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https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
parent
cf52184766
commit
79cb1f8d5c
19 changed files with 101 additions and 101 deletions
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@ -366,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
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// kokiri sword, OBJECT_GI_SWORD_1
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{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
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// gold skulltula token, OBJECT_ST
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{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
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{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
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};
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/**
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@ -72,54 +72,54 @@ static void* sItemDropTex[] = {
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};
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static u8 sItemDropIds[] = {
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ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
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ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_HEART,
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ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
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ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
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ITEM00_HEART, ITEM00_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
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ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
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ITEM00_BOMBS_A, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
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ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
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ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
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ITEM00_HEART, ITEM00_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
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ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
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ITEM00_NONE, ITEM00_NUTS, ITEM00_HEART, ITEM00_SEEDS, ITEM00_HEART,
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ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE,
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ITEM00_NONE, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
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ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
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ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART,
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ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
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ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
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ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
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ITEM00_BOMBS_A, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
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ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
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ITEM00_NONE, ITEM00_NUTS, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_RECOVERY_HEART,
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ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE,
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ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
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};
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static u8 sDropQuantities[] = {
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@ -180,7 +180,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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break;
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case ITEM00_HEART:
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case ITEM00_RECOVERY_HEART:
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this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
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yOffset = 430.0f;
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Actor_SetScale(&this->actor, 0.02f);
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@ -300,8 +300,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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case ITEM00_RUPEE_ORANGE:
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Item_Give(play, ITEM_RUPEE_GOLD);
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break;
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case ITEM00_HEART:
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Item_Give(play, ITEM_HEART);
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case ITEM00_RECOVERY_HEART:
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Item_Give(play, ITEM_RECOVERY_HEART);
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break;
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case ITEM00_FLEXIBLE:
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Health_ChangeBy(play, 0x70);
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@ -366,7 +366,7 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) {
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void func_8001DFC8(EnItem00* this, PlayState* play) {
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if ((this->actor.params <= ITEM00_RUPEE_RED) ||
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((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
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((this->actor.params == ITEM00_RECOVERY_HEART) && (this->despawnTimer < 0)) ||
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(this->actor.params == ITEM00_HEART_PIECE)) {
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this->actor.shape.rot.y += 960;
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} else {
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@ -446,7 +446,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
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this->despawnTimer++;
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if (this->actor.params == ITEM00_HEART) {
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if (this->actor.params == ITEM00_RECOVERY_HEART) {
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if (this->actor.velocity.y < 0.0f) {
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this->actor.speedXZ = 0.0f;
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this->actor.gravity = -0.4f;
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@ -514,7 +514,7 @@ void EnItem00_Collected(EnItem00* this, PlayState* play) {
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if (this->actor.params <= ITEM00_RUPEE_RED) {
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this->actor.shape.rot.y += 960;
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} else if (this->actor.params == ITEM00_HEART) {
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} else if (this->actor.params == ITEM00_RECOVERY_HEART) {
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this->actor.shape.rot.y = 0;
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}
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@ -637,8 +637,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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case ITEM00_NUTS:
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getItemId = GI_NUTS_5;
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break;
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case ITEM00_HEART:
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Item_Give(play, ITEM_HEART);
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case ITEM00_RECOVERY_HEART:
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Item_Give(play, ITEM_RECOVERY_HEART);
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break;
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case ITEM00_FLEXIBLE:
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Health_ChangeBy(play, 0x70);
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@ -762,7 +762,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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case ITEM00_HEART_CONTAINER:
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EnItem00_DrawHeartContainer(this, play);
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break;
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case ITEM00_HEART:
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case ITEM00_RECOVERY_HEART:
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if (this->despawnTimer < 0) {
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if (this->despawnTimer == -1) {
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s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART);
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@ -775,7 +775,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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} else {
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mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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GetItem_Draw(play, GID_HEART);
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GetItem_Draw(play, GID_RECOVERY_HEART);
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}
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break;
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}
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@ -935,7 +935,7 @@ s16 func_8001F404(s16 dropId) {
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return -1;
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}
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if (dropId == ITEM00_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
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if (dropId == ITEM00_RECOVERY_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
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return ITEM00_RUPEE_GREEN;
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}
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@ -1075,11 +1075,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
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} else if (gSaveContext.health <= 0x30) { // 3 hearts or less
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params = 0xB * 0x10;
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dropTableIndex = 0x0;
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dropId = ITEM00_HEART;
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dropId = ITEM00_RECOVERY_HEART;
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} else if (gSaveContext.health <= 0x50) { // 5 hearts or less
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params = 0xA * 0x10;
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dropTableIndex = 0x0;
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dropId = ITEM00_HEART;
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dropId = ITEM00_RECOVERY_HEART;
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} else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic == 0)) { // Empty magic meter
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params = 0xA * 0x10;
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dropTableIndex = 0x0;
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@ -1691,7 +1691,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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return ITEM_NONE;
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} else if (item == ITEM_HEART) {
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} else if (item == ITEM_RECOVERY_HEART) {
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osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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Health_ChangeBy(play, 0x10);
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return item;
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@ -1898,8 +1898,8 @@ u8 Item_CheckObtainability(u8 item) {
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return ITEM_NONE;
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} else if (item == ITEM_HEART_CONTAINER) {
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return ITEM_NONE;
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} else if (item == ITEM_HEART) {
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return ITEM_HEART;
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} else if (item == ITEM_RECOVERY_HEART) {
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return ITEM_RECOVERY_HEART;
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} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
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// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
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osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198));
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Add table
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Reference in a new issue