diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c index 12d6cced10..aa649c0df0 100644 --- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c @@ -14,7 +14,7 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play); void BgSpot03Taki_Update(Actor* thisx, PlayState* play); void BgSpot03Taki_Draw(Actor* thisx, PlayState* play); -void func_808ADEF0(BgSpot03Taki* this, PlayState* play); +void BgSpot03Taki_HandleWaterfallState(BgSpot03Taki* this, PlayState* play); ActorProfile Bg_Spot03_Taki_Profile = { /**/ ACTOR_BG_SPOT03_TAKI, @@ -56,7 +56,7 @@ void BgSpot03Taki_Init(Actor* thisx, PlayState* play) { this->openingAlpha = 255.0f; BgSpot03Taki_ApplyOpeningAlpha(this, 0); BgSpot03Taki_ApplyOpeningAlpha(this, 1); - this->actionFunc = func_808ADEF0; + this->actionFunc = BgSpot03Taki_HandleWaterfallState; } void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play) { @@ -65,7 +65,7 @@ void BgSpot03Taki_Destroy(Actor* thisx, PlayState* play) { DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId); } -void func_808ADEF0(BgSpot03Taki* this, PlayState* play) { +void BgSpot03Taki_HandleWaterfallState(BgSpot03Taki* this, PlayState* play) { if (this->state == WATERFALL_CLOSED) { if (Flags_GetSwitch(play, this->switchFlag)) { this->state = WATERFALL_OPENING_ANIMATED;