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Misc Cleanup/Docs (#1315)

* Misc Cleanup

* More cleanup
This commit is contained in:
engineer124 2022-07-14 16:26:10 -04:00 committed by GitHub
parent cf52184766
commit 79cb1f8d5c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 101 additions and 101 deletions

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@ -34,8 +34,8 @@
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="object_st_DL_004DB0" Offset="0x4DB0"/>
<DList Name="object_st_DL_004EB8" Offset="0x4EB8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>

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@ -288,7 +288,7 @@ typedef enum {
/* 0x00 */ ITEM00_RUPEE_GREEN,
/* 0x01 */ ITEM00_RUPEE_BLUE,
/* 0x02 */ ITEM00_RUPEE_RED,
/* 0x03 */ ITEM00_HEART,
/* 0x03 */ ITEM00_RECOVERY_HEART,
/* 0x04 */ ITEM00_BOMBS_A,
/* 0x05 */ ITEM00_ARROWS_SINGLE,
/* 0x06 */ ITEM00_HEART_PIECE,

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@ -276,7 +276,7 @@ typedef enum {
/* 0x80 */ ITEM_INVALID_6,
/* 0x81 */ ITEM_INVALID_7,
/* 0x82 */ ITEM_MILK,
/* 0x83 */ ITEM_HEART,
/* 0x83 */ ITEM_RECOVERY_HEART,
/* 0x84 */ ITEM_RUPEE_GREEN,
/* 0x85 */ ITEM_RUPEE_BLUE,
/* 0x86 */ ITEM_RUPEE_RED,
@ -383,7 +383,7 @@ typedef enum {
/* 0x45 */ GI_WALLET_ADULT,
/* 0x46 */ GI_WALLET_GIANT,
/* 0x47 */ GI_WEIRD_EGG,
/* 0x48 */ GI_HEART,
/* 0x48 */ GI_RECOVERY_HEART,
/* 0x49 */ GI_ARROWS_SMALL, // amount changes depending on context
/* 0x4A */ GI_ARROWS_MEDIUM, // amount changes depending on context
/* 0x4B */ GI_ARROWS_LARGE, // amount changes depending on context
@ -449,7 +449,7 @@ typedef enum {
/* 0x05 */ GID_SONG_REQUIEM,
/* 0x06 */ GID_SONG_NOCTURNE,
/* 0x07 */ GID_SONG_PRELUDE,
/* 0x08 */ GID_HEART,
/* 0x08 */ GID_RECOVERY_HEART,
/* 0x09 */ GID_KEY_BOSS,
/* 0x0A */ GID_COMPASS,
/* 0x0B */ GID_MEDALLION_FOREST,

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@ -366,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
};
/**

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@ -72,54 +72,54 @@ static void* sItemDropTex[] = {
};
static u8 sItemDropIds[] = {
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE,
ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_HEART,
ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
ITEM00_HEART, ITEM00_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
ITEM00_BOMBS_A, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
ITEM00_HEART, ITEM00_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
ITEM00_NONE, ITEM00_NUTS, ITEM00_HEART, ITEM00_SEEDS, ITEM00_HEART,
ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE,
ITEM00_NONE, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE,
ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART,
ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
ITEM00_BOMBS_A, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
ITEM00_NONE, ITEM00_NUTS, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_RECOVERY_HEART,
ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE,
ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
};
static u8 sDropQuantities[] = {
@ -180,7 +180,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.02f);
this->scale = 0.02f;
break;
case ITEM00_HEART:
case ITEM00_RECOVERY_HEART:
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
yOffset = 430.0f;
Actor_SetScale(&this->actor, 0.02f);
@ -300,8 +300,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_RUPEE_ORANGE:
Item_Give(play, ITEM_RUPEE_GOLD);
break;
case ITEM00_HEART:
Item_Give(play, ITEM_HEART);
case ITEM00_RECOVERY_HEART:
Item_Give(play, ITEM_RECOVERY_HEART);
break;
case ITEM00_FLEXIBLE:
Health_ChangeBy(play, 0x70);
@ -366,7 +366,7 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) {
void func_8001DFC8(EnItem00* this, PlayState* play) {
if ((this->actor.params <= ITEM00_RUPEE_RED) ||
((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
((this->actor.params == ITEM00_RECOVERY_HEART) && (this->despawnTimer < 0)) ||
(this->actor.params == ITEM00_HEART_PIECE)) {
this->actor.shape.rot.y += 960;
} else {
@ -446,7 +446,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
this->despawnTimer++;
if (this->actor.params == ITEM00_HEART) {
if (this->actor.params == ITEM00_RECOVERY_HEART) {
if (this->actor.velocity.y < 0.0f) {
this->actor.speedXZ = 0.0f;
this->actor.gravity = -0.4f;
@ -514,7 +514,7 @@ void EnItem00_Collected(EnItem00* this, PlayState* play) {
if (this->actor.params <= ITEM00_RUPEE_RED) {
this->actor.shape.rot.y += 960;
} else if (this->actor.params == ITEM00_HEART) {
} else if (this->actor.params == ITEM00_RECOVERY_HEART) {
this->actor.shape.rot.y = 0;
}
@ -637,8 +637,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
case ITEM00_NUTS:
getItemId = GI_NUTS_5;
break;
case ITEM00_HEART:
Item_Give(play, ITEM_HEART);
case ITEM00_RECOVERY_HEART:
Item_Give(play, ITEM_RECOVERY_HEART);
break;
case ITEM00_FLEXIBLE:
Health_ChangeBy(play, 0x70);
@ -762,7 +762,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
case ITEM00_HEART_CONTAINER:
EnItem00_DrawHeartContainer(this, play);
break;
case ITEM00_HEART:
case ITEM00_RECOVERY_HEART:
if (this->despawnTimer < 0) {
if (this->despawnTimer == -1) {
s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART);
@ -775,7 +775,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
} else {
mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_HEART);
GetItem_Draw(play, GID_RECOVERY_HEART);
}
break;
}
@ -935,7 +935,7 @@ s16 func_8001F404(s16 dropId) {
return -1;
}
if (dropId == ITEM00_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
if (dropId == ITEM00_RECOVERY_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
return ITEM00_RUPEE_GREEN;
}
@ -1075,11 +1075,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
} else if (gSaveContext.health <= 0x30) { // 3 hearts or less
params = 0xB * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
dropId = ITEM00_RECOVERY_HEART;
} else if (gSaveContext.health <= 0x50) { // 5 hearts or less
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
dropId = ITEM00_RECOVERY_HEART;
} else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic == 0)) { // Empty magic meter
params = 0xA * 0x10;
dropTableIndex = 0x0;

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@ -1691,7 +1691,7 @@ u8 Item_Give(PlayState* play, u8 item) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
return ITEM_NONE;
} else if (item == ITEM_HEART) {
} else if (item == ITEM_RECOVERY_HEART) {
osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
Health_ChangeBy(play, 0x10);
return item;
@ -1898,8 +1898,8 @@ u8 Item_CheckObtainability(u8 item) {
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
return ITEM_NONE;
} else if (item == ITEM_HEART) {
return ITEM_HEART;
} else if (item == ITEM_RECOVERY_HEART) {
return ITEM_RECOVERY_HEART;
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198));

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@ -193,7 +193,7 @@ void BgHakaTubo_DropCollectible(BgHakaTubo* this, PlayState* play) {
}
} else if (Flags_GetCollectible(play, this->dyna.actor.params) != 0) {
// If small key already collected, drop recovery heart instead
collectibleParams = ITEM00_HEART;
collectibleParams = ITEM00_RECOVERY_HEART;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
} else {
// Drops a small key and sets a collect flag

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@ -253,7 +253,7 @@ void func_808992E8(BgJyaIronobj* this, PlayState* play) {
dropPos.y = this->dyna.actor.world.pos.y + 20.0f;
dropPos.z = this->dyna.actor.world.pos.z;
for (i = 0; i < 3; i++) {
Item_DropCollectible(play, &dropPos, ITEM00_HEART);
Item_DropCollectible(play, &dropPos, ITEM00_RECOVERY_HEART);
dropPos.y += 18.0f;
}
Actor_Kill(&this->dyna.actor);

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@ -537,7 +537,7 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
Actor_SetFocus(&this->dyna.actor, 40.0f);
}
if ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C && this->actionFunc == EnBox_Open &&
if ((this->dyna.actor.params >> 5 & 0x7F) == GI_ICE_TRAP && this->actionFunc == EnBox_Open &&
this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
EnBox_SpawnIceSmoke(this, play);
}

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@ -464,7 +464,7 @@ void EnDns_Burrow(EnDns* this, PlayState* play) {
initPos.y = this->yInitPos;
initPos.z = this->actor.world.pos.z;
for (i = 0; i < 3; i++) {
Item_DropCollectible(play, &initPos, ITEM00_HEART);
Item_DropCollectible(play, &initPos, ITEM00_RECOVERY_HEART);
}
}
Actor_Kill(&this->actor);

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@ -33,7 +33,7 @@ s32 EnGirlA_CanBuy_HylianShield(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_DekuShield(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_GoronTunic(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_ZoraTunic(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_Health(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_RecoveryHeart(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_MilkBottle(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_WeirdEgg(PlayState* play, EnGirlA* this);
s32 EnGirlA_CanBuy_Unk19(PlayState* play, EnGirlA* this);
@ -202,9 +202,9 @@ static ShopItemEntry shopItemEntries[] = {
/* SI_ZORA_TUNIC */
{ OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, NULL, 300, 1, 0x00AB, 0x0094, GI_TUNIC_ZORA, EnGirlA_CanBuy_ZoraTunic,
EnGirlA_ItemGive_ZoraTunic, EnGirlA_BuyEvent_ZoraTunic },
/* SI_HEART */
{ OBJECT_GI_HEART, GID_HEART, NULL, 10, 16, 0x00AC, 0x0095, GI_HEART, EnGirlA_CanBuy_Health,
EnGirlA_ItemGive_Health, EnGirlA_BuyEvent_ShieldDiscount },
/* SI_RECOVERY_HEART */
{ OBJECT_GI_HEART, GID_RECOVERY_HEART, NULL, 10, 16, 0x00AC, 0x0095, GI_RECOVERY_HEART,
EnGirlA_CanBuy_RecoveryHeart, EnGirlA_ItemGive_Health, EnGirlA_BuyEvent_ShieldDiscount },
/* SI_MILK_BOTTLE */
{ OBJECT_GI_MILK, GID_MILK, func_80A3C498, 100, 1, 0x00AD, 0x0097, GI_MILK_BOTTLE, EnGirlA_CanBuy_MilkBottle,
EnGirlA_ItemGive_MilkBottle, EnGirlA_BuyEvent_ShieldDiscount },
@ -317,7 +317,7 @@ s32 EnGirlA_TryChangeShopItem(EnGirlA* this) {
switch (this->actor.params) {
case SI_MILK_BOTTLE:
if (GET_ITEMGETINF(ITEMGETINF_02)) {
this->actor.params = SI_HEART;
this->actor.params = SI_RECOVERY_HEART;
return true;
}
break;
@ -594,7 +594,7 @@ s32 EnGirlA_CanBuy_ZoraTunic(PlayState* play, EnGirlA* this) {
return CANBUY_RESULT_SUCCESS;
}
s32 EnGirlA_CanBuy_Health(PlayState* play, EnGirlA* this) {
s32 EnGirlA_CanBuy_RecoveryHeart(PlayState* play, EnGirlA* this) {
if (gSaveContext.healthCapacity == gSaveContext.health) {
return CANBUY_RESULT_CANT_GET_NOW;
}

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@ -52,7 +52,7 @@ typedef enum {
/* 0x0D */ SI_DEKU_SHIELD,
/* 0x0E */ SI_GORON_TUNIC,
/* 0x0F */ SI_ZORA_TUNIC,
/* 0x10 */ SI_HEART,
/* 0x10 */ SI_RECOVERY_HEART,
/* 0x11 */ SI_MILK_BOTTLE,
/* 0x12 */ SI_WEIRD_EGG,
/* 0x13 */ SI_19,

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@ -140,7 +140,7 @@ void EnKusa_DropCollectible(EnKusa* this, PlayState* play) {
if (Rand_ZeroOne() < 0.5f) {
Item_DropCollectible(play, &this->actor.world.pos, ITEM00_SEEDS);
} else {
Item_DropCollectible(play, &this->actor.world.pos, ITEM00_HEART);
Item_DropCollectible(play, &this->actor.world.pos, ITEM00_RECOVERY_HEART);
}
break;
}

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@ -201,7 +201,7 @@ static ShopItem sShopkeeperStores[][8] = {
{ SI_DEKU_SEEDS_30, -50, 52, -20 },
{ SI_ARROWS_10, -50, 76, -20 },
{ SI_ARROWS_30, -80, 52, -3 },
{ SI_HEART, -80, 76, -3 } },
{ SI_RECOVERY_HEART, -80, 76, -3 } },
{ { SI_GREEN_POTION, 50, 52, -20 },
{ SI_BLUE_FIRE, 50, 76, -20 },
@ -233,7 +233,7 @@ static ShopItem sShopkeeperStores[][8] = {
{ { SI_HYLIAN_SHIELD, 50, 52, -20 },
{ SI_BOMBS_5_R35, 50, 76, -20 },
{ SI_DEKU_NUTS_5, 80, 52, -3 },
{ SI_HEART, 80, 76, -3 },
{ SI_RECOVERY_HEART, 80, 76, -3 },
{ SI_ARROWS_10, -50, 52, -20 },
{ SI_ARROWS_50, -50, 76, -20 },
{ SI_DEKU_STICK, -80, 52, -3 },
@ -242,7 +242,7 @@ static ShopItem sShopkeeperStores[][8] = {
{ { SI_HYLIAN_SHIELD, 50, 52, -20 },
{ SI_BOMBS_5_R25, 50, 76, -20 },
{ SI_DEKU_NUTS_5, 80, 52, -3 },
{ SI_HEART, 80, 76, -3 },
{ SI_RECOVERY_HEART, 80, 76, -3 },
{ SI_ARROWS_10, -50, 52, -20 },
{ SI_ARROWS_50, -50, 76, -20 },
{ SI_DEKU_STICK, -80, 52, -3 },
@ -251,15 +251,15 @@ static ShopItem sShopkeeperStores[][8] = {
{ { SI_MILK_BOTTLE, 50, 52, -20 },
{ SI_DEKU_NUTS_5, 50, 76, -20 },
{ SI_DEKU_NUTS_10, 80, 52, -3 },
{ SI_HEART, 80, 76, -3 },
{ SI_RECOVERY_HEART, 80, 76, -3 },
{ SI_WEIRD_EGG, -50, 52, -20 },
{ SI_DEKU_STICK, -50, 76, -20 },
{ SI_HEART, -80, 52, -3 },
{ SI_HEART, -80, 76, -3 } },
{ SI_RECOVERY_HEART, -80, 52, -3 },
{ SI_RECOVERY_HEART, -80, 76, -3 } },
{ { SI_ZORA_TUNIC, 50, 52, -20 },
{ SI_ARROWS_10, 50, 76, -20 },
{ SI_HEART, 80, 52, -3 },
{ SI_RECOVERY_HEART, 80, 52, -3 },
{ SI_ARROWS_30, 80, 76, -3 },
{ SI_DEKU_NUTS_5, -50, 52, -20 },
{ SI_ARROWS_50, -50, 76, -20 },
@ -271,9 +271,9 @@ static ShopItem sShopkeeperStores[][8] = {
{ SI_BOMBS_20, 80, 52, -3 },
{ SI_BOMBS_30, 80, 76, -3 },
{ SI_GORON_TUNIC, -50, 52, -20 },
{ SI_HEART, -50, 76, -20 },
{ SI_RECOVERY_HEART, -50, 76, -20 },
{ SI_RED_POTION_R40, -80, 52, -3 },
{ SI_HEART, -80, 76, -3 } },
{ SI_RECOVERY_HEART, -80, 76, -3 } },
{ { SI_19, 50, 52, -20 },
{ SI_19, 50, 76, -20 },

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@ -55,7 +55,7 @@ typedef enum {
/* 0x07 */ OWL_HYLIA_SHORTCUT,
/* 0x08 */ OWL_DEATH_MOUNTAIN,
/* 0x09 */ OWL_DEATH_MOUNTAIN2,
/* 0x0A */ OWL_DESSERT_COLOSSUS,
/* 0x0A */ OWL_DESERT_COLOSSUS,
/* 0x0B */ OWL_LOST_WOODS_PRESARIA,
/* 0x0C */ OWL_LOST_WOODS_POSTSARIA
} EnOwlType;
@ -199,7 +199,7 @@ void EnOwl_Init(Actor* thisx, PlayState* play) {
case OWL_DEATH_MOUNTAIN2:
this->actionFunc = EnOwl_WaitDeathMountainShortcut;
break;
case OWL_DESSERT_COLOSSUS:
case OWL_DESERT_COLOSSUS:
this->actionFunc = func_80ACB3E0;
break;
case OWL_LOST_WOODS_PRESARIA:

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@ -67,9 +67,9 @@ void EnWonderItem_Destroy(Actor* thisx, PlayState* play) {
void EnWonderItem_DropCollectible(EnWonderItem* this, PlayState* play, s32 autoCollect) {
static s16 dropTable[] = {
ITEM00_NUTS, ITEM00_HEART_PIECE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
ITEM00_HEART, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE,
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_FLEXIBLE,
ITEM00_NUTS, ITEM00_HEART_PIECE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
ITEM00_RECOVERY_HEART, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE,
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_FLEXIBLE,
};
s32 i;
s32 randomDrop;

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@ -133,7 +133,7 @@ void func_80B5357C(EnZl3* this, PlayState* play) {
sp20.x = thisPos->x + ((Rand_ZeroOne() - 0.5f) * 10.0f);
sp20.y = thisPos->y;
sp20.z = thisPos->z + ((Rand_ZeroOne() - 0.5f) * 10.0f);
Item_DropCollectible(play, &sp20, ITEM00_HEART);
Item_DropCollectible(play, &sp20, ITEM00_RECOVERY_HEART);
}
void func_80B53614(EnZl3* this, PlayState* play) {

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@ -568,7 +568,7 @@ static GetItemEntry sGetItemTable[] = {
GET_ITEM(ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG),
GET_ITEM(ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG),
GET_ITEM(ITEM_WEIRD_EGG, OBJECT_GI_EGG, GID_EGG, 0x9A, 0x80, CHEST_ANIM_LONG),
GET_ITEM(ITEM_HEART, OBJECT_GI_HEART, GID_HEART, 0x55, 0x80, CHEST_ANIM_LONG),
GET_ITEM(ITEM_RECOVERY_HEART, OBJECT_GI_HEART, GID_RECOVERY_HEART, 0x55, 0x80, CHEST_ANIM_LONG),
GET_ITEM(ITEM_ARROWS_SMALL, OBJECT_GI_ARROW, GID_ARROWS_SMALL, 0xE6, 0x48, CHEST_ANIM_SHORT),
GET_ITEM(ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT),
GET_ITEM(ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT),
@ -12063,7 +12063,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
if (((this->getItemId >= GI_RUPEE_GREEN) && (this->getItemId <= GI_RUPEE_RED)) ||
((this->getItemId >= GI_RUPEE_PURPLE) && (this->getItemId <= GI_RUPEE_GOLD)) ||
((this->getItemId >= GI_RUPEE_GREEN_LOSE) && (this->getItemId <= GI_RUPEE_PURPLE_LOSE)) ||
(this->getItemId == GI_HEART)) {
(this->getItemId == GI_RECOVERY_HEART)) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {

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@ -134,7 +134,7 @@ item_ids = {
0x80 : "ITEM_INVALID_6",
0x81 : "ITEM_INVALID_7",
0x82 : "ITEM_MILK",
0x83 : "ITEM_HEART",
0x83 : "ITEM_RECOVERY_HEART",
0x84 : "ITEM_RUPEE_GREEN",
0x85 : "ITEM_RUPEE_BLUE",
0x86 : "ITEM_RUPEE_RED",