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Actor Cleanups (#177)

* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
This commit is contained in:
fig02 2020-05-31 05:55:48 -04:00 committed by GitHub
parent 13a94482e5
commit 78d0883f04
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GPG key ID: 4AEE18F83AFDEB23
108 changed files with 786 additions and 869 deletions

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@ -26,7 +26,7 @@ const ActorInit En_Vase_InitVars = {
(ActorFunc)EnVase_Draw,
};
extern u32 DL_VASE;
extern Gfx D_06000000[];
void EnVase_Init(Actor* thisx, GlobalContext* globalCtx) {
EnVase* this = THIS;
@ -40,5 +40,5 @@ void EnVase_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EnVase_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, &DL_VASE);
Gfx_DrawDListOpa(globalCtx, &D_06000000);
}