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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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35 changed files with 413 additions and 393 deletions
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@ -711,7 +711,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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this->unk_2E0 &= ~0x10;
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this->unk_2E0 &= ~0x100;
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gSaveContext.eventInf[0] |= 0x100;
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Audio_QueueSeqCmd(NA_BGM_STOP);
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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this->unk_2E0 &= ~0x200;
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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return;
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@ -740,7 +740,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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}
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if (gSaveContext.timer1Value == 0 && !Gameplay_InCsMode(globalCtx)) {
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Audio_QueueSeqCmd(NA_BGM_STOP);
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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this->unk_2E0 &= ~0x200;
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func_80078884(NA_SE_SY_FOUND);
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gSaveContext.timer1State = 0;
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