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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
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GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -27,8 +27,8 @@ const ActorInit En_Lightbox_InitVars = {
(ActorFunc)EnLightbox_Draw,
};
extern u32 D_06000B70;
extern u32 D_06001F10;
extern Gfx D_06000B70[];
extern UNK_TYPE D_06001F10;
void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx) {
u32 local_c = 0;
@ -111,5 +111,5 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnLightbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, &D_06000B70);
Gfx_DrawDListOpa(globalCtx, D_06000B70);
}