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z_demo documentation (#1327)
* commit old stuff * progress * progress * progress * progress * more progress, renaming cues next * small changes * enum values added for all actions * hardcoded values removed when possible * commands renamed * first pass of action -> cue * fix some matches * some more cleanup * scriptPtr * forgot one * remove cue rot union * more changes * some more stuff * more stuff * fix matching issues * some more things * progress, starting to rename destinations * small changes * name some destinations * more names * need to switch branch * progress * first pass of destination names * usages fixed * use destination enum * fix csdis * format * command descriptions * revert accidental zap changes * forgot some things * use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner) * typo * review1 * clarify ruby/sapphire comment * remove endframe for commands that dont use it * some more review * most review, but not all * scriptPtr -> script, and another small change * ocarina action * remove +1 from light settings command, change comment * actionIndex -> cueIdTemp (i guess) * _SetCueX -> _SetXFromCue * format * tweak fade out seq arg names * use spline terminology * more dragorn and engineer review * misc start/end frame note * cleanup StartPosRotFromCue vs PosRotFromCue * cleanup spline terminology * sPrevCamId -> sReturnToCamId * comment on debug cs data address * Cutscene_Init -> Cutscene_InitContext * single point types are not a list * remove todo comment * some more review * rumble struct names * some review * more review * missed one * reword pointer comment * even more review * match transition terminology with z_play * change condition and format * frame count * command specific structs with alignment * anon review * remove unneeded arg from time macro * yeet `CsCmdGeneric` * remove unused from single point types * typo * compromise attempt -- name endFrame everywhere * fixes * fix again * copied the wrong note * cutscene data note * review, format * compat defines * idk whats going on man Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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130 changed files with 6392 additions and 5954 deletions
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@ -770,14 +770,14 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(PlayState* play);
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void func_8006450C(PlayState* play, CutsceneContext* csCtx);
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void func_80064520(PlayState* play, CutsceneContext* csCtx);
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void func_80064534(PlayState* play, CutsceneContext* csCtx);
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void func_80064558(PlayState* play, CutsceneContext* csCtx);
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void func_800645A0(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StartManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_HandleEntranceTriggers(PlayState* play);
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void Cutscene_HandleConditionalTriggers(PlayState* play);
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void Cutscene_SetSegment(PlayState* play, void* segment);
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void Cutscene_SetScript(PlayState* play, void* script);
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void* MemCpy(void* dest, const void* src, s32 len);
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void GetItem_Draw(PlayState* play, s16 drawId);
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void SfxSource_InitAll(PlayState* play);
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@ -786,10 +786,10 @@ void SfxSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 dura
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u16 QuestHint_GetSariaTextId(PlayState* play);
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u16 QuestHint_GetNaviTextId(PlayState* play);
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u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet);
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void Flags_UnsetAllEnv(PlayState* play);
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void Flags_SetEnv(PlayState* play, s16 flag);
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void Flags_UnsetEnv(PlayState* play, s16 flag);
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s32 Flags_GetEnv(PlayState* play, s16 flag);
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void CutsceneFlags_UnsetAll(PlayState* play);
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void CutsceneFlags_Set(PlayState* play, s16 flag);
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void CutsceneFlags_Unset(PlayState* play, s16 flag);
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s32 CutsceneFlags_Get(PlayState* play, s16 flag);
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s32 func_8006CFC0(s32 sceneId);
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void func_8006D074(PlayState* play);
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void func_8006D0AC(PlayState* play);
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@ -1667,7 +1667,7 @@ OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
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OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
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void AudioOcarina_MemoryGameInit(u8 minigameRound);
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s32 AudioOcarina_MemoryGameNextNote(void);
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void AudioOcarina_PlayLongScarecrowAfterCredits(void);
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void AudioOcarina_PlayLongScarecrowSong(void);
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void AudioDebug_Draw(GfxPrint* printer);
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void AudioDebug_ScrPrt(const char* str, u16 num);
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void func_800F3054(void);
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