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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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parent
13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -37,56 +37,28 @@ const ActorInit En_Ma3_InitVars = {
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(ActorFunc)EnMa3_Draw,
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};
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static ColliderCylinderInit cylinderInit = {
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 18, 46, 0, { 0, 0, 0 } },
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};
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CollisionCheckInfoInit2 D_80AA383C = { 0x00, 0x0000, 0x0000, 0x0000, 0xFF };
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0x00, 0x0000, 0x0000, 0x0000, 0xFF };
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struct_D_80AA1678 D_80AA3848[] = {
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{
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0x060007D4,
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1.0f,
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0x00,
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0.0f,
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},
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{
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0x060007D4,
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1.0f,
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0x00,
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-10.0f,
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},
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{
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0x060093BC,
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1.0f,
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0x00,
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0.0f,
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},
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{
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0x06009EE0,
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1.0f,
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0x00,
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0.0f,
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},
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{
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0x06009EE0,
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1.0f,
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0x00,
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-10.0f,
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},
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static struct_D_80AA1678 D_80AA3848[] = {
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{ 0x060007D4, 1.0f, 0x00, 0.0f }, { 0x060007D4, 1.0f, 0x00, -10.0f }, { 0x060093BC, 1.0f, 0x00, 0.0f },
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{ 0x06009EE0, 1.0f, 0x00, 0.0f }, { 0x06009EE0, 1.0f, 0x00, -10.0f },
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};
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Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f };
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static Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f };
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u32 D_80AA38A4[] = {
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static UNK_PTR D_80AA38A4[] = {
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0x06002970,
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0x06003570,
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0x06003770,
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};
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u32 D_80AA38B0[] = {
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static UNK_PTR D_80AA38B0[] = {
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0x06002570,
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0x06002C70,
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0x06003070,
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@ -271,8 +243,8 @@ void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 18.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008D90, NULL, 0, 0, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &cylinderInit);
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func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &D_80AA383C);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
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switch (func_80AA2EC8(this, globalCtx)) {
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case 0:
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