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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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parent
d9c1dffe09
commit
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35 changed files with 413 additions and 393 deletions
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@ -1881,6 +1881,6 @@ void FileChoose_Init(GameState* thisx) {
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this->state.destroy = FileChoose_Destroy;
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FileChoose_InitContext(&this->state);
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Font_LoadOrderedFont(&this->font);
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Audio_QueueSeqCmd(0xF000000A);
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func_800F5E18(0, 0x57, 0, 7, 1);
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Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
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func_800F5E18(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
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}
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@ -28,7 +28,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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Audio_QueueSeqCmd(NA_BGM_STOP);
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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gSaveContext.entranceIndex = entranceIndex;
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gSaveContext.respawnFlag = 0;
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
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