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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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parent
13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_guest.c
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* Overlay: ovl_En_Guest
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* Description: Happy Mask Shop Customer
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*/
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#include "z_en_guest.h"
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#include <vt.h>
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@ -14,13 +20,6 @@ void func_80A50518(EnGuest* this, GlobalContext* globalCtx);
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void func_80A5057C(EnGuest* this, GlobalContext* globalCtx);
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void func_80A505CC(Actor* thisx, GlobalContext* globalCtx);
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extern SkeletonHeader D_060000F0;
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extern AnimationHeader D_060042AC;
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extern UNK_TYPE D_060005FC;
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extern UNK_TYPE D_060006FC;
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extern UNK_TYPE D_060007FC;
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extern Gfx D_060059B0[];
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const ActorInit En_Guest_InitVars = {
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ACTOR_EN_GUEST,
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ACTORTYPE_NPC,
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@ -33,7 +32,7 @@ const ActorInit En_Guest_InitVars = {
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NULL,
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};
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static ColliderCylinderInit_Set3 sColliderInit = {
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static ColliderCylinderInit_Set3 sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 10, 60, 0, { 0, 0, 0 } },
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@ -45,11 +44,15 @@ static InitChainEntry sInitChain[] = {
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};
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UNK_PTR D_80A50BA4[] = {
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&D_060005FC,
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&D_060006FC,
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&D_060007FC,
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0x060005FC,
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0x060006FC,
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0x060007FC,
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};
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extern SkeletonHeader D_060000F0;
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extern AnimationHeader D_060042AC;
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extern Gfx D_060059B0[];
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void EnGuest_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnGuest* this = THIS;
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@ -75,7 +78,7 @@ void EnGuest_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnGuest* this = THIS;
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u32 padding;
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u32 pad;
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if (Object_IsLoaded(&globalCtx->objectCtx, this->osAnimeBankIndex) != 0) {
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this->actor.flags &= ~0x10;
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@ -91,7 +94,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.update = func_80A505CC;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder_Set3(globalCtx, &this->collider, &this->actor, &sColliderInit);
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Collider_SetCylinder_Set3(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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Actor_SetHeight(&this->actor, 60.0f);
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@ -144,7 +147,7 @@ void func_80A5057C(EnGuest* this, GlobalContext* globalCtx) {
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void func_80A505CC(Actor* thisx, GlobalContext* globalCtx) {
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EnGuest* this = THIS;
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u32 padding;
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u32 pad;
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Player* player;
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player = PLAYER;
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