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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
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GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -1,7 +1,7 @@
/*
* File: z_en_oe2.c
* Overlay: ovl_En_Oe2
* Description: Blue Navi Target. Probably unused since NPC's are blue and they do not use this actor.
* Description: Blue Navi Target Spot
*/
#include "z_en_oe2.h"
@ -15,7 +15,7 @@ void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx);
void EnOE2_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80ABE6DC(EnOE2* this, GlobalContext* globalCtx);
void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx);
const ActorInit En_OE2_InitVars = {
ACTOR_EN_OE2,
@ -36,13 +36,13 @@ void EnOE2_SetupAction(EnOE2* this, EnOE2ActionFunc actionFunc) {
void EnOE2_Init(Actor* thisx, GlobalContext* globalCtx) {
EnOE2* this = THIS;
EnOE2_SetupAction(this, func_80ABE6DC);
EnOE2_SetupAction(this, EnOE2_DoNothing);
}
void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80ABE6DC(EnOE2* this, GlobalContext* globalCtx) {
void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx) {
}
void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx) {