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ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2 * Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer * Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function * Changed 0xFFFE to ~1
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17 changed files with 136 additions and 420 deletions
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@ -2569,8 +2569,7 @@ endseg
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beginseg
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name "ovl_En_Hs2"
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include "build/src/overlays/actors/ovl_En_Hs2/z_en_hs2.o"
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include "build/data/overlays/actors/z_en_hs2.data.o"
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include "build/data/overlays/actors/z_en_hs2.reloc.o"
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include "build/src/overlays/actors/ovl_En_Hs2/ovl_En_Hs2_reloc.o"
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endseg
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beginseg
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