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Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables * actor cleanups * fix collider init script names * small fixes * ichain arg name * change dynapoly types and names * revert enru1 data name * and the type * pr suggestions
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13a94482e5
commit
78d0883f04
108 changed files with 786 additions and 869 deletions
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@ -101,15 +101,15 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->actor.params == 1) {
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDl1);
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gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL1);
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} else {
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDl0);
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gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL0);
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}
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDl2);
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gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL2);
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gSPDisplayList(gfxCtx->polyXlu.p++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64,
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1, scroll * (-1), scroll, 32, 32));
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gSPDisplayList(gfxCtx->polyXlu.p++, frustrumDl);
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gSPDisplayList(gfxCtx->polyXlu.p++, sFrustrumDl);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 344);
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}
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@ -76,7 +76,7 @@ static Vtx vertices[] = {
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VTX(143, -46, 0, 410, 1024, 0xFF, 0xFF, 0xFF, 0x00), VTX(243, -176, 1000, 307, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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};
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static Gfx textureDl0[] = {
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static Gfx sTextureDL0[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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@ -87,7 +87,7 @@ static Gfx textureDl0[] = {
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gsSPEndDisplayList(),
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};
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static Gfx textureDl1[] = {
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static Gfx sTextureDL1[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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@ -98,7 +98,7 @@ static Gfx textureDl1[] = {
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gsSPEndDisplayList(),
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};
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static Gfx textureDl2[] = {
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static Gfx sTextureDL2[] = {
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gsDPPipeSync(),
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gsDPLoadTextureBlock(tex0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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G_TX_NOMIRROR | G_TX_NOMIRROR, 5, 6, 14, 1),
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@ -111,7 +111,7 @@ static Gfx textureDl2[] = {
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//! @bug : gsSPEndDisplayList() is missing so the next dlist will execute as well
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};
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static Gfx frustrumDl[] = {
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static Gfx sFrustrumDl[] = {
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gsSPVertex(vertices, 22, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
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gsSP2Triangles(4, 5, 0, 0, 5, 1, 0, 0),
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