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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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35 changed files with 413 additions and 393 deletions
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@ -3379,7 +3379,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
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gSaveContext.respawnFlag = -2;
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gSaveContext.nextTransition = 2;
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gSaveContext.health = 0x30;
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Audio_QueueSeqCmd(0xF000000A);
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Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
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gSaveContext.healthAccumulator = 0;
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gSaveContext.unk_13F0 = 0;
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gSaveContext.unk_13F2 = 0;
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