diff --git a/include/functions.h b/include/functions.h index 09285d6d27..fed4e51a11 100644 --- a/include/functions.h +++ b/include/functions.h @@ -53,7 +53,7 @@ void* is_proutSyncPrintf(void* arg, const char* str, u32 count); void func_80002384(const char* exp, const char* file, u32 line); OSPiHandle* osDriveRomInit(void); void Mio0_Decompress(Yaz0Header* hdr, u8* dst); -void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 initValue, s32 minSpace, +void StackCheck_Init(StackEntry* entry, void* stackBottom, void* stackTop, u32 initValue, s32 minSpace, const char* name); void StackCheck_Cleanup(StackEntry* entry); u32 StackCheck_GetState(StackEntry* entry); diff --git a/include/z64.h b/include/z64.h index 701d12224f..d6d5e7ba15 100644 --- a/include/z64.h +++ b/include/z64.h @@ -42,8 +42,8 @@ #define SCREEN_HEIGHT 240 #define REGION_NULL 0 -#define REGION_US 1 -#define REGION_JP 2 +#define REGION_JP 1 +#define REGION_US 2 #define REGION_EU 3 #define THREAD_PRI_IDLE_INIT 10 diff --git a/spec b/spec index f726a7a2e5..871b242804 100644 --- a/spec +++ b/spec @@ -38,7 +38,7 @@ beginseg include "build/src/libultra/os/exceptasm.o" include "build/src/libultra/os/dequeuethread.o" include "build/src/libultra/os/destroythread.o" - include "build/src/libultra/libc//bzero.o" + include "build/src/libultra/libc/bzero.o" include "build/src/libultra/os/parameters.o" include "build/src/libultra/os/createthread.o" include "build/src/libultra/os/setsr.o" diff --git a/src/boot/stackcheck.c b/src/boot/stackcheck.c index f9860dbd79..13036428ad 100644 --- a/src/boot/stackcheck.c +++ b/src/boot/stackcheck.c @@ -4,7 +4,7 @@ StackEntry* sStackInfoListStart = NULL; StackEntry* sStackInfoListEnd = NULL; -void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 initValue, s32 minSpace, +void StackCheck_Init(StackEntry* entry, void* stackBottom, void* stackTop, u32 initValue, s32 minSpace, const char* name) { StackEntry* iter; u32* addr; @@ -12,8 +12,8 @@ void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 i if (entry == NULL) { sStackInfoListStart = NULL; } else { - entry->head = stackTop; - entry->tail = stackBottom; + entry->head = stackBottom; + entry->tail = stackTop; entry->initValue = initValue; entry->minSpace = minSpace; entry->name = name; diff --git a/src/boot/z_locale.c b/src/boot/z_locale.c index 0fc68958e6..6d29567284 100644 --- a/src/boot/z_locale.c +++ b/src/boot/z_locale.c @@ -9,12 +9,12 @@ void Locale_Init(void) { osEPiReadIo(gCartHandle, 0x3C, &sCartInfo.regionInfo); switch (sCartInfo.countryCode) { - case 'J': // "NTSC-U (North America)" - gCurrentRegion = REGION_US; - break; - case 'E': // "NTSC-J (Japan)" + case 'J': // "NTSC-J (Japan)" gCurrentRegion = REGION_JP; break; + case 'E': // "NTSC-U (North America)" + gCurrentRegion = REGION_US; + break; case 'P': // "PAL (Europe)" gCurrentRegion = REGION_EU; break; diff --git a/src/code/fault.c b/src/code/fault.c index c2cfe16315..95144a527c 100644 --- a/src/code/fault.c +++ b/src/code/fault.c @@ -1271,7 +1271,7 @@ void Fault_Init(void) { sFaultInstance->autoScroll = false; gFaultMgr.faultHandlerEnabled = true; osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1); - StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault"); + StackCheck_Init(&sFaultThreadInfo, sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault"); osCreateThread(&sFaultInstance->thread, THREAD_ID_FAULT, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), THREAD_PRI_FAULT); osStartThread(&sFaultInstance->thread); diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 45e8dc4df5..f654b0d69b 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -96,7 +96,7 @@ char sRegGroupChars[REG_GROUPS] = { void func_800636C0(void) { s32 i; - gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260); + gGameInfo = SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260); gGameInfo->regPage = 0; gGameInfo->regGroup = 0; gGameInfo->regCur = 0; diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 244ecf8627..e0d4ac4014 100644 --- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -1463,7 +1463,7 @@ void BossGanondrof_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec } Gfx* BossGanondrof_GetClearPixelDList(GraphicsContext* gfxCtx) { - Gfx* dList = (Gfx*)Graph_Alloc(gfxCtx, sizeof(Gfx) * 4); + Gfx* dList = Graph_Alloc(gfxCtx, sizeof(Gfx) * 4); Gfx* dListHead = dList; gDPPipeSync(dListHead++); @@ -1475,7 +1475,7 @@ Gfx* BossGanondrof_GetClearPixelDList(GraphicsContext* gfxCtx) { } Gfx* BossGanondrof_EmptyDList(GraphicsContext* gfxCtx) { - Gfx* dList = (Gfx*)Graph_Alloc(gfxCtx, sizeof(Gfx) * 1); + Gfx* dList = Graph_Alloc(gfxCtx, sizeof(Gfx) * 1); Gfx* dListHead = dList; gSPEndDisplayList(dListHead++); diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 49641c753a..30e23a1ade 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -471,7 +471,7 @@ void EnGe2_ForceTalk(EnGe2* this, PlayState* play) { } else { this->actor.textId = 0x6004; this->actor.flags |= ACTOR_FLAG_16; - func_8002F1C4(&this->actor, play, 300.0f, 300.0f, 0); + func_8002F1C4(&this->actor, play, 300.0f, 300.0f, EXCH_ITEM_NONE); } EnGe2_LookAtPlayer(this, play); } diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index e870a59250..31d8bbf70c 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -164,7 +164,7 @@ void EnGe3_ForceTalk(EnGe3* this, PlayState* play) { } this->actor.textId = 0x6004; this->actor.flags |= ACTOR_FLAG_16; - func_8002F1C4(&this->actor, play, 300.0f, 300.0f, 0); + func_8002F1C4(&this->actor, play, 300.0f, 300.0f, EXCH_ITEM_NONE); } EnGe3_LookAtPlayer(this, play); } diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 46a135312c..562876e088 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -206,7 +206,7 @@ void func_80A6E9AC(EnHs* this, PlayState* play) { s16 yawDiff; if (Actor_ProcessTalkRequest(&this->actor, play)) { - if (func_8002F368(play) == 7) { + if (func_8002F368(play) == EXCH_ITEM_COJIRO) { player->actor.textId = 0x10B2; func_80A6E3A0(this, func_80A6E8CC); Animation_Change(&this->skelAnime, &object_hs_Anim_000304, 1.0f, 0.0f, @@ -221,7 +221,7 @@ void func_80A6E9AC(EnHs* this, PlayState* play) { yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; this->actor.textId = 0x10B1; if ((ABS(yawDiff) <= 0x2150) && (this->actor.xzDistToPlayer < 100.0f)) { - func_8002F298(&this->actor, play, 100.0f, 7); + func_8002F298(&this->actor, play, 100.0f, EXCH_ITEM_COJIRO); } } } diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 3c956978d7..25c1b80a31 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -215,7 +215,7 @@ void EnJj_BeginCutscene(EnJj* this, PlayState* play) { this->cutsceneCountdownTimer--; } else { EnJj_SetupAction(this, EnJj_RemoveDust); - play->csCtx.segment = &D_80A88164; + play->csCtx.segment = D_80A88164; gSaveContext.cutsceneTrigger = 1; DynaPoly_DisableCollision(play, &play->colCtx.dyna, bodyCollisionActor->bgId); func_8005B1A4(GET_ACTIVE_CAM(play)); diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index d8cc4a9018..50dfd2b3e1 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -336,7 +336,7 @@ void EnNb_SetupChamberCsImpl(EnNb* this, PlayState* play) { if ((gSaveContext.chamberCutsceneNum == 3) && !IS_CUTSCENE_LAYER) { player = GET_PLAYER(play); this->action = NB_CHAMBER_UNDERGROUND; - play->csCtx.segment = &D_80AB431C; + play->csCtx.segment = D_80AB431C; gSaveContext.cutsceneTrigger = 2; Item_Give(play, ITEM_MEDALLION_SPIRIT); player->actor.world.rot.y = player->actor.shape.rot.y = this->actor.world.rot.y + 0x8000; diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index b87d87daf8..05276ddf1e 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -380,7 +380,7 @@ void func_80ABA878(EnNiwLady* this, PlayState* play) { this->actionFunc = !this->unk_273 ? func_80ABA778 : func_80ABA9B8; } } else { - func_8002F298(&this->actor, play, 50.0f, 6); + func_8002F298(&this->actor, play, 50.0f, EXCH_ITEM_POCKET_CUCCO); } } diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 93256c3f0b..66b49d19f1 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -250,8 +250,8 @@ void func_80ABF4C8(EnOkarinaTag* this, PlayState* play) { gSaveContext.cutsceneTrigger = 1; break; case 6: - play->csCtx.segment = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(&spot02_scene_Cs_003C80) - : SEGMENTED_TO_VIRTUAL(&spot02_scene_Cs_005020); + play->csCtx.segment = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_003C80) + : SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_005020); gSaveContext.cutsceneTrigger = 1; SET_EVENTCHKINF(EVENTCHKINF_1D); func_80078884(NA_SE_SY_CORRECT_CHIME); @@ -304,7 +304,7 @@ void func_80ABF7CC(EnOkarinaTag* this, PlayState* play) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { Message_CloseTextbox(play); if (!CHECK_QUEST_ITEM(QUEST_SONG_SUN)) { - play->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gSunSongGraveSunSongTeachCs); + play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gSunSongGraveSunSongTeachCs); gSaveContext.cutsceneTrigger = 1; } this->actionFunc = func_80ABF708; diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 92c5a5a170..42defa3100 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -277,7 +277,7 @@ s32 EnOwl_CheckInitTalk(EnOwl* this, PlayState* play, u16 textId, f32 targetDist distCheck = (flags & 2) ? 200.0f : 1000.0f; if (this->actor.xzDistToPlayer < targetDist) { this->actor.flags |= ACTOR_FLAG_16; - func_8002F1C4(&this->actor, play, targetDist, distCheck, 0); + func_8002F1C4(&this->actor, play, targetDist, distCheck, EXCH_ITEM_NONE); } return false; } @@ -289,7 +289,7 @@ s32 func_80ACA558(EnOwl* this, PlayState* play, u16 textId) { } else { this->actor.textId = textId; if (this->actor.xzDistToPlayer < 120.0f) { - func_8002F1C4(&this->actor, play, 350.0f, 1000.0f, 0); + func_8002F1C4(&this->actor, play, 350.0f, 1000.0f, EXCH_ITEM_NONE); } return false; } diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 6e71b7e891..3899b0fee0 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -860,7 +860,7 @@ void func_80AEC780(EnRu1* this, PlayState* play) { (!(player->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21))) && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { - play->csCtx.segment = &D_80AF0880; + play->csCtx.segment = D_80AF0880; gSaveContext.cutsceneTrigger = 1; player->linearVelocity = 0.0f; this->action = 8; @@ -1542,7 +1542,7 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) { if (dynaPolyActor != NULL && dynaPolyActor->actor.id == ACTOR_BG_BDAN_OBJECTS && dynaPolyActor->actor.params == 0 && !Player_InCsMode(play) && play->msgCtx.msgLength == 0) { func_80AEE02C(this); - play->csCtx.segment = &D_80AF10A4; + play->csCtx.segment = D_80AF10A4; gSaveContext.cutsceneTrigger = 1; this->action = 36; this->drawConfig = 0; @@ -1608,7 +1608,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) { func_80AED600(this); this->action = 34; this->unk_26C = 0.0f; - play->csCtx.segment = &D_80AF1728; + play->csCtx.segment = D_80AF1728; gSaveContext.cutsceneTrigger = 1; } this->roomNum3 = curRoomNum; diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 2836619c5a..55c8586cf5 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -268,7 +268,7 @@ void func_80AF2AB4(EnRu2* this, PlayState* play) { if ((gSaveContext.chamberCutsceneNum == 2) && !IS_CUTSCENE_LAYER) { player = GET_PLAYER(play); this->action = 1; - play->csCtx.segment = &D_80AF411C; + play->csCtx.segment = D_80AF411C; gSaveContext.cutsceneTrigger = 2; Item_Give(play, ITEM_MEDALLION_WATER); temp = this->actor.world.rot.y + 0x8000; diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index a9efb726e0..1fc9cbb5ae 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -343,7 +343,7 @@ void func_80B14634(EnTa* this, PlayState* play) { } } else { this->actor.textId = 0x702A; - func_8002F298(&this->actor, play, 100.0f, 3); + func_8002F298(&this->actor, play, 100.0f, EXCH_ITEM_CHICKEN); } } @@ -376,7 +376,7 @@ void func_80B14754(EnTa* this, PlayState* play) { } } else { this->actor.textId = 0x5015; - func_8002F298(&this->actor, play, 100.0f, 6); + func_8002F298(&this->actor, play, 100.0f, EXCH_ITEM_POCKET_CUCCO); } } diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index bad8b6de17..e917418a95 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -330,7 +330,7 @@ void func_80B20768(EnToryo* this, PlayState* play) { Actor_GetScreenPos(play, &this->actor, &sp32, &sp30); if ((sp32 >= 0) && (sp32 < 0x141) && (sp30 >= 0) && (sp30 < 0xF1)) { this->actor.textId = func_80B206A0(this, play); - func_8002F298(&this->actor, play, 100.0f, 10); + func_8002F298(&this->actor, play, 100.0f, EXCH_ITEM_SAW); } } } diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index f0f256b5ca..d88d7742ab 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -541,23 +541,23 @@ void EnViewer_DrawGanondorf(EnViewer* this, PlayState* play) { } if (frames + 1127 >= play->csCtx.frames) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeOpenTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeOpenTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeOpenTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeOpenTex)); } else if (frames + 1128 >= play->csCtx.frames) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeHalfTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeHalfTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeHalfTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeHalfTex)); } else if (frames + 1129 >= play->csCtx.frames) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeClosedTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeClosedTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeClosedTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeClosedTex)); } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeLookingDownTex)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gYoungGanondorfEyeLookingDownTex)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeLookingDownTex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gYoungGanondorfEyeLookingDownTex)); } } else if (type == ENVIEWER_TYPE_9_GANONDORF) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gGanondorfCrazedEyeTex)); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGanondorfCrazedEyeTex)); } if (type == ENVIEWER_TYPE_9_GANONDORF) { diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index bce7ce9612..85df5f8cbf 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -287,7 +287,7 @@ s32 EnXc_MinuetCS(EnXc* this, PlayState* play) { if (z < -2225.0f) { if (!Play_InCsMode(play)) { - play->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gMinuetCs); + play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gMinuetCs); gSaveContext.cutsceneTrigger = 1; SET_EVENTCHKINF(EVENTCHKINF_50); Item_Give(play, ITEM_SONG_MINUET); @@ -318,7 +318,7 @@ s32 EnXc_BoleroCS(EnXc* this, PlayState* play) { if ((posRot->pos.x > -784.0f) && (posRot->pos.x < -584.0f) && (posRot->pos.y > 447.0f) && (posRot->pos.y < 647.0f) && (posRot->pos.z > -446.0f) && (posRot->pos.z < -246.0f) && !Play_InCsMode(play)) { - play->csCtx.segment = SEGMENTED_TO_VIRTUAL(&gDeathMountainCraterBoleroCs); + play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDeathMountainCraterBoleroCs); gSaveContext.cutsceneTrigger = 1; SET_EVENTCHKINF(EVENTCHKINF_51); Item_Give(play, ITEM_SONG_BOLERO); @@ -348,7 +348,7 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) { if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !GET_EVENTCHKINF(EVENTCHKINF_52) && !(stateFlags & PLAYER_STATE1_29) && !Play_InCsMode(play)) { - Cutscene_SetSegment(play, &gIceCavernSerenadeCs); + Cutscene_SetSegment(play, gIceCavernSerenadeCs); gSaveContext.cutsceneTrigger = 1; SET_EVENTCHKINF(EVENTCHKINF_52); // Learned Serenade of Water Flag Item_Give(play, ITEM_SONG_SERENADE); diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 0b1fb20fd8..ff3a63b034 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -8213,7 +8213,8 @@ s32 func_80843E64(PlayState* play, Player* this) { func_80837AE0(this, 40); func_808429B4(play, 32967, 2, 30); - Player_RequestRumble(this, impactInfo->rumbleStrength, impactInfo->rumbleDuration, impactInfo->rumbleDecreaseRate, 0); + Player_RequestRumble(this, impactInfo->rumbleStrength, impactInfo->rumbleDuration, + impactInfo->rumbleDecreaseRate, 0); func_8002F7DC(&this->actor, NA_SE_PL_BODY_HIT); func_80832698(this, impactInfo->sfxId);