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Extract the assets from most of the overlays (#985)

* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-08 20:51:45 -05:00 committed by GitHub
parent fd512f02e9
commit 781d497264
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
105 changed files with 737 additions and 4801 deletions

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@ -37,56 +37,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
};
// Draw properties
static Gfx D_809AD278[] = {
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineLERP(PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
static Vtx sCylinderVertices[] = {
VTX(100, 0, 0, 0, 0, 0x59, 0xA7, 0x00, 0xFF), VTX(70, 0, 70, 0, 0, 0x49, 0xB7, 0x49, 0xFF),
VTX(0, 0, 100, 0, 0, 0x00, 0xA7, 0x59, 0xFF), VTX(-70, 0, 70, 0, 0, 0xB7, 0xB7, 0x49, 0xFF),
VTX(-100, 0, 0, 0, 0, 0xA7, 0xA7, 0x00, 0xFF), VTX(-70, 0, -70, 0, 0, 0xB7, 0xB7, 0xB7, 0xFF),
VTX(0, 0, -100, 0, 0, 0x00, 0xA7, 0xA7, 0xFF), VTX(70, 0, -70, 0, 0, 0x49, 0xB7, 0xB7, 0xFF),
VTX(100, 100, 0, 0, 0, 0x59, 0x59, 0x00, 0xFF), VTX(70, 100, 70, 0, 0, 0x49, 0x49, 0x49, 0xFF),
VTX(0, 100, 100, 0, 0, 0x00, 0x59, 0x59, 0xFF), VTX(-70, 100, 70, 0, 0, 0xB7, 0x49, 0x49, 0xFF),
VTX(-100, 100, 0, 0, 0, 0xA7, 0x59, 0x00, 0xFF), VTX(-70, 100, -70, 0, 0, 0xB7, 0x49, 0xB7, 0xFF),
VTX(0, 100, -100, 0, 0, 0x00, 0x59, 0xA7, 0xFF), VTX(70, 100, -70, 0, 0, 0x49, 0x49, 0xB7, 0xFF),
};
// Polygons for cylinder
static Gfx D_809AD3B8[] = {
gsSPVertex(sCylinderVertices, 16, 0), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0), gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsSP2Triangles(8, 11, 12, 0, 8, 12, 13, 0),
gsSP2Triangles(8, 13, 14, 0, 8, 14, 15, 0), gsSP2Triangles(0, 1, 8, 0, 1, 8, 9, 0),
gsSP2Triangles(1, 2, 9, 0, 2, 9, 10, 0), gsSP2Triangles(2, 3, 10, 0, 3, 10, 11, 0),
gsSP2Triangles(3, 4, 11, 0, 4, 11, 12, 0), gsSP2Triangles(4, 5, 12, 0, 5, 12, 13, 0),
gsSP2Triangles(5, 6, 13, 0, 6, 13, 14, 0), gsSP2Triangles(6, 7, 14, 0, 7, 14, 15, 0),
gsSP2Triangles(7, 0, 15, 0, 0, 15, 8, 0), gsSPEndDisplayList(),
};
static Vtx sCuboidVertices[] = {
VTX(100, 0, 100, 0, 0, 0x49, 0xB7, 0x49, 0xFF), VTX(100, 0, -100, 0, 0, 0x49, 0xB7, 0xB7, 0xFF),
VTX(-100, 0, -100, 0, 0, 0xB7, 0xB7, 0xB7, 0xFF), VTX(-100, 0, 100, 0, 0, 0xB7, 0xB7, 0x49, 0xFF),
VTX(100, 100, 100, 0, 0, 0x49, 0x49, 0x49, 0xFF), VTX(100, 100, -100, 0, 0, 0x49, 0x49, 0xB7, 0xFF),
VTX(-100, 100, -100, 0, 0, 0xB7, 0x49, 0xB7, 0xFF), VTX(-100, 100, 100, 0, 0, 0xB7, 0x49, 0x49, 0xFF),
};
// Polygons for cuboid
static Gfx D_809AD4B8[] = {
gsSPVertex(sCuboidVertices, 8, 0), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsSP2Triangles(0, 1, 4, 0, 1, 4, 5, 0),
gsSP2Triangles(1, 2, 5, 0, 2, 5, 6, 0), gsSP2Triangles(2, 3, 6, 0, 3, 6, 7, 0),
gsSP2Triangles(3, 0, 7, 0, 0, 7, 4, 0), gsSPEndDisplayList(),
};
void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@ -96,25 +46,24 @@ void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
* Can also set a switch flag from params while killing.
*/
s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
(Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1))) {
Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) {
LOG_STRING("共倒れ", "../z_elf_msg.c", 161); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
LOG_STRING("共倒れ", "../z_elf_msg.c", 172); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return 1;
} else if (((this->actor.params >> 8) & 0x3F) == 0x3F) {
return 0;
} else if (Flags_GetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F))) {
} else if (Flags_GetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F)) {
Actor_Kill(&this->actor);
return 1;
}
@ -216,6 +165,8 @@ void ElfMsg_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
#include "overlays/ovl_Elf_Msg/ovl_Elf_Msg.c"
void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 436);
@ -235,9 +186,9 @@ void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, D_809AD278);
if (thisx->params & 0x4000) {
gSPDisplayList(POLY_XLU_DISP++, D_809AD4B8);
gSPDisplayList(POLY_XLU_DISP++, sCubeDL);
} else {
gSPDisplayList(POLY_XLU_DISP++, D_809AD3B8);
gSPDisplayList(POLY_XLU_DISP++, sCylinderDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 457);