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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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parent
13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_en_nutsball.c
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* Overlay: ovl_En_Nutsball
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* Description: The projectile fired by deku scrubs and octoroks.
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* Description: Projectile fired by deku scrubs
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*/
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#include "z_en_nutsball.h"
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@ -30,14 +30,15 @@ const ActorInit En_Nutsball_InitVars = {
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(ActorFunc)NULL,
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};
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static ColliderCylinderInit cylinderInitData = {
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x11, 0x09, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0xFFCFFFFF, 0x00, 0x08 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x11, 0x01, 0x01 },
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{ 13, 13, 0, { 0 } },
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};
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static s16 objectTbl[] = { OBJECT_DEKUNUTS, OBJECT_HINTNUTS, OBJECT_SHOPNUTS, OBJECT_DNS, OBJECT_DNK };
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static u32 dListTbl[] = { 0x06002028, 0x060012F0, 0x06004008, 0x06002410, 0x06001890 };
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static s16 sObjectIDs[] = { OBJECT_DEKUNUTS, OBJECT_HINTNUTS, OBJECT_SHOPNUTS, OBJECT_DNS, OBJECT_DNK };
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static Gfx* sDLists[] = { 0x06002028, 0x060012F0, 0x06004008, 0x06002410, 0x06001890 };
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void EnNutsball_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnNutsball* this = THIS;
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@ -45,8 +46,8 @@ void EnNutsball_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 400.0f, ActorShadow_DrawFunc_Circle, 13.0f);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
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this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, objectTbl[this->actor.params]);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIDs[this->actor.params]);
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if (this->objBankIndex < 0) {
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Actor_Kill(&this->actor);
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@ -80,7 +81,7 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) {
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this->timer--;
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if (this->timer == 0) {
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this->actor.gravity = -1;
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this->actor.gravity = -1.0f;
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}
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this->actor.initPosRot.rot.z += 0x2AA8;
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@ -126,7 +127,7 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actionFunc(this, globalCtx);
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 10, cylinderInitData.dim.radius, cylinderInitData.dim.height, 5);
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func_8002E4B4(globalCtx, &this->actor, 10, sCylinderInit.dim.radius, sCylinderInit.dim.height, 5);
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Collider_CylinderUpdate(&this->actor, &this->collider);
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this->actor.flags |= 0x1000000;
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@ -148,7 +149,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_RotateZ(thisx->initPosRot.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 333),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dListTbl[thisx->params]);
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gSPDisplayList(gfxCtx->polyOpa.p++, sDLists[thisx->params]);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_nutsball.c", 337);
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}
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