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Audio Sequence Player Ids Enum (#1040)

* bgm.h -> sequence.h

* First round of filling in enum

* More

* seqCmd

* format
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engineer124 2021-12-01 05:47:09 +11:00 committed by GitHub
parent d9c1dffe09
commit 783ef3a117
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35 changed files with 413 additions and 393 deletions

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@ -885,7 +885,7 @@ void BossFd2_CollisionCheck(BossFd2* this, GlobalContext* globalCtx) {
BossFd2_SetupDeath(this, globalCtx);
this->work[FD2_DAMAGE_FLASH_TIMER] = 10;
this->work[FD2_INVINC_TIMER] = 30000;
Audio_QueueSeqCmd(0x100100FF);
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
} else if (damage) {