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Remove OutName from xmls (both on File and Texture) (#2596)
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377 changed files with 12625 additions and 12625 deletions
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@ -5,20 +5,20 @@
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<!-- Lake Hylia High Water -->
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<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
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<Texture Name="gLakeHyliaWaterTex" OutName="water" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
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<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
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<!-- Lake Hylia Water Temple Gate -->
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<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
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<Texture Name="gLakeHyliaWaterTempleGateTex" OutName="water_temple_gate" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
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<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
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<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
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<!-- Lake Hylia Zora Shortcut Iceblock -->
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<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
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<Texture Name="gLakeHyliaZoraShortcutIceblockTex" OutName="zora_shortcut_iceblock" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
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<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
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<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
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<!-- Lake Hylia Water Temple Key -->
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<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
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<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
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<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
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</File>
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</Root>
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