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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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108 changed files with 786 additions and 869 deletions
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@ -26,7 +26,7 @@ const ActorInit En_Vase_InitVars = {
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(ActorFunc)EnVase_Draw,
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};
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extern u32 DL_VASE;
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extern Gfx D_06000000[];
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void EnVase_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnVase* this = THIS;
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@ -40,5 +40,5 @@ void EnVase_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnVase_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, &DL_VASE);
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Gfx_DrawDListOpa(globalCtx, &D_06000000);
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}
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