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AVOID_UB for out-of-bounds access in AudioLoad_Init (#1902)
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@ -1133,9 +1133,19 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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s32 i;
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u8* audioContextPtr = (u8*)&gAudioCtx;
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#ifndef AVOID_UB
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//! @bug This clearing loop sets one extra byte to 0 following gAudioCtx.
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//! In practice this is harmless as it would set the most significant byte in gAudioCustomUpdateFunction to 0,
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//! which was just reset to NULL above.
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for (i = sizeof(gAudioCtx); i >= 0; i--) {
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*audioContextPtr++ = 0;
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}
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#else
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// Avoid out-of-bounds variable access
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for (i = sizeof(gAudioCtx); i > 0; i--) {
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*audioContextPtr++ = 0;
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}
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#endif
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}
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// 1000 is a conversion from seconds to milliseconds
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