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Extract the assets from most of the overlays (#985)

* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-08 20:51:45 -05:00 committed by GitHub
parent fd512f02e9
commit 781d497264
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GPG key ID: 4AEE18F83AFDEB23
105 changed files with 737 additions and 4801 deletions

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@ -23,25 +23,7 @@ void EnSt_Die(EnSt* this, GlobalContext* globalCtx);
void EnSt_BounceAround(EnSt* this, GlobalContext* globalCtx);
void EnSt_FinishBouncing(EnSt* this, GlobalContext* globalCtx);
static Vtx sUnusedVertices[] = {
VTX(-1, 0, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(1, 0, 0, 1024, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(1, 100, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-1, 100, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
};
static Gfx sUnusedDList[] = {
gsDPPipeSync(),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineLERP(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsSPVertex(sUnusedVertices, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
#include "overlays/ovl_En_St/ovl_En_St.c"
const ActorInit En_St_InitVars = {
ACTOR_EN_ST,