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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -23,9 +23,6 @@ void EnDha_SetupDeath(EnDha* this);
void EnDha_Die(EnDha* this, GlobalContext* globalCtx);
void EnDha_UpdateHealth(EnDha* this, GlobalContext* globalCtx);
extern SkeletonHeader D_06000BD8;
extern AnimationHeader D_060015B0;
const ActorInit En_Dha_InitVars = {
ACTOR_EN_DHA,
ACTORTYPE_ENEMY,
@ -38,12 +35,12 @@ const ActorInit En_Dha_InitVars = {
(ActorFunc)EnDha_Draw,
};
static DamageTable damageTable = { {
static DamageTable sDamageTable = { {
0x00, 0xF2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF2, 0xF2, 0xF4, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF2, 0xF4, 0xF2, 0xF4, 0xF8, 0xF4, 0x00, 0x00, 0xF4, 0x00,
} };
static ColliderJntSphItemInit colliderItemsInit[] = {
static ColliderJntSphItemInit sJntSphItemsInit[] = {
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
{ 1, { { 0, 0, 0 }, 12 }, 100 },
@ -66,18 +63,21 @@ static ColliderJntSphItemInit colliderItemsInit[] = {
},
};
static ColliderJntSphInit colliderInit = {
static ColliderJntSphInit sJntSphInit = {
{ COLTYPE_UNK6, 0x00, 0x09, 0x19, 0x10, COLSHAPE_JNTSPH },
5,
&colliderItemsInit,
&sJntSphItemsInit,
};
static InitChainEntry initChain[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 0x2E, ICHAIN_CONTINUE),
ICHAIN_F32(unk_4C, 2000, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_STOP),
};
extern SkeletonHeader D_06000BD8;
extern AnimationHeader D_060015B0;
void EnDha_SetupAction(EnDha* this, EnDhaActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@ -85,8 +85,8 @@ void EnDha_SetupAction(EnDha* this, EnDhaActionFunc actionFunc) {
void EnDha_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDha* this = THIS;
Actor_ProcessInitChain(&this->actor, initChain);
this->actor.colChkInfo.damageTable = &damageTable;
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.colChkInfo.damageTable = &sDamageTable;
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06000BD8, &D_060015B0, this->limbDrawTable,
this->transitionDrawTable, 4);
ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawFunc_Teardrop, 90.0f);
@ -96,7 +96,7 @@ void EnDha_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.colChkInfo.health = 8;
this->unk_1CE = -0x4000;
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &colliderInit, &this->colliderItem);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, &this->colliderItem);
this->actor.flags &= ~1;
func_809EC9C8(this);
}