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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -81,7 +81,7 @@ void EnSb_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnSb* this = THIS;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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this->actor.colChkInfo.damageTable = sDamageTable;
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this->actor.colChkInfo.damageTable = &sDamageTable;
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this->actor.colChkInfo.health = 2;
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06002BF0, &D_06000194, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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