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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_en_ma1.c
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* Overlay: En_Ma1
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* Description:
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* Description: Child Malon
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*/
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#include "z_en_ma1.h"
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@ -39,13 +39,13 @@ const ActorInit En_Ma1_InitVars = {
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(ActorFunc)EnMa1_Draw,
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};
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static ColliderCylinderInit cylinderInit = {
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 18, 46, 0, { 0, 0, 0 } },
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};
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CollisionCheckInfoInit2 D_80AA166C = {
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CollisionCheckInfoInit2 sColChkInfoInit = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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@ -58,13 +58,13 @@ struct_D_80AA1678 D_80AA1678[] = {
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Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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u32 D_80AA16C4[] = {
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UNK_PTR D_80AA16C4[] = {
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0x06001F18,
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0x06002B18,
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0x06002F18,
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};
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u32 D_80AA16D0[] = {
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UNK_PTR D_80AA16D0[] = {
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0x06001B18,
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0x06002318,
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0x06002718,
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@ -251,8 +251,8 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 18.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008460, NULL, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &cylinderInit);
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func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &D_80AA166C);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
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if (!func_80AA08C4(this, globalCtx)) {
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Actor_Kill(&this->actor);
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