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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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parent
13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_obj_roomtimer.c
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* Overlay: ovl_Obj_Roomtimer
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* Description: Timer
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* Description: Starts Timer 1 with a value specified in params
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*/
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#include "z_obj_roomtimer.h"
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@ -51,10 +51,8 @@ void ObjRoomtimer_Init(Actor* thisx, GlobalContext* globalCtx) {
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void ObjRoomtimer_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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ObjRoomtimer* this = THIS;
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if (this->actor.params != 0x3FF) {
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if (gSaveContext.timer1Value > 0) {
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gSaveContext.timer1State = 10;
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}
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if ((this->actor.params != 0x3FF) && (gSaveContext.timer1Value > 0)) {
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gSaveContext.timer1State = 10;
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}
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}
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@ -72,18 +70,15 @@ void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx) {
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if (this->actor.params != 0x3FF) {
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gSaveContext.timer1State = 10;
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}
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Flags_SetClear(globalCtx, this->actor.room);
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Flags_SetSwitch(globalCtx, this->switchFlag);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Actor_Kill(&this->actor);
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} else {
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if (this->actor.params != 0x3FF) {
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if (gSaveContext.timer1Value == 0) {
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Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Gameplay_TriggerVoidOut(globalCtx);
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Actor_Kill(&this->actor);
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}
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if ((this->actor.params != 0x3FF) && (gSaveContext.timer1Value == 0)) {
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Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Gameplay_TriggerVoidOut(globalCtx);
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Actor_Kill(&this->actor);
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}
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}
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}
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