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z_parameter retail OK (#1649)

* z_parameter okay

* no u32
This commit is contained in:
engineer124 2024-01-29 08:20:21 +11:00 committed by GitHub
parent 8a8b6cf90b
commit 795f7e5251
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GPG key ID: B5690EEEBB952194
3 changed files with 49 additions and 46 deletions

View file

@ -2807,8 +2807,7 @@ void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co
continue; continue;
} }
if (Math3D_SphVsSphOverlap(&leftJntSphElem->dim.worldSphere, &rightJntSphElem->dim.worldSphere, if (Math3D_SphVsSphOverlap(&leftJntSphElem->dim.worldSphere, &rightJntSphElem->dim.worldSphere,
&overlapSize) == &overlapSize) == true) {
true) {
Vec3f leftPos; Vec3f leftPos;
Vec3f rightPos; Vec3f rightPos;

View file

@ -1096,17 +1096,22 @@ void func_80083108(PlayState* play) {
void Interface_SetSceneRestrictions(PlayState* play) { void Interface_SetSceneRestrictions(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx; InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 i; s16 i = 0;
u8 sceneId; u8 sceneId;
s32 pad[3];
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton = interfaceCtx->restrictions.aButton =
interfaceCtx->restrictions.bottles = interfaceCtx->restrictions.tradeItems =
interfaceCtx->restrictions.hookshot = interfaceCtx->restrictions.ocarina =
interfaceCtx->restrictions.warpSongs = interfaceCtx->restrictions.sunsSong =
interfaceCtx->restrictions.farores = interfaceCtx->restrictions.dinsNayrus =
interfaceCtx->restrictions.all = 0; interfaceCtx->restrictions.all = 0;
interfaceCtx->restrictions.dinsNayrus = 0;
i = 0; interfaceCtx->restrictions.farores = 0;
interfaceCtx->restrictions.sunsSong = 0;
interfaceCtx->restrictions.warpSongs = 0;
interfaceCtx->restrictions.ocarina = 0;
interfaceCtx->restrictions.hookshot = 0;
interfaceCtx->restrictions.tradeItems = 0;
interfaceCtx->restrictions.bottles = 0;
interfaceCtx->restrictions.aButton = 0;
interfaceCtx->restrictions.bButton = 0;
interfaceCtx->restrictions.hGauge = 0;
// "Data settings related to button display scene_data_ID=%d\n" // "Data settings related to button display scene_data_ID=%d\n"
PRINTF("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneId); PRINTF("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneId);
@ -1271,7 +1276,7 @@ void Inventory_SwapAgeEquipment(void) {
} }
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.save.info.equips.equipment; shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.save.info.equips.equipment;
if (shieldEquipValue != 0) { if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.save.info.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; gSaveContext.save.info.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
@ -1849,7 +1854,7 @@ u8 Item_Give(PlayState* play, u8 item) {
u8 Item_CheckObtainability(u8 item) { u8 Item_CheckObtainability(u8 item) {
s16 i; s16 i;
s16 slot = SLOT(item); s16 slot = SLOT(item);
s32 temp; s16 temp;
if (item >= ITEM_DEKU_STICKS_5) { if (item >= ITEM_DEKU_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]); slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]);
@ -2014,37 +2019,29 @@ s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) {
} }
s32 Inventory_HasEmptyBottle(void) { s32 Inventory_HasEmptyBottle(void) {
u8* items = gSaveContext.save.info.inventory.items; s32 slot;
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE_EMPTY) { for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_4; slot++) {
if (gSaveContext.save.info.inventory.items[slot] == ITEM_BOTTLE_EMPTY) {
return true; return true;
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE_EMPTY) {
return true;
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE_EMPTY) {
return true;
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE_EMPTY) {
return true;
} else {
return false;
} }
} }
return false;
}
s32 Inventory_HasSpecificBottle(u8 bottleItem) { s32 Inventory_HasSpecificBottle(u8 bottleItem) {
u8* items = gSaveContext.save.info.inventory.items; s32 slot;
if (items[SLOT_BOTTLE_1] == bottleItem) { for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_4; slot++) {
if (gSaveContext.save.info.inventory.items[slot] == bottleItem) {
return true; return true;
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
return true;
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
return true;
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
return true;
} else {
return false;
} }
} }
return false;
}
void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) { void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
PRINTF("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button, PRINTF("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
gSaveContext.save.info.equips.cButtonSlots[button - 1], gSaveContext.save.info.equips.cButtonSlots[button - 1],
@ -3935,9 +3932,11 @@ void Interface_Draw(PlayState* play) {
} }
} }
#ifdef OOT_DEBUG
if (pauseCtx->debugState == 3) { if (pauseCtx->debugState == 3) {
FlagSet_Update(play); FlagSet_Update(play);
} }
#endif
if (interfaceCtx->unk_244 != 0) { if (interfaceCtx->unk_244 != 0) {
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
@ -3958,6 +3957,9 @@ void Interface_Update(PlayState* play) {
s16 dimmingAlpha; s16 dimmingAlpha;
s16 risingAlpha; s16 risingAlpha;
u16 action; u16 action;
#ifdef OOT_DEBUG
{
Input* debugInput = &play->state.input[2]; Input* debugInput = &play->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
@ -3970,6 +3972,8 @@ void Interface_Update(PlayState* play) {
gSaveContext.language = LANGUAGE_FRA; gSaveContext.language = LANGUAGE_FRA;
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} }
}
#endif
if (!IS_PAUSED(&play->pauseCtx)) { if (!IS_PAUSED(&play->pauseCtx)) {
if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER || if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||