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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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35 changed files with 413 additions and 393 deletions
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@ -241,7 +241,7 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
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}
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}
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if (globalCtx->csCtx.frames == 1020) {
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Audio_QueueSeqCmd(0x1000000 | NA_BGM_OPENING_GANON);
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Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON);
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}
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if (globalCtx->csCtx.frames == 960) {
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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