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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_en_bird.c
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* Overlay: ovl_En_Bird
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* Description: A brown bird. Tweet tweet.
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* Description: An unused brown bird
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*/
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#include "z_en_bird.h"
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@ -32,7 +32,7 @@ const ActorInit En_Bird_InitVars = {
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(ActorFunc)EnBird_Draw,
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};
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static InitChainEntry initChain[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(unk_4C, 5600, ICHAIN_STOP),
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};
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@ -46,7 +46,7 @@ void EnBird_SetupAction(EnBird* this, EnBirdActionFunc actionFunc) {
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void EnBird_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnBird* this = THIS;
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Actor_ProcessInitChain(&this->actor, initChain);
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Actor_ProcessInitChain(&this->actor, sInitChain);
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Actor_SetScale(&this->actor, 0.01);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002190, &D_0600006C, 0, 0, 0);
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ActorShape_Init(&this->actor.shape, 5500, ActorShadow_DrawFunc_Circle, 4);
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