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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -445,8 +445,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
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void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3);
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void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
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void Gfx_DrawDListOpa(GlobalContext* globalCtx, u32 dlist);
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void Gfx_DrawDListXlu(GlobalContext* globalCtx, u32 dlist);
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void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist);
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void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist);
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Actor* Actor_FindNearby(GlobalContext* globalCtx, Actor* refActor, s16 actorId, u8 actorType, f32 range);
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s32 func_800354B4(GlobalContext* globalCtx, Actor* actor, f32 range, s16 arg3, s16 arg4, s16 arg5);
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void func_8003555C(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3);
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@ -556,11 +556,11 @@ s32 func_8003DF10(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u3
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// ? func_8003E934(?);
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// ? func_8003E954(?);
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// ? func_8003E9A0(?);
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void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
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void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
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u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, u32 arg3);
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DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, u32 dynaPolyId);
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void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
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void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, UNK_TYPE arg3);
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DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, UNK_TYPE dynaPolyId);
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void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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// ? func_8003EE80(?);
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// ? func_8003F8EC(?);
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// ? func_8003F984(?);
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@ -578,7 +578,7 @@ void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCt
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// ? func_80041510(?);
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// ? func_80041648(?);
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// ? func_800417A0(?);
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void DynaPolyInfo_Alloc(u32 collision, void* collisionPtr);
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void DynaPolyInfo_Alloc(UNK_PTR arg0, UNK_PTR arg1);
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// ? func_80041978(?);
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// ? func_800419B0(?);
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// ? func_80041A28(?);
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