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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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parent
13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -29,21 +29,18 @@ const ActorInit En_Boom_InitVars = {
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(ActorFunc)EnBoom_Draw,
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};
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static ColliderQuadInit col = {
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static ColliderQuadInit sQuadInit = {
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{ COLTYPE_UNK10, 0x09, 0x00, 0x00, 0x08, COLSHAPE_QUAD },
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{ 0x02, { 0x00000010, 0x00, 0x01 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x05, 0x00, 0x00 },
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{ 0 },
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};
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static InitChainEntry initChain[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_S8(unk_1F, 5, ICHAIN_CONTINUE),
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ICHAIN_VEC3S(shape.rot, 0, ICHAIN_STOP),
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};
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static Vec3f mult1 = { -960.0f, 0.0f, 0.0f };
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static Vec3f mult2 = { 960.0f, 0.0f, 0.0f };
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extern D_0400C808;
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extern Gfx D_0400C808[];
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void EnBoom_SetupAction(EnBoom* this, EnBoomActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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@ -55,7 +52,7 @@ void EnBoom_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.room = -1;
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Actor_ProcessInitChain(&this->actor, initChain);
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Actor_ProcessInitChain(&this->actor, sInitChain);
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trail.p1StartColor.r = 0xFF;
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trail.p1StartColor.g = 0xFF;
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@ -84,7 +81,7 @@ void EnBoom_Init(Actor* thisx, GlobalContext* globalCtx) {
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Effect_Add(globalCtx, &this->effectIndex, EFFECT_BLURE1, 0, 0, &trail);
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Collider_InitQuad(globalCtx, &this->collider);
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Collider_SetQuad(globalCtx, &this->collider, this, &col);
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Collider_SetQuad(globalCtx, &this->collider, this, &sQuadInit);
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EnBoom_SetupAction(this, EnBoom_Fly);
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}
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@ -240,6 +237,8 @@ void EnBoom_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Vec3f sMultVec1 = { -960.0f, 0.0f, 0.0f };
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static Vec3f sMultVec2 = { 960.0f, 0.0f, 0.0f };
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EnBoom* this = THIS;
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Vec3f vec1;
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Vec3f vec2;
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@ -251,8 +250,8 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_RotateY(this->actor.posRot.rot.y * 0.0000958738f, MTXMODE_APPLY);
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Matrix_RotateZ(0.7669904f, MTXMODE_APPLY);
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Matrix_RotateX(this->actor.posRot.rot.x * 0.0000958738f, MTXMODE_APPLY);
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Matrix_MultVec3f(&mult1, &vec1);
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Matrix_MultVec3f(&mult2, &vec2);
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Matrix_MultVec3f(&sMultVec1, &vec1);
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Matrix_MultVec3f(&sMultVec2, &vec2);
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if (func_80090480(globalCtx, &this->collider, &this->unk_1DC, &vec1, &vec2) != 0) {
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EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &vec1, &vec2);
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@ -263,7 +262,7 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyOpa.p++, &D_0400C808);
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gSPDisplayList(gfxCtx->polyOpa.p++, D_0400C808);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_boom.c", 604);
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}
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