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z_demo documentation (#1327)

* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2022-12-24 13:55:17 -05:00 committed by GitHub
parent 92e03cf747
commit 7927e7b330
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130 changed files with 6392 additions and 5954 deletions

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@ -342,19 +342,19 @@ typedef struct {
typedef struct {
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s32 subCamId;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* subCamLookAtPoints;
/* 0x20 */ CutsceneCameraPoint* subCamEyePoints;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
/* 0x04 */ void* script;
/* 0x08 */ u8 state;
/* 0x0C */ f32 timer;
/* 0x10 */ u16 curFrame; // current frame of the script that is running
/* 0x12 */ u16 unk_12; // set but never used
/* 0x14 */ s32 subCamId;
/* 0x18 */ u16 camEyeSplinePointsAppliedFrame; // stores the frame the cam eye spline points data was last applied on
/* 0x1A */ u8 camAtReady; // cam `at` data is ready to be applied
/* 0x1B */ u8 camEyeReady; // cam `eye` data is ready to be applied
/* 0x1C */ CutsceneCameraPoint* camAtPoints;
/* 0x20 */ CutsceneCameraPoint* camEyePoints;
/* 0x24 */ CsCmdActorCue* playerCue;
/* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt"
} CutsceneContext; // size = 0x50
typedef struct {
@ -1146,7 +1146,7 @@ typedef struct PlayState {
/* 0x11DE0 */ Mtx* billboardMtx;
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DE9 */ u8 haltAllActors;
/* 0x11DEA */ u8 spawn;
/* 0x11DEB */ u8 numActorEntries;
/* 0x11DEC */ u8 numRooms;
@ -1169,7 +1169,7 @@ typedef struct PlayState {
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
/* 0x11E5E */ u8 transitionType;
/* 0x11E60 */ CollisionCheckContext colChkCtx;
/* 0x120FC */ u16 envFlags[20];
/* 0x120FC */ u16 cutsceneFlags[20];
/* 0x12124 */ PreRender pauseBgPreRender;
/* 0x12174 */ char unk_12174[0x53];
/* 0x121C7 */ s8 unk_121C7;