1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 14:31:17 +00:00

Audio Sequence Player Ids Enum (#1040)

* bgm.h -> sequence.h

* First round of filling in enum

* More

* seqCmd

* format
This commit is contained in:
engineer124 2021-12-01 05:47:09 +11:00 committed by GitHub
parent d9c1dffe09
commit 783ef3a117
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 413 additions and 393 deletions

View file

@ -146,7 +146,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
}
if (this->timers[0] == 51) {
Audio_PlayActorSound2(this->actor.child, NA_SE_EV_SPEAR_FENCE);
Audio_QueueSeqCmd(NA_BGM_BOSS);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
}
if (this->timers[0] == 0) {
EnfHG_SetupApproach(this, globalCtx, Rand_ZeroOne() * 5.99f);
@ -162,7 +162,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
this->cutsceneState = INTRO_FENCE;
this->timers[0] = 60;
this->actor.world.pos.y = GND_BOSSROOM_CENTER_Y - 7.0f;
Audio_QueueSeqCmd(0x100100FF);
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
gSaveContext.eventChkInf[7] |= 4;
Flags_SetSwitch(globalCtx, 0x23);
case INTRO_FENCE:
@ -198,7 +198,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 9);
}
if (this->timers[0] == 1) {
Audio_QueueSeqCmd(NA_BGM_OPENING_GANON);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_OPENING_GANON);
}
Math_ApproachF(&this->cameraEye.x, GND_BOSSROOM_CENTER_X + 40.0f, 0.05f, this->cameraSpeedMod * 20.0f);
Math_ApproachF(&this->cameraEye.y, GND_BOSSROOM_CENTER_Y + 37.0f, 0.05f, this->cameraSpeedMod * 20.0f);
@ -286,7 +286,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
this->bossGndSignal = FHG_RIDE;
}
if (this->timers[0] == 130) {
Audio_QueueSeqCmd(0x105000FF);
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x5000FF);
}
if (this->timers[0] == 30) {
bossGnd->work[GND_EYE_STATE] = GND_EYESTATE_BRIGHTEN;
@ -299,7 +299,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
func_80078914(&audioVec, NA_SE_EN_FANTOM_ST_LAUGH);
}
if (this->timers[0] == 20) {
Audio_QueueSeqCmd(NA_BGM_BOSS);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
}
if (this->timers[0] == 2) {
this->cameraSpeedMod = 0.0f;