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z_demo documentation (#1327)

* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2022-12-24 13:55:17 -05:00 committed by GitHub
parent 92e03cf747
commit 7927e7b330
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 6392 additions and 5954 deletions

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@ -252,7 +252,7 @@ s32 func_800B4088(DbCamera* dbCamera, Camera* cam) {
position = &dbCamera->sub.position[dbCamera->sub.unkIdx];
lookAt = &dbCamera->sub.lookAt[dbCamera->sub.unkIdx];
position->continueFlag = -1;
position->continueFlag = CS_CAM_STOP;
lookAt->continueFlag = position->continueFlag;
position->nextPointFrame = 0;
lookAt->nextPointFrame = 30;
@ -268,10 +268,10 @@ s32 func_800B4088(DbCamera* dbCamera, Camera* cam) {
}
for (i = 0; i < (dbCamera->sub.nPoints - 2); i++) {
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = 0;
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = CS_CAM_CONTINUE;
}
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = -1;
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = CS_CAM_STOP;
return dbCamera->sub.unkIdx;
}
@ -299,7 +299,7 @@ s32 func_800B42C0(DbCamera* dbCamera, Camera* cameraPtr) {
CutsceneCameraPoint* position = &dbCamera->sub.position[dbCamera->sub.unkIdx];
CutsceneCameraPoint* lookAt = &dbCamera->sub.lookAt[dbCamera->sub.unkIdx];
position->continueFlag = lookAt->continueFlag = 0;
position->continueFlag = lookAt->continueFlag = CS_CAM_CONTINUE;
if (dbCamera->sub.mode != 1) {
DbCamera_Vec3FToS(&dbCamera->eye, &position->pos);
@ -352,10 +352,10 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_04 = 0;
for (i = 0; i < (dbCamera->sub.nPoints - 2); i++) {
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = 0;
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = CS_CAM_CONTINUE;
}
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = -1;
dbCamera->sub.position[i].continueFlag = dbCamera->sub.lookAt[i].continueFlag = CS_CAM_STOP;
}
if (dbCamera->sub.nPoints < 6) {
@ -2155,7 +2155,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
D_8015FCC8 = 0;
gUseCutsceneCam = false;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
sDbCamAnim.curFrame = 0.0f;