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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -171,13 +171,13 @@ s32 EnTkEff_CreateDflt(EnTk* this, Vec3f* pos, u8 duration, f32 size, f32 growth
/** z_en_tk_eff.c ends here probably **/
static ColliderCylinderInit D_80B1D508 = {
{ 0x0A, 0x00, 0x00, 0x39, 0x20, 0x01 },
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 0x001E, 0x0034, 0x0000, { 0 } },
{ 30, 52, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 colChkInfoInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = {
0x00, 0x0000, 0x0000, 0x0000, 0xFF,
};
@ -506,9 +506,9 @@ void EnTk_Init(Actor* thisx, GlobalContext* globalCtx) {
0.f);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &D_80B1D508);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
func_80061EFC(&this->actor.colChkInfo, NULL, &colChkInfoInit);
func_80061EFC(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
if (gSaveContext.dayTime <= 0xC000 || gSaveContext.dayTime >= 0xE000 || !LINK_IS_CHILD ||
globalCtx->sceneNum != SCENE_SPOT02) {
@ -599,7 +599,7 @@ void EnTk_Walk(EnTk* this, GlobalContext* globalCtx) {
void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
Vec3f rewardOrigin;
Vec3f rewardPos;
s32 rewardParams[] = {
s32 sRewardParams[] = {
0x0000, /* Green rupee */
0x0001, /* Blue rupee */
0x0002, /* Red rupee */
@ -639,7 +639,7 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
}
}
Item_DropCollectible(globalCtx, &rewardPos, rewardParams[this->currentReward]);
Item_DropCollectible(globalCtx, &rewardPos, sRewardParams[this->currentReward]);
}
}
@ -742,12 +742,11 @@ void EnTk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
}
void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) {
static UNK_PTR eyeImages[] = {
&D_06003B40,
&D_06004340,
&D_06004B40,
static UNK_PTR sEyesSegments[] = {
0x06003B40,
0x06004340,
0x06004B40,
};
EnTk* this = THIS;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
@ -761,7 +760,7 @@ void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(eyeImages[this->eyeImageIdx]));
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeImageIdx]));
SkelAnime_DrawSV(globalCtx, this->skelAnim.skeleton, this->skelAnim.limbDrawTbl, this->skelAnim.dListCount,
EnTk_OverrideLimbDraw, EnTk_PostLimbDraw, &this->actor);