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Remove OutName from xmls (both on File and Texture) (#2596)
This commit is contained in:
parent
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commit
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377 changed files with 12625 additions and 12625 deletions
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Fire">
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Ice">
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Light">
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Bg_Ganon_Otyuka">
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<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="sPlatformTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Array Name="sPlatformTopVtx" Count="4" Offset="0x808">
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<Vtx/>
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@ -18,7 +18,7 @@
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</Array>
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<DList Name="sPlatformSideDL" Offset="0x980"/>
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<Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x998"/>
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<Texture Name="sFlashTex" Format="i8" Width="32" Height="64" Offset="0x998"/>
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<Array Name="sFlashVtx" Count="8" Offset="0x1198">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Boss_Dodongo">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x0"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x2000"/>
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<Texture Name="sLavaFloorLavaTex" Format="rgba16" Width="64" Height="64" Offset="0x0"/>
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<Texture Name="sLavaFloorRockTex" Format="rgba16" Width="32" Height="64" Offset="0x2000"/>
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</File>
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</Root>
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@ -1,20 +1,20 @@
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="ovl_Boss_Ganon">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
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<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
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@ -1,29 +1,29 @@
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="ovl_Boss_Ganon2">
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<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
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<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
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<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
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<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
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<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
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<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
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<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
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<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
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<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
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<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
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<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758" Static="Off">
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<Vtx/>
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</Array>
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<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
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<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
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<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
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<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
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<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
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<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
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<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
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<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
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<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
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<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
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<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
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<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
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<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
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<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
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<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
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<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
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<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
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<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
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<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
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<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
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<DList Name="gGanonMasterSwordDL" Offset="0x60E0" Static="Off"/> <!-- Original name is "master_gn2_swordB_model" -->
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</File>
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</Root>
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@ -4,6 +4,6 @@
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<Vtx/>
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</Array>
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<DList Name="sShockDL" Offset="0x40"/>
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<Texture Name="sShockTex" OutName="shock" Format="i8" Width="32" Height="32" Offset="0xB8"/>
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<Texture Name="sShockTex" Format="i8" Width="32" Height="32" Offset="0xB8"/>
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</File>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<File Name="ovl_En_Ganon_Mant">
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<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="gMantTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
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<Texture Name="gMantUnusedTex" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
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<Array Name="gMant1Vtx" Count="144" Offset="0x1800">
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<Vtx/>
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@ -1,17 +1,17 @@
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<Root>
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<File Name="ovl_En_Ganon_Organ">
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<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x0"/>
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<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xA00"/>
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<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xA80"/>
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<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0xC80"/>
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<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0xE80"/>
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<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0xF00"/>
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<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x1100"/>
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<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x1300"/>
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<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x1400"/>
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<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
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<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1640"/>
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<Texture Name="sRoomCarpetTex" Format="rgba16" Width="64" Height="16" Offset="0x0"/>
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<Texture Name="sRoomOrganPipeTex" Format="i4" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sRoomOrganCorbelsTex" Format="i4" Width="16" Height="16" Offset="0xA00"/>
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<Texture Name="sRoomOrganGrillTex" Format="rgba16" Width="16" Height="16" Offset="0xA80"/>
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<Texture Name="sRoomCrestFriezeTex" Format="i4" Width="32" Height="32" Offset="0xC80"/>
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<Texture Name="sRoomColumnFriezeAndCanopyTex" Format="i4" Width="16" Height="16" Offset="0xE80"/>
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<Texture Name="sRoomColumnMetalEdgingTex" Format="rgba16" Width="16" Height="16" Offset="0xF00"/>
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<Texture Name="sRoomStatueWingTex" Format="rgba16" Width="16" Height="16" Offset="0x1100"/>
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<Texture Name="sRoomPillarTex" Format="i8" Width="8" Height="32" Offset="0x1300"/>
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<Texture Name="sRoomOrganKeyboardTex" Format="rgba16" Width="32" Height="8" Offset="0x1400"/>
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<Texture Name="sRoomOrganKeyEndTex" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
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<Texture Name="sRoomStepTex" Format="i4" Width="16" Height="16" Offset="0x1640"/>
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<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
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<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
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<Root>
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<File Name="ovl_En_Jsjutan">
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<!-- D_80A8AA98. Carpet texture. -->
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<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="sCarpetTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
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<Root>
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<File Name="ovl_En_Mag">
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<!-- 32-bit aligned textures. -->
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<Texture Name="gTitlePressCHN" OutName="title_press_chn" Format="i4" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gTitlePressCHN" Format="i4" Width="16" Height="16" Offset="0x0"/>
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</File>
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</Root>
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<Root>
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<File Name="ovl_En_Sth">
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<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x0"/>
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<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0x80"/>
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<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x180"/>
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<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x200"/>
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<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
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<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
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<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
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<Texture Name="sNoseTex" Format="rgba16" Width="8" Height="8" Offset="0x0"/>
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<Texture Name="sHair1Tex" Format="rgba16" Width="8" Height="16" Offset="0x80"/>
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<Texture Name="sEar1Tex" Format="rgba16" Width="8" Height="8" Offset="0x180"/>
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<Texture Name="sEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x200"/>
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<Texture Name="sMouthTex" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
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<Texture Name="sEar2Tex" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
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<Texture Name="sHair2Tex" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
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<DList Name="D_80B0A050" Offset="0x1C20"/>
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<DList Name="D_80B0A3C0" Offset="0x1F90"/>
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<Animation Name="sChildDanceAnim" Offset="0x2730"/>
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@ -1,11 +1,11 @@
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<Root>
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<File Name="ovl_End_Title">
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<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x0"/>
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<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0xB40"/>
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<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x1240"/>
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<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x19C0"/>
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<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x25C0"/>
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<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x31C0"/>
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<Texture Name="sTheLegendOfZeldaTex" Format="ia8" Width="120" Height="24" Offset="0x0"/>
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<Texture Name="sOcarinaOfTimeTex" Format="ia8" Width="112" Height="16" Offset="0xB40"/>
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<Texture Name="sTheEndTex" Format="ia8" Width="80" Height="24" Offset="0x1240"/>
|
||||
<Texture Name="sNintendoLeftTex" Format="ia8" Width="64" Height="48" Offset="0x19C0"/>
|
||||
<Texture Name="sNintendoRightTex" Format="ia8" Width="64" Height="48" Offset="0x25C0"/>
|
||||
<Texture Name="sPresentedByTex" Format="ia8" Width="96" Height="16" Offset="0x31C0"/>
|
||||
|
||||
<Array Name="sTriforceVtx" Count="6" Offset="0x37C0">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
<Root>
|
||||
<File Name="ovl_End_Title">
|
||||
<DList Name="sEmptyDL1" Offset="0x0"/>
|
||||
<Texture Name="sIQueTop" OutName="ique_top" Format="ia8" Width="128" Height="24" Offset="0x8"/>
|
||||
<Texture Name="sIQueBottom" OutName="ique_bottom" Format="ia8" Width="128" Height="24" Offset="0xC08"/>
|
||||
<Texture Name="sIQueTop" Format="ia8" Width="128" Height="24" Offset="0x8"/>
|
||||
<Texture Name="sIQueBottom" Format="ia8" Width="128" Height="24" Offset="0xC08"/>
|
||||
<DList Name="sEmptyDL2" Offset="0x1808"/>
|
||||
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x1810"/>
|
||||
<Texture Name="sNintendoLeftTex" Format="ia8" Width="64" Height="48" Offset="0x1810"/>
|
||||
<DList Name="sEmptyDL3" Offset="0x2410"/>
|
||||
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2418"/>
|
||||
<Texture Name="sNintendoRightTex" Format="ia8" Width="64" Height="48" Offset="0x2418"/>
|
||||
<DList Name="sEmptyDL4" Offset="0x3018"/>
|
||||
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3020"/>
|
||||
<Texture Name="sPresentedByTex" Format="ia8" Width="96" Height="16" Offset="0x3020"/>
|
||||
<DList Name="sEmptyDL5" Offset="0x3620"/>
|
||||
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x3628"/>
|
||||
<Texture Name="sTheEndTex" Format="ia8" Width="80" Height="24" Offset="0x3628"/>
|
||||
<DList Name="sEmptyDL6" Offset="0x3DA8"/>
|
||||
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x3DB0"/>
|
||||
<Texture Name="sTheLegendOfZeldaTex" Format="ia8" Width="120" Height="24" Offset="0x3DB0"/>
|
||||
<DList Name="sEmptyDL7" Offset="0x48F0"/>
|
||||
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0x48F8"/>
|
||||
<Texture Name="sOcarinaOfTimeTex" Format="ia8" Width="112" Height="16" Offset="0x48F8"/>
|
||||
|
||||
<Array Name="sTriforceVtx" Count="6" Offset="0x4FF8">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="ovl_Magic_Dark">
|
||||
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sDiamondTex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<Array Name="sDiamondVtx" Count="20" Offset="0x800">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="ovl_Magic_Fire">
|
||||
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="sSphereVtx" Count="76" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<Array Name="sCylinderVtx" Count="36" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x240"/>
|
||||
<Texture Name="sTex" Format="i8" Width="64" Height="64" Offset="0x240"/>
|
||||
<DList Name="sInnerCylinderDL" Offset="0x1240"/>
|
||||
<DList Name="sOuterCylinderDL" Offset="0x1348"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="ovl_Oceff_Spot">
|
||||
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="ovl_Oceff_Storm">
|
||||
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="sMaterialDL" Offset="0x1000"/>
|
||||
<Array Name="sCylinderVtx" Count="27" Offset="0x10A8">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe">
|
||||
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="40" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe2">
|
||||
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="s1Tex" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="ovl_Oceff_Wipe3">
|
||||
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="ovl_Oceff_Wipe4">
|
||||
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Array Name="sFrustumVtx" Count="22" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue