e075ec00 100644
--- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
+++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
@@ -15,6 +15,7 @@
void ObjTsubo_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjTsubo_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjTsubo_Update(Actor* thisx, GlobalContext* globalCtx);
+void ObjTsubo_Draw(Actor* thisx, GlobalContext* globalCtx);
void ObjTsubo_SpawnCollectible(ObjTsubo* this, GlobalContext* globalCtx);
void ObjTsubo_ApplyGravity(ObjTsubo* this);
@@ -30,7 +31,6 @@ void ObjTsubo_SetupLiftedUp(ObjTsubo* this);
void ObjTsubo_LiftedUp(ObjTsubo* this, GlobalContext* globalCtx);
void ObjTsubo_SetupThrown(ObjTsubo* this);
void ObjTsubo_Thrown(ObjTsubo* this, GlobalContext* globalCtx);
-void ObjTsubo_Draw(ObjTsubo* this, GlobalContext* globalCtx);
s16 D_80BA1B50 = 0;
s16 D_80BA1B54 = 0;
@@ -132,7 +132,7 @@ void ObjTsubo_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ObjTsubo_InitCollider(&this->actor, globalCtx);
- CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
+ CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, sColChkInfoInit);
if (!ObjTsubo_SnapToFloor(this, globalCtx)) {
Actor_Kill(&this->actor);
return;
@@ -333,6 +333,6 @@ void ObjTsubo_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
}
-void ObjTsubo_Draw(ObjTsubo* this, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_80BA1B84[(this->actor.params >> 8) & 1]);
+void ObjTsubo_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ Gfx_DrawDListOpa(globalCtx, D_80BA1B84[(thisx->params >> 8) & 1]);
}
diff --git a/undefined_syms.txt b/undefined_syms.txt
index 66a461eeda..db709606d0 100644
--- a/undefined_syms.txt
+++ b/undefined_syms.txt
@@ -1429,12 +1429,6 @@ D_060000E8 = 0x060000E8;
D_060023B0 = 0x060023B0;
D_06002428 = 0x06002428;
-// z_en_bom_bowl_man
-D_06006EB0 = 0x06006EB0;
-D_06000710 = 0x06000710;
-D_06000080 = 0x06000080;
-D_060072AC = 0x060072AC;
-
// z_bg_ice_turara
D_060023D0 = 0x060023D0;
D_06002594 = 0x06002594;
@@ -2542,10 +2536,6 @@ D_06015470 = 0x06015470;
// z_item_shield
D_060224F8 = 0x060224F8;
-// z_mir_ray
-D_060000B0 = 0x060000B0;
-D_06000C50 = 0x06000C50;
-
// z_object_kankyo
D_01000000 = 0x01000000;
D_06005FF0 = 0x06005FF0;