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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -38,17 +38,13 @@ const ActorInit En_Cow_InitVars = {
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(ActorFunc)EnCow_Draw,
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};
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static ColliderCylinderInit cylinderInit = {
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x11, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 30, 40, 0, { 0, 0, 0 } },
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};
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Vec3f D_809E010C = {
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0.0f,
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-1300.0f,
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1100.0f,
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};
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static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f };
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extern AnimationHeader D_060001CC;
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extern SkeletonHeader D_06004010;
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@ -91,9 +87,7 @@ void func_809DEE9C(EnCow* this) {
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void func_809DEF94(EnCow* this) {
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Vec3f vec;
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// clang-format off
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vec.x = 0.0f; vec.y = 57.0f; vec.z = -36.0f;
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// clang-format on
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VEC_SET(vec, 0.0f, 57.0f, -36.0f);
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func_809DEE00(&vec, this->actor.shape.rot.y);
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this->actor.posRot.pos.x += vec.x;
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@ -112,9 +106,9 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->transitionDrawTable, 6);
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SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060001CC);
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Collider_InitCylinder(globalCtx, &this->colliders[0]);
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Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &cylinderInit);
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Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit);
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Collider_InitCylinder(globalCtx, &this->colliders[1]);
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Collider_SetCylinder(globalCtx, &this->colliders[1], &this->actor, &cylinderInit);
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Collider_SetCylinder(globalCtx, &this->colliders[1], &this->actor, &sCylinderInit);
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func_809DEE9C(this);
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this->actionFunc = func_809DF96C;
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if (globalCtx->sceneNum == SCENE_LINK_HOME) {
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