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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -27,8 +27,8 @@ const ActorInit En_Lightbox_InitVars = {
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(ActorFunc)EnLightbox_Draw,
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};
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extern u32 D_06000B70;
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extern u32 D_06001F10;
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extern Gfx D_06000B70[];
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extern UNK_TYPE D_06001F10;
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void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx) {
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u32 local_c = 0;
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@ -111,5 +111,5 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnLightbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, &D_06000B70);
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Gfx_DrawDListOpa(globalCtx, D_06000B70);
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}
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