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Audio Sequence Player Ids Enum (#1040)

* bgm.h -> sequence.h

* First round of filling in enum

* More

* seqCmd

* format
This commit is contained in:
engineer124 2021-12-01 05:47:09 +11:00 committed by GitHub
parent d9c1dffe09
commit 783ef3a117
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 413 additions and 393 deletions

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@ -295,7 +295,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_339 = 4;
if (this->unk_398 == 10) {
func_80078914(&D_80906D6C, NA_SE_EV_STONE_BOUND);
Audio_QueueSeqCmd(NA_BGM_STOP);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
}
if (this->unk_398 == 20) {
sZelda->unk_3C8 = 3;
@ -444,7 +444,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->actor.world.pos.x = -200.0f;
this->actor.world.pos.y = this->actor.world.pos.y - 30.0f;
this->actor.world.pos.z = -200.0f;
Audio_QueueSeqCmd(NA_BGM_OPENING_GANON);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_OPENING_GANON);
} else {
break;
}
@ -587,7 +587,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
case 18:
this->unk_339 = 6;
if (this->unk_398 == 30) {
Audio_QueueSeqCmd(NA_BGM_GANON_BATTLE_2);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANON_BATTLE_2);
}
Math_ApproachF(&this->unk_30C, 7.0f, 1.0f, 0.1f);
Math_ApproachF(&this->unk_3A4.x, (this->actor.world.pos.x + 500.0f) - 350.0f, 0.1f, 1.0f);
@ -1683,7 +1683,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3B0.z = D_80907050[phi_a1].z + player->actor.world.pos.z;
}
if (this->unk_398 > 80) {
Audio_QueueSeqCmd(0x100100FF);
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
this->unk_39C = 75;
this->unk_398 = 0;
this->unk_3A4.x = 112.0f;