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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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35 changed files with 413 additions and 393 deletions
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@ -456,9 +456,9 @@ void Cutscene_Command_FadeBGM(GlobalContext* globalCtx, CutsceneContext* csCtx,
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var1 = cmd->endFrame - cmd->startFrame;
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if (cmd->type == 3) {
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Audio_QueueSeqCmd(var1 << 0x10 | 0x110000FF);
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Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF));
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} else {
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Audio_QueueSeqCmd(var1 << 0x10 | 0x100000FF);
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Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xFF));
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}
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}
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}
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