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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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35 changed files with 413 additions and 393 deletions
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@ -885,7 +885,7 @@ void BossFd2_CollisionCheck(BossFd2* this, GlobalContext* globalCtx) {
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BossFd2_SetupDeath(this, globalCtx);
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this->work[FD2_DAMAGE_FLASH_TIMER] = 10;
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this->work[FD2_INVINC_TIMER] = 30000;
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Audio_QueueSeqCmd(0x100100FF);
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Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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} else if (damage) {
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