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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_en_oe2.c
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* Overlay: ovl_En_Oe2
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* Description: Blue Navi Target. Probably unused since NPC's are blue and they do not use this actor.
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* Description: Blue Navi Target Spot
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*/
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#include "z_en_oe2.h"
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@ -15,7 +15,7 @@ void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnOE2_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80ABE6DC(EnOE2* this, GlobalContext* globalCtx);
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void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx);
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const ActorInit En_OE2_InitVars = {
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ACTOR_EN_OE2,
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@ -36,13 +36,13 @@ void EnOE2_SetupAction(EnOE2* this, EnOE2ActionFunc actionFunc) {
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void EnOE2_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnOE2* this = THIS;
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EnOE2_SetupAction(this, func_80ABE6DC);
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EnOE2_SetupAction(this, EnOE2_DoNothing);
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}
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void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void func_80ABE6DC(EnOE2* this, GlobalContext* globalCtx) {
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void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx) {
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}
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void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx) {
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