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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
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GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -445,8 +445,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3);
void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
void Gfx_DrawDListOpa(GlobalContext* globalCtx, u32 dlist);
void Gfx_DrawDListXlu(GlobalContext* globalCtx, u32 dlist);
void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist);
void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist);
Actor* Actor_FindNearby(GlobalContext* globalCtx, Actor* refActor, s16 actorId, u8 actorType, f32 range);
s32 func_800354B4(GlobalContext* globalCtx, Actor* actor, f32 range, s16 arg3, s16 arg4, s16 arg5);
void func_8003555C(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3);
@ -556,11 +556,11 @@ s32 func_8003DF10(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u3
// ? func_8003E934(?);
// ? func_8003E954(?);
// ? func_8003E9A0(?);
void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, u32 arg3);
DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, u32 dynaPolyId);
void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, UNK_TYPE arg3);
DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, UNK_TYPE dynaPolyId);
void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
// ? func_8003EE80(?);
// ? func_8003F8EC(?);
// ? func_8003F984(?);
@ -578,7 +578,7 @@ void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCt
// ? func_80041510(?);
// ? func_80041648(?);
// ? func_800417A0(?);
void DynaPolyInfo_Alloc(u32 collision, void* collisionPtr);
void DynaPolyInfo_Alloc(UNK_PTR arg0, UNK_PTR arg1);
// ? func_80041978(?);
// ? func_800419B0(?);
// ? func_80041A28(?);