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Elf_Msg, Elf_Msg2 OK (#317)
* matched func_809AD700, ElfMsg2_Init * func_809AD968 done * func_809AD978 and func_809AD9F4 done * func_809ADA28 done * ElfMsg2_Update Done, ElfMsg2_Draw Started * whole file decomped * Matching and all symbols defined * Formatting changes, not currently building * run format.sh * fixed typos in comments * Changes to reflect comments * C file matching, polish needed * making parenthesis usage consistent * Documenting draw function, Vtx and Gfx arrays * Added japanese translation comments * line spacing fix * renaming stuff * Early return in Draw * naming updates * Cleaning up names, comments and formatting after the merge * comment cleanup * more cleanup * More cleanup * Adding commas at end of arrays so they look nicer :) * more cleanup * removing unnecessary parentheses * comment and code changes * Name changes * Renamings * Removing documentation at top
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parent
13891f1366
commit
7a9c51375b
31 changed files with 396 additions and 1136 deletions
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@ -1,4 +1,11 @@
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/*
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* File: z_elf_msg2.c
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* Overlay: ovl_Elf_Msg2
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* Description: Targetable Navi check spot
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*/
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#include "z_elf_msg2.h"
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#include <vt.h>
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#define FLAGS 0x00000010
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@ -9,7 +16,10 @@ void ElfMsg2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ElfMsg2_Update(Actor* thisx, GlobalContext* globalCtx);
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void ElfMsg2_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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s32 ElfMsg2_GetMessageId(ElfMsg2* this);
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void ElfMsg2_WaitUntilActivated(ElfMsg2* this, GlobalContext* globalCtx);
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void ElfMsg2_WaitForTextRead(ElfMsg2* this, GlobalContext* globalCtx);
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const ActorInit Elf_Msg2_InitVars = {
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ACTOR_ELF_MSG2,
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ACTORTYPE_BG,
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@ -21,23 +31,168 @@ const ActorInit Elf_Msg2_InitVars = {
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(ActorFunc)ElfMsg2_Update,
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(ActorFunc)ElfMsg2_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809AD700.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809AD708.s")
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 200, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/ElfMsg2_Init.s")
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// Draw properties
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Gfx D_809ADC38[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineLERP(PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
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gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
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gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/ElfMsg2_Destroy.s")
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static Vtx sCuboidVertices[] = {
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VTX(100, 0, 100, 0, 0, 0x49, 0xB7, 0x49, 0xFF), VTX(100, 0, -100, 0, 0, 0x49, 0xB7, 0xB7, 0xFF),
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VTX(-100, 0, -100, 0, 0, 0xB7, 0xB7, 0xB7, 0xFF), VTX(-100, 0, 100, 0, 0, 0xB7, 0xB7, 0x49, 0xFF),
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VTX(100, 100, 100, 0, 0, 0x49, 0x49, 0x49, 0xFF), VTX(100, 100, -100, 0, 0, 0x49, 0x49, 0xB7, 0xFF),
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VTX(-100, 100, -100, 0, 0, 0xB7, 0x49, 0xB7, 0xFF), VTX(-100, 100, 100, 0, 0, 0xB7, 0x49, 0x49, 0xFF),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809AD968.s")
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// Cuboid polygons
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Gfx D_809ADCF8[] = {
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gsSPVertex(sCuboidVertices, 8, 0), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsSP2Triangles(0, 1, 4, 0, 1, 4, 5, 0),
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gsSP2Triangles(1, 2, 5, 0, 2, 5, 6, 0), gsSP2Triangles(2, 3, 6, 0, 3, 6, 7, 0),
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gsSP2Triangles(3, 0, 7, 0, 0, 7, 4, 0), gsSPEndDisplayList(),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809AD978.s")
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void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809AD9F4.s")
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/**
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* Checks a scene flag - if flag is set, the actor is killed and function returns 1. Otherwise returns 0.
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* Can also set a switch flag from params while killing.
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*/
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s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/func_809ADA28.s")
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if ((this->actor.posRot.rot.y > 0) && (this->actor.posRot.rot.y < 0x41) &&
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(Flags_GetSwitch(globalCtx, this->actor.posRot.rot.y - 1))) {
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// "Mutual destruction"
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LOG_STRING("共倒れ", "../z_elf_msg2.c", 171);
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
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}
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Actor_Kill(&this->actor);
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return 1;
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} else if ((this->actor.posRot.rot.y == -1) && (Flags_GetClear(globalCtx, this->actor.room))) {
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// "Mutual destruction 2"
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LOG_STRING("共倒れ2", "../z_elf_msg2.c", 182);
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if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
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Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F));
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}
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Actor_Kill(&this->actor);
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return 1;
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} else if (((this->actor.params >> 8) & 0x3F) == 0x3F) {
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return 0;
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} else if (Flags_GetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F))) {
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// "Mutual destruction"
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LOG_STRING("共倒れ", "../z_elf_msg2.c", 192);
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Actor_Kill(&this->actor);
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return 1;
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}
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/ElfMsg2_Update.s")
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void ElfMsg2_Init(Actor* thisx, GlobalContext* globalCtx) {
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ElfMsg2* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Elf_Msg2/ElfMsg2_Draw.s")
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osSyncPrintf(VT_FGCOL(CYAN) " Elf_Msg2_Actor_ct %04x\n\n" VT_RST, this->actor.params);
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if (!ElfMsg2_KillCheck(this, globalCtx)) {
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if ((this->actor.posRot.rot.x > 0) && (this->actor.posRot.rot.x < 8)) {
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this->actor.unk_1F = this->actor.posRot.rot.x - 1;
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}
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Actor_ProcessInitChain(thisx, sInitChain);
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if (this->actor.posRot.rot.y >= 0x41) {
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ElfMsg2_SetupAction(this, ElfMsg2_WaitUntilActivated);
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} else {
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ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextRead);
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this->actor.flags |= 0x00040001; // Make actor targetable and Navi-checkable
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this->actor.textId = ElfMsg2_GetMessageId(this);
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}
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this->actor.shape.rot.x = this->actor.shape.rot.y = this->actor.shape.rot.z = 0;
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}
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}
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void ElfMsg2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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s32 ElfMsg2_GetMessageId(ElfMsg2* this) {
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return (this->actor.params & 0xFF) + 0x100;
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}
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/**
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* Runs while Navi text is up. Kills the actor upon closing the text box unless rot.z == 1, can also set a switch flag
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* from params.
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*/
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void ElfMsg2_WaitForTextClose(ElfMsg2* this, GlobalContext* globalCtx) {
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s32 switchFlag;
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if (func_8002F334(&this->actor, globalCtx)) {
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if (this->actor.posRot.rot.z != 1) {
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Actor_Kill(&this->actor);
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switchFlag = (this->actor.params >> 8) & 0x3F;
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if (switchFlag != 0x3F) {
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Flags_SetSwitch(globalCtx, switchFlag);
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}
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} else {
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ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextRead);
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}
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}
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}
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/**
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* Runs while Navi text is not up.
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*/
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void ElfMsg2_WaitForTextRead(ElfMsg2* this, GlobalContext* globalCtx) {
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if (func_8002F194(&this->actor, globalCtx)) {
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ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextClose);
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}
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}
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/**
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* Idles until a switch flag is set, at which point the actor becomes interactable
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*/
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void ElfMsg2_WaitUntilActivated(ElfMsg2* this, GlobalContext* globalCtx) {
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// If (y >= 0x41) && (y <= 0x80), Idles until switch flag (actor.posRot.rot.y - 0x41) is set
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// If (y > 0x80), Idles forever (Bug?)
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if ((this->actor.posRot.rot.y >= 0x41) && (this->actor.posRot.rot.y <= 0x80) &&
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(Flags_GetSwitch(globalCtx, (this->actor.posRot.rot.y - 0x41)))) {
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ElfMsg2_SetupAction(this, ElfMsg2_WaitForTextRead);
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this->actor.flags |= 0x00040001; // Make actor targetable and Navi-checkable
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this->actor.textId = ElfMsg2_GetMessageId(this);
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}
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}
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void ElfMsg2_Update(Actor* thisx, GlobalContext* globalCtx) {
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ElfMsg2* this = THIS;
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if (!ElfMsg2_KillCheck(this, globalCtx)) {
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this->actionFunc(this, globalCtx);
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}
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}
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void ElfMsg2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[4];
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_elf_msg2.c", 355);
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if (R_NAVI_MSG_REGION_ALPHA == 0) {
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return;
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}
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func_80093D18(globalCtx->state.gfxCtx);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 362),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_809ADC38);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_809ADCF8);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_elf_msg2.c", 367);
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}
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@ -6,9 +6,11 @@
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struct ElfMsg2;
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typedef void (*ElfMsg2ActionFunc)(struct ElfMsg2*, GlobalContext*);
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typedef struct ElfMsg2 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x4];
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ElfMsg2ActionFunc actionFunc;
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} ElfMsg2; // size = 0x0150
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extern const ActorInit Elf_Msg2_InitVars;
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