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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
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GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -54,7 +54,7 @@ extern AnimationHeader D_06005C30;
extern AnimationHeader D_06005500;
extern SkeletonHeader D_0600BAC8;
extern Gfx D_0602B060[]; // Keaton Mask
extern Gfx D_06002C10[];
extern Gfx D_06002C10[]; // 2D Guard in Window
const ActorInit En_Heishi2_InitVars = {
ACTOR_EN_HEISHI2,
@ -68,7 +68,7 @@ const ActorInit En_Heishi2_InitVars = {
(ActorFunc)EnHeishi2_Draw,
};
static ColliderCylinderInit cylinderInit = {
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 33, 40, 0, { 0, 0, 0 } },
@ -80,7 +80,7 @@ void EnHeishi2_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, 0.01f);
this->initParams = this->actor.params & 0xFF;
this->actor.colChkInfo.mass = 0xFF;
this->actor.colChkInfo.mass = 255;
if ((this->initParams == 6) || (this->initParams == 9)) {
this->actor.draw = func_80A54C6C;
@ -114,7 +114,7 @@ void EnHeishi2_Init(Actor* thisx, GlobalContext* globalCtx) {
this->transitionDrawTable, 17);
collider = &this->collider;
Collider_InitCylinder(globalCtx, collider);
Collider_SetCylinder(globalCtx, collider, &this->actor, &cylinderInit);
Collider_SetCylinder(globalCtx, collider, &this->actor, &sCylinderInit);
this->collider.dim.yShift = 0;
this->collider.dim.radius = 0xF;
this->collider.dim.height = 0x46;
@ -855,7 +855,7 @@ void func_80A54C6C(Actor* thisx, GlobalContext* globalCtx) {
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1772);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1774),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, &D_06002C10); // 2D Guard in Window
gSPDisplayList(gfxCtx->polyOpa.p++, &D_06002C10);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1777);
}