From 7aa9808b7ef38a19ac9131e91269eb852e0c8c49 Mon Sep 17 00:00:00 2001 From: cadmic Date: Sat, 11 Jan 2025 19:44:14 -0800 Subject: [PATCH] [iQue] Use CPP includes in spec and update for iQue (#2399) * Update spec for iQue * Use CPP includes for spec overlays, scenes, and libultra * Fix iQue + DEBUG_FEATURES * Define BBPLAYER, merge function definitions * Add Makefile dependency on spec_includes * Fix libc order for iQue * Match src/libultra/bb/sa/common.c to fix linker errors * Use C versions of getcount/setcompare for iQue * Format * Small fixes to line up boot segment * Remove zlib.c --- Makefile | 5 +- include/libc64/os_malloc.h | 2 +- spec | 14899 +------------------------ spec_includes/boot_libultra_gc.inc | 91 + spec_includes/boot_libultra_ique.inc | 72 + spec_includes/boot_libultra_n64.inc | 94 + spec_includes/code_libultra_gc.inc | 95 + spec_includes/code_libultra_ique.inc | 125 + spec_includes/code_libultra_n64.inc | 72 + spec_includes/overlays_gc.inc | 3240 ++++++ spec_includes/overlays_n64_ique.inc | 3240 ++++++ spec_includes/scenes_gc_ique.inc | 4079 +++++++ spec_includes/scenes_n64.inc | 3911 +++++++ src/boot/zlib.c | 1 - src/libultra/bb/sa/common.c | 41 + src/libultra/io/motor.c | 12 + src/libultra/os/parameters.s | 2 +- 17 files changed, 15211 insertions(+), 14770 deletions(-) create mode 100644 spec_includes/boot_libultra_gc.inc create mode 100644 spec_includes/boot_libultra_ique.inc create mode 100644 spec_includes/boot_libultra_n64.inc create mode 100644 spec_includes/code_libultra_gc.inc create mode 100644 spec_includes/code_libultra_ique.inc create mode 100644 spec_includes/code_libultra_n64.inc create mode 100644 spec_includes/overlays_gc.inc create mode 100644 spec_includes/overlays_n64_ique.inc create mode 100644 spec_includes/scenes_gc_ique.inc create mode 100644 spec_includes/scenes_n64.inc delete mode 100644 src/boot/zlib.c diff --git a/Makefile b/Makefile index ebba84f850..8563efa59e 100644 --- a/Makefile +++ b/Makefile @@ -408,8 +408,10 @@ ROMC := $(ROM:.z64=-compressed.z64) ELF := $(ROM:.z64=.elf) MAP := $(ROM:.z64=.map) LDSCRIPT := $(ROM:.z64=.ld) + # description of ROM segments SPEC := spec +SPEC_INCLUDES := $(wildcard spec_includes/*.inc) SRC_DIRS := $(shell find src -type d) UNDECOMPILED_DATA_DIRS := $(shell find data -type d) @@ -569,6 +571,7 @@ ifeq ($(PLATFORM),IQUE) # Some files are compiled with EGCS on iQue EGCS_O_FILES += $(BUILD_DIR)/src/boot/boot_main.o EGCS_O_FILES += $(BUILD_DIR)/src/boot/idle.o +EGCS_O_FILES += $(BUILD_DIR)/src/boot/inflate.o EGCS_O_FILES += $(BUILD_DIR)/src/boot/is_debug_ique.o EGCS_O_FILES += $(BUILD_DIR)/src/boot/z_locale.o EGCS_O_FILES += $(BUILD_DIR)/src/boot/z_std_dma.o @@ -840,7 +843,7 @@ $(O_FILES): | asset_files .PHONY: o_files asset_files -$(BUILD_DIR)/$(SPEC): $(SPEC) +$(BUILD_DIR)/$(SPEC): $(SPEC) $(SPEC_INCLUDES) $(CPP) $(CPPFLAGS) $< | $(BUILD_DIR_REPLACE) > $@ $(LDSCRIPT): $(BUILD_DIR)/$(SPEC) diff --git a/include/libc64/os_malloc.h b/include/libc64/os_malloc.h index fcd4da1e14..c4942573c4 100644 --- a/include/libc64/os_malloc.h +++ b/include/libc64/os_malloc.h @@ -64,7 +64,7 @@ void __osFreeDebug(Arena* arena, void* ptr, const char* file, int line); void* __osReallocDebug(Arena* arena, void* ptr, u32 newSize, const char* file, int line); #endif -#if PLATFORM_GC && DEBUG_FEATURES +#if !PLATFORM_N64 && DEBUG_FEATURES void __osDisplayArena(Arena* arena); extern u32 __osMalloc_FreeBlockTest_Enable; #endif diff --git a/spec b/spec index 69476bd4e9..ef63420f3d 100644 --- a/spec +++ b/spec @@ -16,6 +16,7 @@ endseg beginseg name "boot" + include "$(BUILD_DIR)/src/boot/boot_main.o" include "$(BUILD_DIR)/src/boot/idle.o" #if OOT_VERSION >= PAL_1_0 @@ -42,141 +43,31 @@ beginseg #endif include "$(BUILD_DIR)/src/boot/driverominit.o" include "$(BUILD_DIR)/src/boot/mio0.o" + + // libu64 include "$(BUILD_DIR)/src/libu64/stackcheck.o" +#if !PLATFORM_IQUE include "$(BUILD_DIR)/src/libu64/debug.o" +#endif + + // libc64 #if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/sleep.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libc64/sprintf.o" #endif - include "$(BUILD_DIR)/src/libultra/io/piacs.o" - include "$(BUILD_DIR)/src/libultra/os/sendmesg.o" - include "$(BUILD_DIR)/src/libultra/os/stopthread.o" -#if OOT_VERSION >= PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/viextendvstart.o" - include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/recvmesg.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/initialize.o" -#endif - include "$(BUILD_DIR)/src/libultra/libc/ll.o" - include "$(BUILD_DIR)/src/libultra/os/exceptasm.o" - include "$(BUILD_DIR)/src/libultra/os/thread.o" - include "$(BUILD_DIR)/src/libultra/os/destroythread.o" - include "$(BUILD_DIR)/src/libultra/libc/bzero.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/parameters.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/createthread.o" -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/initialize.o" - include "$(BUILD_DIR)/src/libultra/os/parameters.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/setsr.o" - include "$(BUILD_DIR)/src/libultra/os/getsr.o" - include "$(BUILD_DIR)/src/libultra/os/writebackdcache.o" - include "$(BUILD_DIR)/src/libultra/io/vigetnextframebuf.o" - include "$(BUILD_DIR)/src/libultra/io/pimgr.o" - include "$(BUILD_DIR)/src/libultra/io/devmgr.o" - include "$(BUILD_DIR)/src/libultra/io/pirawdma.o" - include "$(BUILD_DIR)/src/libultra/os/virtualtophysical.o" - include "$(BUILD_DIR)/src/libultra/io/viblack.o" - include "$(BUILD_DIR)/src/libultra/io/sirawread.o" - include "$(BUILD_DIR)/src/libultra/os/getthreadid.o" - include "$(BUILD_DIR)/src/libultra/os/setintmask.o" - include "$(BUILD_DIR)/src/libultra/io/visetmode.o" - include "$(BUILD_DIR)/src/libultra/os/probetlb.o" - include "$(BUILD_DIR)/src/libultra/os/getmemsize.o" - include "$(BUILD_DIR)/src/libultra/os/seteventmesg.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/unmaptlball.o" - include "$(BUILD_DIR)/src/libultra/io/epidma.o" -#if DEBUG_FEATURES || defined(COMPILER_GCC) - include "$(BUILD_DIR)/src/libultra/libc/string.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/invalicache.o" - include "$(BUILD_DIR)/src/libultra/os/createmesgqueue.o" - include "$(BUILD_DIR)/src/libultra/os/invaldcache.o" - include "$(BUILD_DIR)/src/libultra/io/si.o" - include "$(BUILD_DIR)/src/libultra/os/jammesg.o" - include "$(BUILD_DIR)/src/libultra/os/setthreadpri.o" - include "$(BUILD_DIR)/src/libultra/os/getthreadpri.o" - include "$(BUILD_DIR)/src/libultra/io/epirawread.o" -#if OOT_VERSION >= PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/epirawdma.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/gettime.o" - include "$(BUILD_DIR)/src/libultra/os/timerintr.o" - include "$(BUILD_DIR)/src/libultra/os/getcount.o" - include "$(BUILD_DIR)/src/libultra/os/setglobalintmask.o" - include "$(BUILD_DIR)/src/libultra/os/setcompare.o" - include "$(BUILD_DIR)/src/libultra/libc/bcopy.o" - include "$(BUILD_DIR)/src/libultra/os/resetglobalintmask.o" - include "$(BUILD_DIR)/src/libultra/os/interrupt.o" -#if !OOT_PAL_N64 - include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" - include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/vi.o" -#if OOT_PAL_N64 - include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" - include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" -#endif -#if OOT_VERSION < PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/viswapcontext.o" - include "$(BUILD_DIR)/src/libultra/io/pigetcmdq.o" - include "$(BUILD_DIR)/src/libultra/io/epiread.o" -#if OOT_VERSION >= PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/cartrominit.o" -#if OOT_PAL_N64 || DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/setfpccsr.o" - include "$(BUILD_DIR)/src/libultra/os/getfpccsr.o" -#if PLATFORM_N64 || DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/maptlbrdb.o" - include "$(BUILD_DIR)/src/libultra/os/yieldthread.o" - include "$(BUILD_DIR)/src/libultra/os/getcause.o" - include "$(BUILD_DIR)/src/libultra/io/epirawwrite.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" - include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" - include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" -#endif -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/settimer.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/sirawwrite.o" - include "$(BUILD_DIR)/src/libultra/io/vimgr.o" - include "$(BUILD_DIR)/src/libultra/io/vigetcurrcontext.o" - include "$(BUILD_DIR)/src/libultra/os/startthread.o" -#if OOT_VERSION >= PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" - include "$(BUILD_DIR)/src/libultra/io/visetxscale.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/sethwintrroutine.o" - include "$(BUILD_DIR)/src/libultra/os/gethwintrroutine.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/setwatchlo.o" -#endif - include "$(BUILD_DIR)/src/boot/build.o" - include "$(BUILD_DIR)/data/rsp_boot.text.o" - include "$(BUILD_DIR)/data/cic6105.text.o" + // libultra +#if PLATFORM_N64 +#include "spec_includes/boot_libultra_n64.inc" +#elif PLATFORM_GC +#include "spec_includes/boot_libultra_gc.inc" +#elif PLATFORM_IQUE +#include "spec_includes/boot_libultra_ique.inc" +#endif + + // libgcc #if PLATFORM_IQUE && !defined(COMPILER_GCC) include "$(BUILD_DIR)/src/libgcc/__divdi3.o" include "$(BUILD_DIR)/src/libgcc/__moddi3.o" @@ -191,11 +82,33 @@ beginseg include "$(BUILD_DIR)/src/libgcc/__fixsfdi.o" #endif + // Build information + include "$(BUILD_DIR)/src/boot/build.o" + + // RSP microcode + include "$(BUILD_DIR)/data/rsp_boot.text.o" + include "$(BUILD_DIR)/data/cic6105.text.o" + + // Extra files for non-matching debug builds +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libu64/debug.o" + include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" + include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" + include "$(BUILD_DIR)/src/libultra/libc/string.o" + include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" + include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" + include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" +#endif + + // Functions that GCC-compiled code may depend on, placed in boot so they will always be loaded #ifdef COMPILER_GCC + include "$(BUILD_DIR)/src/libultra/libc/string.o" include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" include "$(BUILD_DIR)/src/gcc_fix/missing_gcc_functions.o" #endif + endseg beginseg @@ -591,6 +504,7 @@ beginseg compress after "dmadata" align 0x20 + include "$(BUILD_DIR)/src/code/z_en_a_keep.o" include "$(BUILD_DIR)/src/code/z_en_item00.o" include "$(BUILD_DIR)/src/code/z_eff_blure.o" @@ -738,6 +652,8 @@ beginseg #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/ucode_disas.o" #endif + + // audio #if OOT_VERSION < NTSC_1_1 || PLATFORM_GC pad_text #endif @@ -757,7 +673,7 @@ beginseg include "$(BUILD_DIR)/src/audio/lib/effects.o" include "$(BUILD_DIR)/src/audio/lib/seqplayer.o" include "$(BUILD_DIR)/src/audio/general.o" -#if PLATFORM_GC && !DEBUG_FEATURES +#if !PLATFORM_N64 && !DEBUG_FEATURES pad_text #endif include "$(BUILD_DIR)/src/audio/sfx_params.o" @@ -766,19 +682,16 @@ beginseg include "$(BUILD_DIR)/src/audio/data.o" include "$(BUILD_DIR)/src/audio/session_config.o" include "$(BUILD_DIR)/src/audio/session_init.o" + + // libu64 #if PLATFORM_N64 include "$(BUILD_DIR)/src/libu64/gfxprint.o" include "$(BUILD_DIR)/src/libu64/rcp_utils.o" include "$(BUILD_DIR)/src/libu64/loadfragment2_n64.o" -#if DEBUG_FEATURES - // This is here only to allow N64 versions to compile with DEBUG_FEATURES. - // There is no N64 Debug ROM to prove this is correct. - include "$(BUILD_DIR)/src/libu64/mtxuty-cvt.o" -#endif include "$(BUILD_DIR)/src/libu64/pad.o" include "$(BUILD_DIR)/src/libu64/system_heap.o" include "$(BUILD_DIR)/src/libu64/padsetup.o" -#else +#elif PLATFORM_GC include "$(BUILD_DIR)/src/libu64/logseverity_gc.o" include "$(BUILD_DIR)/src/libu64/gfxprint.o" include "$(BUILD_DIR)/src/libu64/rcp_utils.o" @@ -791,191 +704,119 @@ beginseg include "$(BUILD_DIR)/src/libu64/system_heap.o" include "$(BUILD_DIR)/src/libu64/pad.o" include "$(BUILD_DIR)/src/libu64/padsetup.o" +#elif PLATFORM_IQUE + include "$(BUILD_DIR)/src/libu64/system_heap.o" + include "$(BUILD_DIR)/src/libu64/debug.o" + include "$(BUILD_DIR)/src/libu64/gfxprint.o" + include "$(BUILD_DIR)/src/libu64/logseverity_gc.o" + include "$(BUILD_DIR)/src/libu64/relocation_gc.o" + include "$(BUILD_DIR)/src/libu64/loadfragment2_gc.o" + include "$(BUILD_DIR)/src/libu64/load_gc.o" + include "$(BUILD_DIR)/src/libu64/padsetup.o" + include "$(BUILD_DIR)/src/libu64/pad.o" + include "$(BUILD_DIR)/src/libu64/rcp_utils.o" #endif + + // libc64 +#if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/math64.o" include "$(BUILD_DIR)/src/libc64/fp.o" include "$(BUILD_DIR)/src/libc64/malloc.o" include "$(BUILD_DIR)/src/libc64/qrand.o" -#if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/__osMalloc_n64.o" -#else + include "$(BUILD_DIR)/src/libc64/sprintf.o" + include "$(BUILD_DIR)/src/libc64/aprintf.o" +#elif PLATFORM_GC + include "$(BUILD_DIR)/src/libc64/math64.o" + include "$(BUILD_DIR)/src/libc64/fp.o" + include "$(BUILD_DIR)/src/libc64/malloc.o" + include "$(BUILD_DIR)/src/libc64/qrand.o" include "$(BUILD_DIR)/src/libc64/__osMalloc_gc.o" -#endif -#if !DEBUG_FEATURES + include "$(BUILD_DIR)/src/libc64/sprintf.o" + include "$(BUILD_DIR)/src/libc64/aprintf.o" + include "$(BUILD_DIR)/src/libc64/sleep.o" +#elif PLATFORM_IQUE + include "$(BUILD_DIR)/src/libc64/__osMalloc_gc.o" + include "$(BUILD_DIR)/src/libc64/aprintf.o" + include "$(BUILD_DIR)/src/libc64/malloc.o" + include "$(BUILD_DIR)/src/libc64/math64.o" + include "$(BUILD_DIR)/src/libc64/fp.o" + include "$(BUILD_DIR)/src/libc64/qrand.o" + include "$(BUILD_DIR)/src/libc64/sleep.o" include "$(BUILD_DIR)/src/libc64/sprintf.o" #endif - include "$(BUILD_DIR)/src/libc64/aprintf.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libc64/sleep.o" -#endif + + // jpeg include "$(BUILD_DIR)/src/code/jpegutils.o" include "$(BUILD_DIR)/src/code/jpegdecoder.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsfreeblocks.o" -#endif + + // libultra #if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/getintmask.o" +#include "spec_includes/code_libultra_n64.inc" +#elif PLATFORM_GC +#include "spec_includes/code_libultra_gc.inc" +#elif PLATFORM_IQUE +#include "spec_includes/code_libultra_ique.inc" #endif + + // libc #if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/gu/scale.o" -#else - include "$(BUILD_DIR)/src/libultra/mgu/scale.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/sinf.o" - include "$(BUILD_DIR)/src/libultra/gu/sins.o" - include "$(BUILD_DIR)/src/libultra/io/sptask.o" - include "$(BUILD_DIR)/src/libultra/io/motor.o" - include "$(BUILD_DIR)/src/libultra/io/siacs.o" - include "$(BUILD_DIR)/src/libultra/io/controller.o" - include "$(BUILD_DIR)/src/libultra/io/contreaddata.o" - include "$(BUILD_DIR)/src/libultra/gu/perspective.o" - include "$(BUILD_DIR)/src/libultra/io/sprawdma.o" - include "$(BUILD_DIR)/src/libultra/io/sirawdma.o" - include "$(BUILD_DIR)/src/libultra/bb/sk/skapi.o" // TODO temporary - include "$(BUILD_DIR)/src/libultra/io/sptaskyield.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsreadwritefile.o" - include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" -#endif -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/gu/mtxutil.o" -#endif -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/mgu/mtxidentf.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/lookat.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsallocatefile.o" -#endif - include "$(BUILD_DIR)/src/libultra/os/stoptimer.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/contpfs.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/mgu/mtxl2f.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/pfsfindfile.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/sqrtf.o" - include "$(BUILD_DIR)/src/libultra/os/afterprenmi.o" - include "$(BUILD_DIR)/src/libultra/io/contquery.o" - include "$(BUILD_DIR)/src/libultra/gu/lookathil.o" -#if !DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" -#endif -#if !DEBUG_FEATURES && !defined(COMPILER_GCC) - include "$(BUILD_DIR)/src/libultra/libc/string.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/sp.o" -#if OOT_VERSION < PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" -#endif -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/mgu/mtxident.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/position.o" - include "$(BUILD_DIR)/src/libultra/io/sptaskyielded.o" - include "$(BUILD_DIR)/src/libultra/gu/rotate.o" - include "$(BUILD_DIR)/src/libultra/io/aisetfreq.o" - include "$(BUILD_DIR)/src/libultra/os/getactivequeue.o" -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/gu/normalize.o" -#else - include "$(BUILD_DIR)/src/libultra/mgu/normalize.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/dpgetstat.o" - include "$(BUILD_DIR)/src/libultra/io/dpsetstat.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsdeletefile.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/ortho.o" - include "$(BUILD_DIR)/src/libultra/gu/cosf.o" - include "$(BUILD_DIR)/src/libultra/gu/libm_vals.o" -#if OOT_VERSION < PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/coss.o" -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/settime.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/visetevent.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" -#endif - include "$(BUILD_DIR)/src/libultra/gu/us2dex.o" - include "$(BUILD_DIR)/src/libultra/io/pfsselectbank.o" - include "$(BUILD_DIR)/src/libultra/io/contsetch.o" -#if DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsfilestate.o" - include "$(BUILD_DIR)/src/libultra/io/pfsinitpak.o" - include "$(BUILD_DIR)/src/libultra/io/pfschecker.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/aigetlen.o" -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/gu/translate.o" -#else - include "$(BUILD_DIR)/src/libultra/mgu/translate.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/contramwrite.o" -#if OOT_VERSION >= PAL_1_0 && !(OOT_PAL_N64 || DEBUG_FEATURES) - include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" -#endif -#if !DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" - include "$(BUILD_DIR)/src/libultra/io/contpfs.o" -#endif -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/contramread.o" - include "$(BUILD_DIR)/src/libultra/io/crc.o" -#if !DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" -#endif -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/os/settimer.o" -#endif -#if PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" - include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" - include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" -#elif !DEBUG_FEATURES - include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" - include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" - include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/spgetstat.o" - include "$(BUILD_DIR)/src/libultra/io/spsetstat.o" - include "$(BUILD_DIR)/src/libultra/os/writebackdcacheall.o" - include "$(BUILD_DIR)/src/libultra/os/getcurrfaultedthread.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libultra/mgu/mtxf2l.o" -#endif - include "$(BUILD_DIR)/src/libultra/libc/llcvt.o" -#if OOT_VERSION < PAL_1_0 - include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" -#endif - include "$(BUILD_DIR)/src/libultra/io/vigetcurrframebuf.o" - include "$(BUILD_DIR)/src/libultra/io/spsetpc.o" include "$(BUILD_DIR)/src/libc/sqrt.o" -#if !PLATFORM_N64 - include "$(BUILD_DIR)/src/libc/absf.o" -#endif include "$(BUILD_DIR)/src/libc/fmodf.o" -#ifndef COMPILER_GCC include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" +#elif PLATFORM_GC + include "$(BUILD_DIR)/src/libc/sqrt.o" + include "$(BUILD_DIR)/src/libc/absf.o" + include "$(BUILD_DIR)/src/libc/fmodf.o" + include "$(BUILD_DIR)/src/libc/memset.o" + include "$(BUILD_DIR)/src/libc/memmove.o" +#elif PLATFORM_IQUE + include "$(BUILD_DIR)/src/libc/fmodf.o" + include "$(BUILD_DIR)/src/libc/memmove.o" + include "$(BUILD_DIR)/src/libc/absf.o" + include "$(BUILD_DIR)/src/libc/sqrt.o" #endif + // For some reason, the data sections of z_message and z_game_over are // placed near the rodata sections of other files, so we first build this // combined object before the final link. include "$(BUILD_DIR)/src/code/z_message_z_game_over.o" include "$(BUILD_DIR)/src/code/z_construct.o" + + // Audio tables include "$(BUILD_DIR)/src/audio/tables/soundfont_table.o" include "$(BUILD_DIR)/assets/audio/sequence_font_table.o" include "$(BUILD_DIR)/src/audio/tables/sequence_table.o" include "$(BUILD_DIR)/src/audio/tables/samplebank_table.o" + + // RSP microcode include "$(BUILD_DIR)/data/rsp.text.o" include "$(BUILD_DIR)/data/rsp.rodata.o" + + // Extra files for non-matching debug builds +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libu64/mtxuty-cvt.o" + include "$(BUILD_DIR)/src/libultra/io/contpfs.o" + include "$(BUILD_DIR)/src/libultra/io/contramread.o" + include "$(BUILD_DIR)/src/libultra/io/contramwrite.o" + include "$(BUILD_DIR)/src/libultra/io/crc.o" + include "$(BUILD_DIR)/src/libultra/io/pfsallocatefile.o" + include "$(BUILD_DIR)/src/libultra/io/pfschecker.o" + include "$(BUILD_DIR)/src/libultra/io/pfsdeletefile.o" + include "$(BUILD_DIR)/src/libultra/io/pfsfilestate.o" + include "$(BUILD_DIR)/src/libultra/io/pfsfindfile.o" + include "$(BUILD_DIR)/src/libultra/io/pfsfreeblocks.o" + include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" + include "$(BUILD_DIR)/src/libultra/io/pfsinitpak.o" + include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" + include "$(BUILD_DIR)/src/libultra/io/pfsreadwritefile.o" + include "$(BUILD_DIR)/src/libultra/io/pfsselectbank.o" +#if PLATFORM_IQUE + include "$(BUILD_DIR)/src/libultra/mgu/mtxl2f.o" +#endif +#endif + endseg beginseg @@ -1124,6491 +965,9 @@ endseg // Overlays for most actors and effects are reordered between versions. 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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Scene_Change/ovl_En_Scene_Change_reloc.o" -endseg - -beginseg - name "ovl_En_Zf" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/z_en_zf.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/ovl_En_Zf_reloc.o" -endseg - -beginseg - name "ovl_En_Hata" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/z_en_hata.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/ovl_En_Hata_reloc.o" -endseg - -beginseg - name "ovl_Boss_Dodongo" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/ovl_Boss_Dodongo_reloc.o" -endseg - -beginseg - name "ovl_Boss_Goma" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/ovl_Boss_Goma_reloc.o" -endseg - -beginseg - name "ovl_En_Zl1" - compress -include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/z_en_zl1.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/ovl_En_Zl1_reloc.o" -endseg - -beginseg - name "ovl_En_Viewer" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Viewer/z_en_viewer.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Viewer/ovl_En_Viewer_reloc.o" -endseg - -beginseg - name "ovl_En_Goma" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Goma/z_en_goma.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Goma/ovl_En_Goma_reloc.o" -endseg - -beginseg - name "ovl_Bg_Pushbox" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Pushbox/ovl_Bg_Pushbox_reloc.o" -endseg - -beginseg - name "ovl_En_Bubble" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/ovl_En_Bubble_reloc.o" -endseg - -beginseg - name "ovl_Door_Shutter" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/ovl_Door_Shutter_reloc.o" -endseg - -beginseg - name "ovl_En_Dodojr" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/ovl_En_Dodojr_reloc.o" -endseg - -beginseg - name "ovl_En_Bdfire" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/ovl_En_Bdfire_reloc.o" -endseg - -beginseg - name "ovl_En_Boom" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/z_en_boom.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/ovl_En_Boom_reloc.o" -endseg - -beginseg - name "ovl_En_Torch2" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/z_en_torch2.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/ovl_En_Torch2_reloc.o" -endseg - -beginseg - name "ovl_En_Bili" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bili/z_en_bili.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bili/ovl_En_Bili_reloc.o" -endseg - -beginseg - name "ovl_En_Tp" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tp/z_en_tp.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tp/ovl_En_Tp_reloc.o" -endseg - -beginseg - name "ovl_En_St" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_St/z_en_st.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_St/ovl_En_St_reloc.o" -endseg - -beginseg - name "ovl_En_Bw" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/z_en_bw.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/ovl_En_Bw_reloc.o" -endseg - -beginseg - name "ovl_En_Eiyer" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/ovl_En_Eiyer_reloc.o" -endseg - -beginseg - name "ovl_En_River_Sound" - 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include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Syokudai/ovl_Obj_Syokudai_reloc.o" -endseg - -beginseg - name "ovl_Obj_Timeblock" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Timeblock/ovl_Obj_Timeblock_reloc.o" -endseg - -beginseg - name "ovl_Obj_Tsubo" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Tsubo/ovl_Obj_Tsubo_reloc.o" -endseg - -beginseg - name "ovl_Obj_Warp2block" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Warp2block/ovl_Obj_Warp2block_reloc.o" -endseg - -beginseg - name "ovl_Object_Kankyo" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Object_Kankyo/ovl_Object_Kankyo_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Spot" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Spot/ovl_Oceff_Spot_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Storm" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Storm/ovl_Oceff_Storm_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Wipe" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe/ovl_Oceff_Wipe_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Wipe2" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Wipe3" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3_reloc.o" -endseg - -beginseg - name "ovl_Oceff_Wipe4" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4_reloc.o" -endseg - -beginseg - name "ovl_Shot_Sun" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_Shot_Sun/ovl_Shot_Sun_reloc.o" -endseg - +#include "spec_includes/overlays_gc.inc" #endif beginseg @@ -11532,8001 +4891,9 @@ endseg // Scene files are reordered between versions. On GameCube and iQue, dungeon scenes // have been moved to the beginning. #if PLATFORM_N64 - -beginseg - name "ddan_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_scene.o" - number 2 -endseg - -beginseg - name "ddan_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_0.o" - number 3 -endseg - -beginseg - name "ddan_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_1.o" - number 3 -endseg - -beginseg - name "ddan_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_2.o" - number 3 -endseg - -beginseg - name "ddan_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_3.o" - number 3 -endseg - -beginseg - name "ddan_room_4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_4.o" - number 3 -endseg - -beginseg - name "ddan_room_5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_5.o" - number 3 -endseg - -beginseg - name "ddan_room_6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_6.o" - number 3 -endseg - -beginseg - name "ddan_room_7" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_7.o" - number 3 -endseg - -beginseg - name "ddan_room_8" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_8.o" - number 3 -endseg - -beginseg - name "ddan_room_9" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_9.o" - number 3 -endseg - -beginseg - name "ddan_room_10" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_10.o" - number 3 -endseg - -beginseg - name "ddan_room_11" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_11.o" - number 3 -endseg - -beginseg - name "ddan_room_12" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_12.o" - number 3 -endseg - -beginseg - name "ddan_room_13" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_13.o" - number 3 -endseg - -beginseg - name "ddan_room_14" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_14.o" - number 3 -endseg - -beginseg - name "ddan_room_15" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_15.o" - number 3 -endseg - -beginseg - name "ddan_room_16" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_16.o" - number 3 -endseg - -beginseg - name "spot00_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_scene.o" - number 2 -endseg - -beginseg - name "spot00_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_room_0.o" - number 3 -endseg - -beginseg - name "spot01_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_scene.o" - number 2 -endseg - -beginseg - name "spot01_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_room_0.o" - number 3 -endseg - -beginseg - name "spot02_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_scene.o" - number 2 -endseg - -beginseg - name "spot02_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_0.o" - number 3 -endseg - -beginseg - name "spot02_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_1.o" - number 3 -endseg - -beginseg - name "spot03_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_scene.o" - number 2 -endseg - -beginseg - name "spot03_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_0.o" - number 3 -endseg - -beginseg - name "spot03_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_1.o" - number 3 -endseg - -beginseg - name "spot04_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_scene.o" - number 2 -endseg - -beginseg - name "spot04_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_0.o" - number 3 -endseg - -beginseg - name "spot04_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_1.o" - number 3 -endseg - -beginseg - name "spot04_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_2.o" - number 3 -endseg - -beginseg - name "spot05_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_scene.o" - number 2 -endseg - -beginseg - name "spot05_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_room_0.o" - number 3 -endseg - -beginseg - name "spot06_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_scene.o" - number 2 -endseg - -beginseg - name "spot06_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_room_0.o" - number 3 -endseg - -beginseg - name "spot07_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_scene.o" - number 2 -endseg - -beginseg - name "spot07_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_0.o" - number 3 -endseg - -beginseg - name "spot07_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_1.o" - number 3 -endseg - -beginseg - name "spot08_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_scene.o" - number 2 -endseg - -beginseg - name "spot08_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_room_0.o" - number 3 -endseg - -beginseg - name "spot09_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_scene.o" - number 2 -endseg - -beginseg - name "spot09_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_room_0.o" - number 3 -endseg - -beginseg - name "spot10_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_scene.o" - number 2 -endseg - -beginseg - name "spot10_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_0.o" - number 3 -endseg - -beginseg - name "spot10_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_1.o" - number 3 -endseg - -beginseg - name "spot10_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_2.o" - number 3 -endseg - -beginseg - name "spot10_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_3.o" - number 3 -endseg - -beginseg - name "spot10_room_4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_4.o" - number 3 -endseg - -beginseg - name "spot10_room_5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_5.o" - number 3 -endseg - -beginseg - name "spot10_room_6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_6.o" - number 3 -endseg - -beginseg - name "spot10_room_7" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_7.o" - number 3 -endseg - -beginseg - name "spot10_room_8" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_8.o" - number 3 -endseg - -beginseg - name "spot10_room_9" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_9.o" - number 3 -endseg - -beginseg - name "spot11_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_scene.o" - number 2 -endseg - -beginseg - name "spot11_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_room_0.o" - number 3 -endseg - -beginseg - name "spot12_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_scene.o" - number 2 -endseg - -beginseg - name "spot12_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_0.o" - number 3 -endseg - -beginseg - name "spot12_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_1.o" - number 3 -endseg - -beginseg - name "spot13_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_scene.o" - number 2 -endseg - -beginseg - name "spot13_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_0.o" - number 3 -endseg - -beginseg - name "spot13_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_1.o" - number 3 -endseg - -beginseg - name "spot15_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_scene.o" - number 2 -endseg - -beginseg - name "spot15_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_room_0.o" - number 3 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include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" - number 3 -endseg - -beginseg - name "spot18_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" - number 3 -endseg - -beginseg - name "spot18_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" - number 3 -endseg - -beginseg - name "spot18_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" - number 3 -endseg - -beginseg - name "market_day_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" - number 2 -endseg - -beginseg - name "market_day_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" - number 3 -endseg - -beginseg - name "market_night_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" - number 2 -endseg - -beginseg - name "market_night_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" - number 3 -endseg - -beginseg - name "HIDAN_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_scene.o" - number 2 -endseg - -beginseg - name "HIDAN_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_0.o" - number 3 -endseg - -beginseg - name "HIDAN_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_1.o" - number 3 -endseg - -beginseg - name "HIDAN_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_2.o" - number 3 -endseg - -beginseg - name "HIDAN_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_3.o" - number 3 -endseg - -beginseg - name "HIDAN_room_4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_4.o" - number 3 -endseg - -beginseg - name "HIDAN_room_5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_5.o" - number 3 -endseg - -beginseg - name "HIDAN_room_6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_6.o" - number 3 -endseg - -beginseg - name "HIDAN_room_7" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_7.o" - number 3 -endseg - -beginseg - name "HIDAN_room_8" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_8.o" - number 3 -endseg - -beginseg - name "HIDAN_room_9" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_9.o" - number 3 -endseg - -beginseg - name "HIDAN_room_10" - compress - romalign 0x1000 - include 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-beginseg - name "HIDAN_room_17" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_17.o" - number 3 -endseg - -beginseg - name "HIDAN_room_18" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_18.o" - number 3 -endseg - -beginseg - name "HIDAN_room_19" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_19.o" - number 3 -endseg - -beginseg - name "HIDAN_room_20" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_20.o" - number 3 -endseg - -beginseg - name "HIDAN_room_21" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_21.o" - number 3 -endseg - -beginseg - name "HIDAN_room_22" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/HIDAN/HIDAN_room_22.o" - number 3 -endseg - -beginseg - name "HIDAN_room_23" - compress - romalign 0x1000 - include 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"takaraya_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" - number 3 -endseg - -beginseg - name "takaraya_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" - number 3 -endseg - -beginseg - name "takaraya_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" - number 3 -endseg - -beginseg - name "takaraya_room_4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" - number 3 -endseg - -beginseg - name "takaraya_room_5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" - number 3 -endseg - -beginseg - name "takaraya_room_6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" - number 3 -endseg - -beginseg - name "ganon_sonogo_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" - number 2 -endseg - -beginseg - name "ganon_sonogo_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" - number 3 -endseg - -beginseg - name "ganon_sonogo_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" - number 3 -endseg - -beginseg - name "ganon_sonogo_room_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" - number 3 -endseg - -beginseg - name "ganon_sonogo_room_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" - number 3 -endseg - -beginseg - name "ganon_sonogo_room_4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" - number 3 -endseg - -beginseg - name "ganon_demo_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" - number 2 -endseg - -beginseg - name "ganon_demo_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" - number 3 -endseg - -#if DEBUG_ASSETS -beginseg - name "besitu_scene" - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_scene.o" - number 2 -endseg - -beginseg - name "besitu_room_0" - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_room_0.o" - number 3 -endseg -#endif - -beginseg - name "face_shop_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" - number 2 -endseg - -beginseg - name "face_shop_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" - number 3 -endseg - -beginseg - name "kinsuta_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" - number 2 -endseg - -beginseg - name "kinsuta_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" - number 3 -endseg - -beginseg - name "ganontikasonogo_scene" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" - number 2 -endseg - -beginseg - name "ganontikasonogo_room_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" - number 3 -endseg - -beginseg - name "ganontikasonogo_room_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" - number 3 -endseg - -#if DEBUG_ASSETS -beginseg - name "test01_scene" - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_scene.o" - number 2 -endseg - -beginseg - name "test01_room_0" - romalign 0x1000 - include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_room_0.o" - number 3 -endseg -#endif - +#include "spec_includes/scenes_gc_ique.inc" #endif beginseg diff --git a/spec_includes/boot_libultra_gc.inc b/spec_includes/boot_libultra_gc.inc new file mode 100644 index 0000000000..5faf2fbbb8 --- /dev/null +++ b/spec_includes/boot_libultra_gc.inc @@ -0,0 +1,91 @@ + include "$(BUILD_DIR)/src/libultra/io/piacs.o" + include "$(BUILD_DIR)/src/libultra/os/sendmesg.o" + include "$(BUILD_DIR)/src/libultra/os/stopthread.o" + include "$(BUILD_DIR)/src/libultra/io/viextendvstart.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" + include "$(BUILD_DIR)/src/libultra/os/recvmesg.o" + include "$(BUILD_DIR)/src/libultra/os/initialize.o" + include "$(BUILD_DIR)/src/libultra/libc/ll.o" + include "$(BUILD_DIR)/src/libultra/os/exceptasm.o" + include "$(BUILD_DIR)/src/libultra/os/thread.o" + include "$(BUILD_DIR)/src/libultra/os/destroythread.o" + include "$(BUILD_DIR)/src/libultra/libc/bzero.o" + include "$(BUILD_DIR)/src/libultra/os/parameters.o" + include "$(BUILD_DIR)/src/libultra/os/createthread.o" + include "$(BUILD_DIR)/src/libultra/os/setsr.o" + include "$(BUILD_DIR)/src/libultra/os/getsr.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcache.o" + include "$(BUILD_DIR)/src/libultra/io/vigetnextframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/pimgr.o" + include "$(BUILD_DIR)/src/libultra/io/devmgr.o" + include "$(BUILD_DIR)/src/libultra/io/pirawdma.o" + include "$(BUILD_DIR)/src/libultra/os/virtualtophysical.o" + include "$(BUILD_DIR)/src/libultra/io/viblack.o" + include "$(BUILD_DIR)/src/libultra/io/sirawread.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadid.o" + include "$(BUILD_DIR)/src/libultra/os/setintmask.o" + include "$(BUILD_DIR)/src/libultra/io/visetmode.o" + include "$(BUILD_DIR)/src/libultra/os/probetlb.o" + include "$(BUILD_DIR)/src/libultra/os/getmemsize.o" + include "$(BUILD_DIR)/src/libultra/os/seteventmesg.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/unmaptlball.o" + include "$(BUILD_DIR)/src/libultra/io/epidma.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/libc/string.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/invalicache.o" + include "$(BUILD_DIR)/src/libultra/os/createmesgqueue.o" + include "$(BUILD_DIR)/src/libultra/os/invaldcache.o" + include "$(BUILD_DIR)/src/libultra/io/si.o" + include "$(BUILD_DIR)/src/libultra/os/jammesg.o" + include "$(BUILD_DIR)/src/libultra/os/setthreadpri.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadpri.o" + include "$(BUILD_DIR)/src/libultra/io/epirawread.o" + include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" + include "$(BUILD_DIR)/src/libultra/io/epirawdma.o" + include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" + include "$(BUILD_DIR)/src/libultra/os/gettime.o" + include "$(BUILD_DIR)/src/libultra/os/timerintr.o" + include "$(BUILD_DIR)/src/libultra/os/getcount.o" + include "$(BUILD_DIR)/src/libultra/os/setglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/os/setcompare.o" + include "$(BUILD_DIR)/src/libultra/libc/bcopy.o" + include "$(BUILD_DIR)/src/libultra/os/resetglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/os/interrupt.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" + include "$(BUILD_DIR)/src/libultra/io/vi.o" + include "$(BUILD_DIR)/src/libultra/io/viswapcontext.o" + include "$(BUILD_DIR)/src/libultra/io/pigetcmdq.o" + include "$(BUILD_DIR)/src/libultra/io/epiread.o" + include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" + include "$(BUILD_DIR)/src/libultra/io/cartrominit.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/setfpccsr.o" + include "$(BUILD_DIR)/src/libultra/os/getfpccsr.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/maptlbrdb.o" + include "$(BUILD_DIR)/src/libultra/os/yieldthread.o" + include "$(BUILD_DIR)/src/libultra/os/getcause.o" + include "$(BUILD_DIR)/src/libultra/io/epirawwrite.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" + include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" + include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/sirawwrite.o" + include "$(BUILD_DIR)/src/libultra/io/vimgr.o" + include "$(BUILD_DIR)/src/libultra/io/vigetcurrcontext.o" + include "$(BUILD_DIR)/src/libultra/os/startthread.o" + include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" + include "$(BUILD_DIR)/src/libultra/io/visetxscale.o" + include "$(BUILD_DIR)/src/libultra/os/sethwintrroutine.o" + include "$(BUILD_DIR)/src/libultra/os/gethwintrroutine.o" + include "$(BUILD_DIR)/src/libultra/os/setwatchlo.o" diff --git a/spec_includes/boot_libultra_ique.inc b/spec_includes/boot_libultra_ique.inc new file mode 100644 index 0000000000..c25edae2ae --- /dev/null +++ b/spec_includes/boot_libultra_ique.inc @@ -0,0 +1,72 @@ + include "$(BUILD_DIR)/src/libultra/os/invaldcache.o" + include "$(BUILD_DIR)/src/libultra/os/invalicache.o" + include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" + include "$(BUILD_DIR)/src/libultra/libc/bzero.o" + include "$(BUILD_DIR)/src/libultra/os/createmesgqueue.o" + include "$(BUILD_DIR)/src/libultra/os/recvmesg.o" + include "$(BUILD_DIR)/src/libultra/os/sendmesg.o" + include "$(BUILD_DIR)/src/libultra/os/getfpccsr.o" + include "$(BUILD_DIR)/src/libultra/os/getsr.o" + include "$(BUILD_DIR)/src/libultra/os/setfpccsr.o" + include "$(BUILD_DIR)/src/libultra/os/setsr.o" + include "$(BUILD_DIR)/src/libultra/os/createthread.o" + include "$(BUILD_DIR)/src/libultra/os/setthreadpri.o" + include "$(BUILD_DIR)/src/libultra/os/startthread.o" + include "$(BUILD_DIR)/src/libultra/os/stopthread.o" + include "$(BUILD_DIR)/src/libultra/os/thread.o" + include "$(BUILD_DIR)/src/libultra/os/gettime.o" + include "$(BUILD_DIR)/src/libultra/os/timerintr.o" + include "$(BUILD_DIR)/src/libultra/io/vigetnextframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/vimgr.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" + include "$(BUILD_DIR)/src/libultra/io/visetmode.o" + include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" + include "$(BUILD_DIR)/src/libultra/io/visetxscale.o" + include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" + include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" + include "$(BUILD_DIR)/src/libultra/io/viswapcontext.o" + include "$(BUILD_DIR)/src/libultra/io/viblack.o" + include "$(BUILD_DIR)/src/libultra/io/viextendvstart.o" + include "$(BUILD_DIR)/src/libultra/os/exceptasm.o" + include "$(BUILD_DIR)/src/libultra/os/interrupt.o" + include "$(BUILD_DIR)/src/libultra/os/setintmask.o" + include "$(BUILD_DIR)/src/libultra/os/sethwintrroutine.o" + include "$(BUILD_DIR)/src/libultra/os/gethwintrroutine.o" + include "$(BUILD_DIR)/src/libultra/io/pimgr.o" + include "$(BUILD_DIR)/src/libultra/io/epirawdma.o" + include "$(BUILD_DIR)/src/libultra/io/epiread.o" + include "$(BUILD_DIR)/src/libultra/io/epidma.o" + include "$(BUILD_DIR)/src/libultra/io/cartrominit.o" + include "$(BUILD_DIR)/src/libultra/io/devmgr.o" + include "$(BUILD_DIR)/src/libultra/io/piacs.o" + include "$(BUILD_DIR)/src/libultra/os/parameters.o" + include "$(BUILD_DIR)/src/libultra/os/getmemsize.o" + include "$(BUILD_DIR)/src/libultra/os/initialize.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcache.o" + include "$(BUILD_DIR)/src/libultra/os/virtualtophysical.o" + include "$(BUILD_DIR)/src/libultra/libc/bcopy.o" + include "$(BUILD_DIR)/src/libultra/os/jammesg.o" + include "$(BUILD_DIR)/src/libultra/os/seteventmesg.o" + include "$(BUILD_DIR)/src/libultra/os/getcause.o" + include "$(BUILD_DIR)/src/libultra/os/setwatchlo.o" + include "$(BUILD_DIR)/src/libultra/reg/_getcount.o" + include "$(BUILD_DIR)/src/libultra/reg/_setcompare.o" + include "$(BUILD_DIR)/src/libultra/io/sirawread.o" + include "$(BUILD_DIR)/src/libultra/io/sirawwrite.o" + include "$(BUILD_DIR)/src/libultra/os/destroythread.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadpri.o" + include "$(BUILD_DIR)/src/libultra/os/yieldthread.o" + include "$(BUILD_DIR)/src/libultra/os/probetlb.o" + include "$(BUILD_DIR)/src/libultra/os/maptlbrdb.o" + include "$(BUILD_DIR)/src/libultra/os/unmaptlball.o" + include "$(BUILD_DIR)/src/libultra/io/vi.o" + include "$(BUILD_DIR)/src/libultra/io/vigetcurrcontext.o" + include "$(BUILD_DIR)/src/libultra/os/setglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/os/resetglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/io/pirawdma.o" + include "$(BUILD_DIR)/src/libultra/io/pigetcmdq.o" + include "$(BUILD_DIR)/src/libultra/io/epirawread.o" + include "$(BUILD_DIR)/src/libultra/io/epirawwrite.o" + include "$(BUILD_DIR)/src/libultra/io/si.o" diff --git a/spec_includes/boot_libultra_n64.inc b/spec_includes/boot_libultra_n64.inc new file mode 100644 index 0000000000..678326f61d --- /dev/null +++ b/spec_includes/boot_libultra_n64.inc @@ -0,0 +1,94 @@ + include "$(BUILD_DIR)/src/libultra/io/piacs.o" + include "$(BUILD_DIR)/src/libultra/os/sendmesg.o" + include "$(BUILD_DIR)/src/libultra/os/stopthread.o" +#if OOT_VERSION >= PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/viextendvstart.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/recvmesg.o" + include "$(BUILD_DIR)/src/libultra/libc/ll.o" + include "$(BUILD_DIR)/src/libultra/os/exceptasm.o" + include "$(BUILD_DIR)/src/libultra/os/thread.o" + include "$(BUILD_DIR)/src/libultra/os/destroythread.o" + include "$(BUILD_DIR)/src/libultra/libc/bzero.o" + include "$(BUILD_DIR)/src/libultra/os/createthread.o" + include "$(BUILD_DIR)/src/libultra/os/initialize.o" + include "$(BUILD_DIR)/src/libultra/os/parameters.o" + include "$(BUILD_DIR)/src/libultra/os/setsr.o" + include "$(BUILD_DIR)/src/libultra/os/getsr.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcache.o" + include "$(BUILD_DIR)/src/libultra/io/vigetnextframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/pimgr.o" + include "$(BUILD_DIR)/src/libultra/io/devmgr.o" + include "$(BUILD_DIR)/src/libultra/io/pirawdma.o" + include "$(BUILD_DIR)/src/libultra/os/virtualtophysical.o" + include "$(BUILD_DIR)/src/libultra/io/viblack.o" + include "$(BUILD_DIR)/src/libultra/io/sirawread.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadid.o" + include "$(BUILD_DIR)/src/libultra/os/setintmask.o" + include "$(BUILD_DIR)/src/libultra/io/visetmode.o" + include "$(BUILD_DIR)/src/libultra/os/probetlb.o" + include "$(BUILD_DIR)/src/libultra/os/getmemsize.o" + include "$(BUILD_DIR)/src/libultra/os/seteventmesg.o" + include "$(BUILD_DIR)/src/libultra/os/unmaptlball.o" + include "$(BUILD_DIR)/src/libultra/io/epidma.o" + include "$(BUILD_DIR)/src/libultra/os/invalicache.o" + include "$(BUILD_DIR)/src/libultra/os/createmesgqueue.o" + include "$(BUILD_DIR)/src/libultra/os/invaldcache.o" + include "$(BUILD_DIR)/src/libultra/io/si.o" + include "$(BUILD_DIR)/src/libultra/os/jammesg.o" + include "$(BUILD_DIR)/src/libultra/os/setthreadpri.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadpri.o" + include "$(BUILD_DIR)/src/libultra/io/epirawread.o" +#if OOT_VERSION >= PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/epirawdma.o" + include "$(BUILD_DIR)/src/libultra/os/gettime.o" + include "$(BUILD_DIR)/src/libultra/os/timerintr.o" + include "$(BUILD_DIR)/src/libultra/os/getcount.o" + include "$(BUILD_DIR)/src/libultra/os/setglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/os/setcompare.o" + include "$(BUILD_DIR)/src/libultra/libc/bcopy.o" + include "$(BUILD_DIR)/src/libultra/os/resetglobalintmask.o" + include "$(BUILD_DIR)/src/libultra/os/interrupt.o" +#if OOT_NTSC + include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/vi.o" +#if OOT_PAL + include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" +#endif +#if OOT_VERSION < PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/viswapcontext.o" + include "$(BUILD_DIR)/src/libultra/io/pigetcmdq.o" + include "$(BUILD_DIR)/src/libultra/io/epiread.o" +#if OOT_VERSION >= PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/cartrominit.o" +#if OOT_PAL + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/setfpccsr.o" + include "$(BUILD_DIR)/src/libultra/os/getfpccsr.o" + include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" + include "$(BUILD_DIR)/src/libultra/os/maptlbrdb.o" + include "$(BUILD_DIR)/src/libultra/os/yieldthread.o" + include "$(BUILD_DIR)/src/libultra/os/getcause.o" + include "$(BUILD_DIR)/src/libultra/io/epirawwrite.o" + include "$(BUILD_DIR)/src/libultra/os/settimer.o" + include "$(BUILD_DIR)/src/libultra/io/sirawwrite.o" + include "$(BUILD_DIR)/src/libultra/io/vimgr.o" + include "$(BUILD_DIR)/src/libultra/io/vigetcurrcontext.o" + include "$(BUILD_DIR)/src/libultra/os/startthread.o" +#if OOT_VERSION >= PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" + include "$(BUILD_DIR)/src/libultra/io/visetxscale.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/sethwintrroutine.o" + include "$(BUILD_DIR)/src/libultra/os/gethwintrroutine.o" diff --git a/spec_includes/code_libultra_gc.inc b/spec_includes/code_libultra_gc.inc new file mode 100644 index 0000000000..25839bc917 --- /dev/null +++ b/spec_includes/code_libultra_gc.inc @@ -0,0 +1,95 @@ +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsfreeblocks.o" +#endif + include "$(BUILD_DIR)/src/libultra/mgu/scale.o" + include "$(BUILD_DIR)/src/libultra/gu/sinf.o" + include "$(BUILD_DIR)/src/libultra/gu/sins.o" + include "$(BUILD_DIR)/src/libultra/io/sptask.o" + include "$(BUILD_DIR)/src/libultra/io/motor.o" + include "$(BUILD_DIR)/src/libultra/io/siacs.o" + include "$(BUILD_DIR)/src/libultra/io/controller.o" + include "$(BUILD_DIR)/src/libultra/io/contreaddata.o" + include "$(BUILD_DIR)/src/libultra/gu/perspective.o" + include "$(BUILD_DIR)/src/libultra/io/sprawdma.o" + include "$(BUILD_DIR)/src/libultra/io/sirawdma.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyield.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsreadwritefile.o" + include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" +#endif + include "$(BUILD_DIR)/src/libultra/mgu/mtxidentf.o" + include "$(BUILD_DIR)/src/libultra/gu/lookat.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsallocatefile.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/stoptimer.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/contpfs.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxl2f.o" + include "$(BUILD_DIR)/src/libultra/io/pfsfindfile.o" +#endif + include "$(BUILD_DIR)/src/libultra/gu/sqrtf.o" + include "$(BUILD_DIR)/src/libultra/os/afterprenmi.o" + include "$(BUILD_DIR)/src/libultra/io/contquery.o" + include "$(BUILD_DIR)/src/libultra/gu/lookathil.o" +#if !DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" + include "$(BUILD_DIR)/src/libultra/libc/string.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/sp.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxident.o" + include "$(BUILD_DIR)/src/libultra/gu/position.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyielded.o" + include "$(BUILD_DIR)/src/libultra/gu/rotate.o" + include "$(BUILD_DIR)/src/libultra/io/aisetfreq.o" + include "$(BUILD_DIR)/src/libultra/os/getactivequeue.o" + include "$(BUILD_DIR)/src/libultra/mgu/normalize.o" + include "$(BUILD_DIR)/src/libultra/io/dpgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/dpsetstat.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsdeletefile.o" +#endif + include "$(BUILD_DIR)/src/libultra/gu/ortho.o" + include "$(BUILD_DIR)/src/libultra/gu/cosf.o" + include "$(BUILD_DIR)/src/libultra/gu/libm_vals.o" + include "$(BUILD_DIR)/src/libultra/gu/coss.o" + include "$(BUILD_DIR)/src/libultra/io/visetevent.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" +#endif + include "$(BUILD_DIR)/src/libultra/gu/us2dex.o" + include "$(BUILD_DIR)/src/libultra/io/pfsselectbank.o" + include "$(BUILD_DIR)/src/libultra/io/contsetch.o" +#if DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsfilestate.o" + include "$(BUILD_DIR)/src/libultra/io/pfsinitpak.o" + include "$(BUILD_DIR)/src/libultra/io/pfschecker.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/aigetlen.o" + include "$(BUILD_DIR)/src/libultra/mgu/translate.o" + include "$(BUILD_DIR)/src/libultra/io/contramwrite.o" +#if !DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" + include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" + include "$(BUILD_DIR)/src/libultra/io/contpfs.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/contramread.o" + include "$(BUILD_DIR)/src/libultra/io/crc.o" +#if !DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" +#endif + include "$(BUILD_DIR)/src/libultra/os/settimer.o" +#if !DEBUG_FEATURES + include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" + include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" + include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/spgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/spsetstat.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcacheall.o" + include "$(BUILD_DIR)/src/libultra/os/getcurrfaultedthread.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxf2l.o" + include "$(BUILD_DIR)/src/libultra/libc/llcvt.o" + include "$(BUILD_DIR)/src/libultra/io/vigetcurrframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/spsetpc.o" + include "$(BUILD_DIR)/src/libc/sqrt.o" diff --git a/spec_includes/code_libultra_ique.inc b/spec_includes/code_libultra_ique.inc new file mode 100644 index 0000000000..4e53234778 --- /dev/null +++ b/spec_includes/code_libultra_ique.inc @@ -0,0 +1,125 @@ + include "$(BUILD_DIR)/src/libultra/io/aigetlen.o" + include "$(BUILD_DIR)/src/libultra/io/aisetfreq.o" + include "$(BUILD_DIR)/src/libultra/audio/sl.o" + include "$(BUILD_DIR)/src/libultra/audio/synthesizer.o" + include "$(BUILD_DIR)/src/libultra/audio/syndelete.o" + include "$(BUILD_DIR)/src/libultra/audio/synallocfx.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcacheall.o" + include "$(BUILD_DIR)/src/libultra/io/contquery.o" + include "$(BUILD_DIR)/src/libultra/io/contreaddata.o" + include "$(BUILD_DIR)/src/libultra/io/controller.o" + include "$(BUILD_DIR)/src/libultra/io/contsetch.o" + include "$(BUILD_DIR)/src/libultra/gu/sqrtf.o" + include "$(BUILD_DIR)/src/libultra/gu/cosf.o" + include "$(BUILD_DIR)/src/libultra/gu/coss.o" + include "$(BUILD_DIR)/src/libultra/gu/lookat.o" + include "$(BUILD_DIR)/src/libultra/gu/lookathil.o" + include "$(BUILD_DIR)/src/libultra/gu/ortho.o" + include "$(BUILD_DIR)/src/libultra/gu/perspective.o" + include "$(BUILD_DIR)/src/libultra/gu/position.o" + include "$(BUILD_DIR)/src/libultra/gu/sinf.o" + include "$(BUILD_DIR)/src/libultra/gu/sins.o" + include "$(BUILD_DIR)/src/libultra/gu/us2dex.o" + include "$(BUILD_DIR)/src/libultra/libc/ll.o" + include "$(BUILD_DIR)/src/libultra/libc/llcvt.o" + include "$(BUILD_DIR)/src/libultra/libc/string.o" + include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" + include "$(BUILD_DIR)/src/libultra/io/dpgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/dpsetstat.o" + include "$(BUILD_DIR)/src/libultra/io/spgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/spsetstat.o" + include "$(BUILD_DIR)/src/libultra/io/sptask.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyield.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyielded.o" + include "$(BUILD_DIR)/src/libultra/io/sirawdma.o" + include "$(BUILD_DIR)/src/libultra/io/siacs.o" + include "$(BUILD_DIR)/src/libultra/os/getthreadid.o" + include "$(BUILD_DIR)/src/libultra/os/getactivequeue.o" + include "$(BUILD_DIR)/src/libultra/os/settimer.o" + include "$(BUILD_DIR)/src/libultra/os/stoptimer.o" + include "$(BUILD_DIR)/src/libultra/io/vigetcurrframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/visetevent.o" + include "$(BUILD_DIR)/src/libultra/io/vitbl.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclan2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentsclaf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodentschpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallan2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepallaf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodepalhpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallan2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempallaf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodempalhpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallpf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpallaf2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhpn1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhpf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhan1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhaf1.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhpn2.o" + include "$(BUILD_DIR)/src/libultra/io/vimodefpalhpf2.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxident.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxidentf.o" + include "$(BUILD_DIR)/src/libultra/mgu/mtxf2l.o" + include "$(BUILD_DIR)/src/libultra/mgu/scale.o" + include "$(BUILD_DIR)/src/libultra/mgu/translate.o" + include "$(BUILD_DIR)/src/libultra/gu/rotate.o" + include "$(BUILD_DIR)/src/libultra/os/getcurrfaultedthread.o" + include "$(BUILD_DIR)/src/libultra/bb/sk/skapi.o" + include "$(BUILD_DIR)/src/libultra/bb/sa/common.o" + include "$(BUILD_DIR)/src/libultra/io/motor.o" + include "$(BUILD_DIR)/src/libultra/os/afterprenmi.o" + include "$(BUILD_DIR)/src/libultra/audio/drvrnew.o" + include "$(BUILD_DIR)/src/libultra/audio/load.o" + include "$(BUILD_DIR)/src/libultra/audio/auxbus.o" + include "$(BUILD_DIR)/src/libultra/audio/env.o" + include "$(BUILD_DIR)/src/libultra/audio/filter.o" + include "$(BUILD_DIR)/src/libultra/audio/mainbus.o" + include "$(BUILD_DIR)/src/libultra/audio/resample.o" + include "$(BUILD_DIR)/src/libultra/audio/reverb.o" + include "$(BUILD_DIR)/src/libultra/audio/save.o" + include "$(BUILD_DIR)/src/libultra/audio/heapalloc.o" + include "$(BUILD_DIR)/src/libultra/audio/copy.o" + include "$(BUILD_DIR)/src/libultra/gu/libm_vals.o" + include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" + include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" + include "$(BUILD_DIR)/src/libultra/io/sp.o" + include "$(BUILD_DIR)/src/libultra/io/spsetpc.o" + include "$(BUILD_DIR)/src/libultra/io/sprawdma.o" + include "$(BUILD_DIR)/src/libultra/mgu/normalize.o" + include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" diff --git a/spec_includes/code_libultra_n64.inc b/spec_includes/code_libultra_n64.inc new file mode 100644 index 0000000000..7535025d1e --- /dev/null +++ b/spec_includes/code_libultra_n64.inc @@ -0,0 +1,72 @@ + include "$(BUILD_DIR)/src/libultra/os/getintmask.o" + include "$(BUILD_DIR)/src/libultra/gu/scale.o" + include "$(BUILD_DIR)/src/libultra/gu/sinf.o" + include "$(BUILD_DIR)/src/libultra/gu/sins.o" + include "$(BUILD_DIR)/src/libultra/io/sptask.o" + include "$(BUILD_DIR)/src/libultra/io/motor.o" + include "$(BUILD_DIR)/src/libultra/io/siacs.o" + include "$(BUILD_DIR)/src/libultra/io/controller.o" + include "$(BUILD_DIR)/src/libultra/io/contreaddata.o" + include "$(BUILD_DIR)/src/libultra/gu/perspective.o" + include "$(BUILD_DIR)/src/libultra/io/sprawdma.o" + include "$(BUILD_DIR)/src/libultra/io/sirawdma.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyield.o" + include "$(BUILD_DIR)/src/libultra/gu/mtxutil.o" + include "$(BUILD_DIR)/src/libultra/gu/lookat.o" + include "$(BUILD_DIR)/src/libultra/os/stoptimer.o" + include "$(BUILD_DIR)/src/libultra/gu/sqrtf.o" + include "$(BUILD_DIR)/src/libultra/os/afterprenmi.o" + include "$(BUILD_DIR)/src/libultra/io/contquery.o" + include "$(BUILD_DIR)/src/libultra/gu/lookathil.o" + include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" + include "$(BUILD_DIR)/src/libultra/libc/string.o" + include "$(BUILD_DIR)/src/libultra/io/sp.o" +#if OOT_VERSION < PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" +#endif + include "$(BUILD_DIR)/src/libultra/gu/position.o" + include "$(BUILD_DIR)/src/libultra/io/sptaskyielded.o" + include "$(BUILD_DIR)/src/libultra/gu/rotate.o" + include "$(BUILD_DIR)/src/libultra/io/aisetfreq.o" + include "$(BUILD_DIR)/src/libultra/os/getactivequeue.o" + include "$(BUILD_DIR)/src/libultra/gu/normalize.o" + include "$(BUILD_DIR)/src/libultra/io/dpgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/dpsetstat.o" + include "$(BUILD_DIR)/src/libultra/gu/ortho.o" + include "$(BUILD_DIR)/src/libultra/gu/cosf.o" + include "$(BUILD_DIR)/src/libultra/gu/libm_vals.o" +#if OOT_VERSION < PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" +#endif + include "$(BUILD_DIR)/src/libultra/gu/coss.o" + include "$(BUILD_DIR)/src/libultra/os/settime.o" + include "$(BUILD_DIR)/src/libultra/io/visetevent.o" + include "$(BUILD_DIR)/src/libultra/gu/us2dex.o" + include "$(BUILD_DIR)/src/libultra/io/pfsselectbank.o" + include "$(BUILD_DIR)/src/libultra/io/contsetch.o" + include "$(BUILD_DIR)/src/libultra/io/aigetlen.o" + include "$(BUILD_DIR)/src/libultra/gu/translate.o" + include "$(BUILD_DIR)/src/libultra/io/contramwrite.o" +#if OOT_VERSION == NTSC_1_2 + include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" + include "$(BUILD_DIR)/src/libultra/io/contpfs.o" + include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" + include "$(BUILD_DIR)/src/libultra/io/contramread.o" + include "$(BUILD_DIR)/src/libultra/io/crc.o" + include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" + include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" + include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" + include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" + include "$(BUILD_DIR)/src/libultra/io/spgetstat.o" + include "$(BUILD_DIR)/src/libultra/io/spsetstat.o" + include "$(BUILD_DIR)/src/libultra/os/writebackdcacheall.o" + include "$(BUILD_DIR)/src/libultra/os/getcurrfaultedthread.o" + include "$(BUILD_DIR)/src/libultra/libc/llcvt.o" +#if OOT_VERSION < PAL_1_0 + include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" +#endif + include "$(BUILD_DIR)/src/libultra/io/vigetcurrframebuf.o" + include "$(BUILD_DIR)/src/libultra/io/spsetpc.o" + include "$(BUILD_DIR)/src/libc/sqrt.o" diff --git a/spec_includes/overlays_gc.inc b/spec_includes/overlays_gc.inc new file mode 100644 index 0000000000..27bbb72b04 --- /dev/null +++ b/spec_includes/overlays_gc.inc @@ -0,0 +1,3240 @@ +beginseg + name "ovl_Arms_Hook" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arms_Hook/ovl_Arms_Hook_reloc.o" +endseg + +beginseg + name "ovl_Arrow_Fire" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Fire/ovl_Arrow_Fire_reloc.o" +endseg + +beginseg + name "ovl_Arrow_Ice" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Ice/ovl_Arrow_Ice_reloc.o" +endseg + +beginseg + name "ovl_Arrow_Light" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Arrow_Light/ovl_Arrow_Light_reloc.o" +endseg + +beginseg + name "ovl_Bg_Bdan_Objects" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bdan_Objects/ovl_Bg_Bdan_Objects_reloc.o" +endseg + +beginseg + name "ovl_Bg_Bdan_Switch" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bdan_Switch/ovl_Bg_Bdan_Switch_reloc.o" +endseg + +beginseg + name "ovl_Bg_Bom_Guard" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.o" + include 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compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ddan_Kd/ovl_Bg_Ddan_Kd_reloc.o" +endseg + +beginseg + name "ovl_Bg_Dodoago" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dodoago/ovl_Bg_Dodoago_reloc.o" +endseg + +beginseg + name "ovl_Bg_Dy_Yoseizo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ganon_Otyuka" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka_reloc.o" +endseg + +beginseg + name "ovl_Bg_Gate_Shutter" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.o" + include 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compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bombf/z_en_bombf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bombf/ovl_En_Bombf_reloc.o" +endseg + +beginseg + name "ovl_En_Boom" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/z_en_boom.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/ovl_En_Boom_reloc.o" +endseg + +beginseg + name "ovl_En_Box" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/z_en_box.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/ovl_En_Box_reloc.o" +endseg + +beginseg + name "ovl_En_Brob" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Brob/z_en_brob.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Brob/ovl_En_Brob_reloc.o" +endseg + +beginseg + name "ovl_En_Bubble" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bubble/ovl_En_Bubble_reloc.o" +endseg + +beginseg + name "ovl_En_Butte" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Butte/z_en_butte.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Butte/ovl_En_Butte_reloc.o" +endseg + +beginseg + name "ovl_En_Bw" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/z_en_bw.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bw/ovl_En_Bw_reloc.o" +endseg + +beginseg + name "ovl_En_Bx" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bx/z_en_bx.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bx/ovl_En_Bx_reloc.o" +endseg + +beginseg + name "ovl_En_Changer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Changer/z_en_changer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Changer/ovl_En_Changer_reloc.o" +endseg + +beginseg + name "ovl_En_Clear_Tag" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Clear_Tag/ovl_En_Clear_Tag_reloc.o" +endseg + +beginseg + name "ovl_En_Cow" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cow/z_en_cow.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cow/ovl_En_Cow_reloc.o" +endseg + +beginseg + name "ovl_En_Crow" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Crow/z_en_crow.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Crow/ovl_En_Crow_reloc.o" +endseg + +beginseg + name "ovl_En_Cs" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cs/z_en_cs.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Cs/ovl_En_Cs_reloc.o" +endseg + +beginseg + name "ovl_En_Daiku" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Daiku/z_en_daiku.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Daiku/ovl_En_Daiku_reloc.o" +endseg + +beginseg + name "ovl_En_Daiku_Kakariko" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Daiku_Kakariko/ovl_En_Daiku_Kakariko_reloc.o" +endseg + +beginseg + name "ovl_En_Dekubaba" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekubaba/ovl_En_Dekubaba_reloc.o" +endseg + +beginseg + name "ovl_En_Dekunuts" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/ovl_En_Dekunuts_reloc.o" +endseg + +beginseg + name "ovl_En_Dh" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dh/z_en_dh.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dh/ovl_En_Dh_reloc.o" +endseg + +beginseg + name "ovl_En_Dha" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dha/z_en_dha.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dha/ovl_En_Dha_reloc.o" +endseg + +beginseg + name "ovl_En_Diving_Game" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Diving_Game/ovl_En_Diving_Game_reloc.o" +endseg + +beginseg + name "ovl_En_Dns" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dns/z_en_dns.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dns/ovl_En_Dns_reloc.o" +endseg + +beginseg + name "ovl_En_Dnt_Demo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Demo/ovl_En_Dnt_Demo_reloc.o" +endseg + +beginseg + name "ovl_En_Dnt_Jiji" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Jiji/ovl_En_Dnt_Jiji_reloc.o" +endseg + +beginseg + name "ovl_En_Dnt_Nomal" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dnt_Nomal/ovl_En_Dnt_Nomal_reloc.o" +endseg + +beginseg + name "ovl_En_Dodojr" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/ovl_En_Dodojr_reloc.o" +endseg + +beginseg + name "ovl_En_Dodongo" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodongo/ovl_En_Dodongo_reloc.o" +endseg + +beginseg + name "ovl_En_Dog" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dog/z_en_dog.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dog/ovl_En_Dog_reloc.o" +endseg + +beginseg + name "ovl_En_Door" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/z_en_door.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/ovl_En_Door_reloc.o" +endseg + +beginseg + name "ovl_En_Ds" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ds/z_en_ds.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ds/ovl_En_Ds_reloc.o" +endseg + +beginseg + name "ovl_En_Du" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Du/z_en_du.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Du/ovl_En_Du_reloc.o" +endseg + +beginseg + name "ovl_En_Dy_Extra" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dy_Extra/ovl_En_Dy_Extra_reloc.o" +endseg + +beginseg + name "ovl_En_Eg" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eg/z_en_eg.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eg/ovl_En_Eg_reloc.o" +endseg + +beginseg + name "ovl_En_Eiyer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Eiyer/ovl_En_Eiyer_reloc.o" +endseg + +beginseg + name "ovl_En_Elf" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/z_en_elf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/ovl_En_Elf_reloc.o" +endseg + +beginseg + name "ovl_En_Encount1" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Encount1/z_en_encount1.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Encount1/ovl_En_Encount1_reloc.o" +endseg + +beginseg + name "ovl_En_Encount2" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Encount2/z_en_encount2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Encount2/ovl_En_Encount2_reloc.o" +endseg + +beginseg + name "ovl_En_Ex_Item" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ex_Item/ovl_En_Ex_Item_reloc.o" +endseg + +beginseg + name "ovl_En_Ex_Ruppy" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ex_Ruppy/ovl_En_Ex_Ruppy_reloc.o" 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compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi2/ovl_En_Heishi2_reloc.o" +endseg + +beginseg + name "ovl_En_Heishi3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi3/ovl_En_Heishi3_reloc.o" +endseg + +beginseg + name "ovl_En_Heishi4" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi4/ovl_En_Heishi4_reloc.o" +endseg + +beginseg + name "ovl_En_Hintnuts" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hintnuts/ovl_En_Hintnuts_reloc.o" +endseg + +beginseg + name "ovl_En_Holl" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Holl/z_en_holl.o" + include 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name "ovl_En_Horse_Link_Child" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Link_Child/ovl_En_Horse_Link_Child_reloc.o" +endseg + +beginseg + name "ovl_En_Horse_Normal" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Normal/ovl_En_Horse_Normal_reloc.o" +endseg + +beginseg + name "ovl_En_Horse_Zelda" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse_Zelda/ovl_En_Horse_Zelda_reloc.o" +endseg + +beginseg + name "ovl_En_Hs" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hs/z_en_hs.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hs/ovl_En_Hs_reloc.o" +endseg + +beginseg + name "ovl_En_Hs2" + compress + include 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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Takara_Man/ovl_En_Takara_Man_reloc.o" +endseg + +beginseg + name "ovl_En_Tana" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tana/z_en_tana.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tana/ovl_En_Tana_reloc.o" +endseg + +beginseg + name "ovl_En_Tg" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tg/z_en_tg.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tg/ovl_En_Tg_reloc.o" +endseg + +beginseg + name "ovl_En_Tite" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/z_en_tite.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/ovl_En_Tite_reloc.o" +endseg + +beginseg + name "ovl_En_Tk" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tk/z_en_tk.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tk/ovl_En_Tk_reloc.o" +endseg + +beginseg + name "ovl_En_Torch" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch/z_en_torch.o" + include 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name "ovl_Obj_Mure3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Mure3/ovl_Obj_Mure3_reloc.o" +endseg + +beginseg + name "ovl_Obj_Oshihiki" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Oshihiki/ovl_Obj_Oshihiki_reloc.o" +endseg + +beginseg + name "ovl_Obj_Roomtimer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Roomtimer/ovl_Obj_Roomtimer_reloc.o" +endseg + +beginseg + name "ovl_Obj_Switch" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Switch/ovl_Obj_Switch_reloc.o" +endseg + +beginseg + name "ovl_Obj_Syokudai" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.o" + include 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"$(BUILD_DIR)/src/overlays/actors/ovl_En_Part/z_en_part.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Part/ovl_En_Part_reloc.o" +endseg + +beginseg + name "ovl_En_Light" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Light/z_en_light.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Light/ovl_En_Light_reloc.o" +endseg + +beginseg + name "ovl_En_Door" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/z_en_door.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Door/ovl_En_Door_reloc.o" +endseg + +beginseg + name "ovl_En_Box" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/z_en_box.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Box/ovl_En_Box_reloc.o" +endseg + +beginseg + name "ovl_En_Poh" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Poh/z_en_poh.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Poh/ovl_En_Poh_reloc.o" +endseg + +beginseg + name "ovl_En_Okuta" + compress + include 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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hs/ovl_En_Hs_reloc.o" +endseg + +beginseg + name "ovl_Bg_Ingate" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Ingate/ovl_Bg_Ingate_reloc.o" +endseg + +beginseg + name "ovl_En_Kanban" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kanban/z_en_kanban.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kanban/ovl_En_Kanban_reloc.o" +endseg + +beginseg + name "ovl_En_Heishi3" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Heishi3/ovl_En_Heishi3_reloc.o" +endseg + +beginseg + name "ovl_En_Syateki_Niw" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Syateki_Niw/ovl_En_Syateki_Niw_reloc.o" +endseg + +beginseg + name "ovl_En_Attack_Niw" + compress + include 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name "ovl_En_Go" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Go/z_en_go.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Go/ovl_En_Go_reloc.o" +endseg + +beginseg + name "ovl_En_Fu" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Fu/z_en_fu.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Fu/ovl_En_Fu_reloc.o" +endseg + +beginseg + name "ovl_En_Changer" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Changer/z_en_changer.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Changer/ovl_En_Changer_reloc.o" +endseg + +beginseg + name "ovl_Bg_Jya_Megami" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Jya_Megami/ovl_Bg_Jya_Megami_reloc.o" +endseg + +beginseg + name "ovl_Bg_Jya_Lift" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.o" + include 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name "ovl_En_Mm" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm/z_en_mm.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm/ovl_En_Mm_reloc.o" +endseg + +beginseg + name "ovl_En_Ko" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ko/z_en_ko.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ko/ovl_En_Ko_reloc.o" +endseg + +beginseg + name "ovl_En_Kz" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kz/z_en_kz.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Kz/ovl_En_Kz_reloc.o" +endseg + +beginseg + name "ovl_En_Weather_Tag" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Weather_Tag/ovl_En_Weather_Tag_reloc.o" +endseg + +beginseg + name "ovl_Bg_Sst_Floor" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Sst_Floor/ovl_Bg_Sst_Floor_reloc.o" 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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Go2/z_en_go2.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Go2/ovl_En_Go2_reloc.o" +endseg + +beginseg + name "ovl_En_Wf" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wf/z_en_wf.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Wf/ovl_En_Wf_reloc.o" +endseg + +beginseg + name "ovl_En_Skb" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Skb/z_en_skb.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Skb/ovl_En_Skb_reloc.o" +endseg + +beginseg + name "ovl_Demo_Gj" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Demo_Gj/ovl_Demo_Gj_reloc.o" +endseg + +beginseg + name "ovl_Demo_Geff" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_Demo_Geff/ovl_Demo_Geff_reloc.o" +endseg + +beginseg + name "ovl_Bg_Gnd_Firemeiro" + compress + include 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"$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.o" + number 2 +endseg + +beginseg + name "HAKAdan_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_2.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_3.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_6.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_8.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_9.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_10.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_11.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_12.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_14.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_15.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_17.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_20" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_21" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_21.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_22" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.o" + number 2 +endseg + +beginseg + name "HAKAdanCH_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.o" + number 3 +endseg + +beginseg + name "ice_doukutu_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.o" + number 2 +endseg + +beginseg + name "ice_doukutu_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_0.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_1.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_2.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_3.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_4.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_5.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_6.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_7.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_8.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_9.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_10.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_11.o" + number 3 +endseg + +beginseg + name "men_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_scene.o" + number 2 +endseg + +beginseg + name "men_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_0.o" + number 3 +endseg + +beginseg + name "men_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_1.o" + number 3 +endseg + +beginseg + name "men_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_2.o" + number 3 +endseg + +beginseg + name "men_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_3.o" + number 3 +endseg + +beginseg + name "men_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_4.o" + number 3 +endseg + +beginseg + name "men_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_5.o" + number 3 +endseg + +beginseg + name "men_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_6.o" + number 3 +endseg + +beginseg + name "men_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_7.o" + number 3 +endseg + +beginseg + name "men_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_8.o" + number 3 +endseg + +beginseg + name "men_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_9.o" + number 3 +endseg + +beginseg + name "men_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_10.o" + number 3 +endseg + +beginseg + name "ganontika_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_scene.o" + number 2 +endseg + +beginseg + name "ganontika_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_0.o" + number 3 +endseg + +beginseg + name "ganontika_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_1.o" + number 3 +endseg + +beginseg + name "ganontika_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_2.o" + number 3 +endseg + +beginseg + name "ganontika_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_3.o" + number 3 +endseg + +beginseg + name "ganontika_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_4.o" + number 3 +endseg + +beginseg + name "ganontika_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_5.o" + number 3 +endseg + +beginseg + name "ganontika_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_6.o" + number 3 +endseg + +beginseg + name "ganontika_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_7.o" + number 3 +endseg + +beginseg + name "ganontika_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_8.o" + number 3 +endseg + +beginseg + name "ganontika_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_9.o" + number 3 +endseg + +beginseg + name "ganontika_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_10.o" + number 3 +endseg + +beginseg + name "ganontika_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_11.o" + number 3 +endseg + +beginseg + name "ganontika_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_12.o" + number 3 +endseg + +beginseg + name "ganontika_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_13.o" + number 3 +endseg + +beginseg + name "ganontika_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_14.o" + number 3 +endseg + +beginseg + name "ganontika_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_15.o" + number 3 +endseg + +beginseg + name "ganontika_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_16.o" + number 3 +endseg + +beginseg + name "ganontika_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_17.o" + number 3 +endseg + +beginseg + name "ganontika_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_18.o" + number 3 +endseg + +beginseg + name "ganontika_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_19.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "syotes_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/syotes/syotes_scene.o" + number 2 +endseg + +beginseg + name "syotes_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/syotes/syotes_room_0.o" + number 3 +endseg + +beginseg + name "syotes2_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/syotes2/syotes2_scene.o" + number 2 +endseg + +beginseg + name "syotes2_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/syotes2/syotes2_room_0.o" + number 3 +endseg + +beginseg + name "depth_test_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/depth_test/depth_test_scene.o" + number 2 +endseg + +beginseg + name "depth_test_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/depth_test/depth_test_room_0.o" + number 3 +endseg +#endif + +beginseg + name "spot00_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_scene.o" + number 2 +endseg + +beginseg + name "spot00_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_room_0.o" + number 3 +endseg + +beginseg + name "spot01_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_scene.o" + number 2 +endseg + +beginseg + name "spot01_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot01/spot01_room_0.o" + number 3 +endseg + +beginseg + name "spot02_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_scene.o" + number 2 +endseg + +beginseg + name "spot02_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_0.o" + number 3 +endseg + +beginseg + name "spot02_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot02/spot02_room_1.o" + number 3 +endseg + +beginseg + name "spot03_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_scene.o" + number 2 +endseg + +beginseg + name "spot03_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_0.o" + number 3 +endseg + +beginseg + name "spot03_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot03/spot03_room_1.o" + number 3 +endseg + +beginseg + name "spot04_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_scene.o" + number 2 +endseg + +beginseg + name "spot04_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_0.o" + number 3 +endseg + +beginseg + name "spot04_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_1.o" + number 3 +endseg + +beginseg + name "spot04_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot04/spot04_room_2.o" + number 3 +endseg + +beginseg + name "spot05_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_scene.o" + number 2 +endseg + +beginseg + name "spot05_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot05/spot05_room_0.o" + number 3 +endseg + +beginseg + name "spot06_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_scene.o" + number 2 +endseg + +beginseg + name "spot06_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot06/spot06_room_0.o" + number 3 +endseg + +beginseg + name "spot07_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_scene.o" + number 2 +endseg + +beginseg + name "spot07_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_0.o" + number 3 +endseg + +beginseg + name "spot07_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot07/spot07_room_1.o" + number 3 +endseg + +beginseg + name "spot08_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_scene.o" + number 2 +endseg + +beginseg + name "spot08_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot08/spot08_room_0.o" + number 3 +endseg + +beginseg + name "spot09_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_scene.o" + number 2 +endseg + +beginseg + name "spot09_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot09/spot09_room_0.o" + number 3 +endseg + +beginseg + name "spot10_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_scene.o" + number 2 +endseg + +beginseg + name "spot10_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_0.o" + number 3 +endseg + +beginseg + name "spot10_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_1.o" + number 3 +endseg + +beginseg + name "spot10_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_2.o" + number 3 +endseg + +beginseg + name "spot10_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_3.o" + number 3 +endseg + +beginseg + name "spot10_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_4.o" + number 3 +endseg + +beginseg + name "spot10_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_5.o" + number 3 +endseg + +beginseg + name "spot10_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_6.o" + number 3 +endseg + +beginseg + name "spot10_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_7.o" + number 3 +endseg + +beginseg + name "spot10_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_8.o" + number 3 +endseg + +beginseg + name "spot10_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot10/spot10_room_9.o" + number 3 +endseg + +beginseg + name "spot11_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_scene.o" + number 2 +endseg + +beginseg + name "spot11_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot11/spot11_room_0.o" + number 3 +endseg + +beginseg + name "spot12_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_scene.o" + number 2 +endseg + +beginseg + name "spot12_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_0.o" + number 3 +endseg + +beginseg + name "spot12_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot12/spot12_room_1.o" + number 3 +endseg + +beginseg + name "spot13_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_scene.o" + number 2 +endseg + +beginseg + name "spot13_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_0.o" + number 3 +endseg + +beginseg + name "spot13_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_1.o" + number 3 +endseg + +beginseg + name "spot15_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_scene.o" + number 2 +endseg + +beginseg + name "spot15_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_room_0.o" + number 3 +endseg + +beginseg + name "spot16_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_scene.o" + number 2 +endseg + +beginseg + name "spot16_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_room_0.o" + number 3 +endseg + +beginseg + name "spot17_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_scene.o" + number 2 +endseg + +beginseg + name "spot17_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_0.o" + number 3 +endseg + +beginseg + name "spot17_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_1.o" + number 3 +endseg + +beginseg + name "spot18_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_scene.o" + number 2 +endseg + +beginseg + name "spot18_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" + number 3 +endseg + +beginseg + name "spot18_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" + number 3 +endseg + +beginseg + name "spot18_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" + number 3 +endseg + +beginseg + name "spot18_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" + number 3 +endseg + +beginseg + name "market_day_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" + number 2 +endseg + +beginseg + name "market_day_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" + number 3 +endseg + +beginseg + name "market_night_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" + number 2 +endseg + +beginseg + name "market_night_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "testroom_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_scene.o" + number 2 +endseg + +beginseg + name "testroom_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_0.o" + number 3 +endseg + +beginseg + name "testroom_room_1" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_1.o" + number 3 +endseg + +beginseg + name "testroom_room_2" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_2.o" + number 3 +endseg + +beginseg + name "testroom_room_3" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_3.o" + number 3 +endseg + +beginseg + name "testroom_room_4" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_4.o" + number 3 +endseg +#endif + +beginseg + name "kenjyanoma_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.o" + number 2 +endseg + +beginseg + name "kenjyanoma_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.o" + number 3 +endseg + +beginseg + name "tokinoma_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_scene.o" + number 2 +endseg + +beginseg + name "tokinoma_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_0.o" + number 3 +endseg + +beginseg + name "tokinoma_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_1.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "sutaru_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_scene.o" + number 2 +endseg + +beginseg + name "sutaru_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_room_0.o" + number 3 +endseg +#endif + +beginseg + name "link_home_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_scene.o" + number 2 +endseg + +beginseg + name "link_home_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o" + number 2 +endseg + +beginseg + name "kokiri_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_home_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o" + number 3 +endseg + +beginseg + name "kakusiana_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_scene.o" + number 2 +endseg + +beginseg + name "kakusiana_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_0.o" + number 3 +endseg + +beginseg + name "kakusiana_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_1.o" + number 3 +endseg + +beginseg + name "kakusiana_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_2.o" + number 3 +endseg + +beginseg + name "kakusiana_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_3.o" + number 3 +endseg + +beginseg + name "kakusiana_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_4.o" + number 3 +endseg + +beginseg + name "kakusiana_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_5.o" + number 3 +endseg + +beginseg + name "kakusiana_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_6.o" + number 3 +endseg + +beginseg + name "kakusiana_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_7.o" + number 3 +endseg + +beginseg + name "kakusiana_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_8.o" + number 3 +endseg + +beginseg + name "kakusiana_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_9.o" + number 3 +endseg + +beginseg + name "kakusiana_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_10.o" + number 3 +endseg + +beginseg + name "kakusiana_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_11.o" + number 3 +endseg + +beginseg + name "kakusiana_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_12.o" + number 3 +endseg + +beginseg + name "kakusiana_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_13.o" + number 3 +endseg + +beginseg + name "entra_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_scene.o" + number 2 +endseg + +beginseg + name "entra_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_room_0.o" + number 3 +endseg + +beginseg + name "moribossroom_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_scene.o" + number 2 +endseg + +beginseg + name "moribossroom_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o" + number 3 +endseg + +beginseg + name "moribossroom_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o" + number 3 +endseg + +beginseg + name "syatekijyou_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o" + number 2 +endseg + +beginseg + name "syatekijyou_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o" + number 3 +endseg + +beginseg + name "shop1_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_scene.o" + number 2 +endseg + +beginseg + name "shop1_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_room_0.o" + number 3 +endseg + +beginseg + name "hairal_niwa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o" + number 3 +endseg + +beginseg + name "ganon_tou_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_scene.o" + number 2 +endseg + +beginseg + name "ganon_tou_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_room_0.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "sasatest_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_scene.o" + number 2 +endseg + +beginseg + name "sasatest_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_room_0.o" + number 3 +endseg +#endif + +beginseg + name "market_alley_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_scene.o" + number 2 +endseg + +beginseg + name "market_alley_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_room_0.o" + number 3 +endseg + +beginseg + name "spot20_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_scene.o" + number 2 +endseg + +beginseg + name "spot20_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_room_0.o" + number 3 +endseg + +beginseg + name "market_ruins_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_scene.o" + number 2 +endseg + +beginseg + name "market_ruins_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_room_0.o" + number 3 +endseg + +beginseg + name "entra_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_scene.o" + number 2 +endseg + +beginseg + name "entra_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_room_0.o" + number 3 +endseg + +beginseg + name "enrui_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_scene.o" + number 2 +endseg + +beginseg + name "enrui_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_room_0.o" + number 3 +endseg + +beginseg + name "market_alley_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_scene.o" + number 2 +endseg + +beginseg + name "market_alley_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o" + number 3 +endseg + +beginseg + name "hiral_demo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_scene.o" + number 2 +endseg + +beginseg + name "hiral_demo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_home3_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home3_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.o" + number 3 +endseg + +beginseg + name "malon_stable_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" + number 2 +endseg + +beginseg + name "malon_stable_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_room_0.o" + number 3 +endseg + +beginseg + name "kakariko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_scene.o" + number 2 +endseg + +beginseg + name "kakariko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_room_0.o" + number 3 +endseg + +beginseg + name "bdan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o" + number 2 +endseg + +beginseg + name "bdan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o" + number 3 +endseg + +beginseg + name "bdan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o" + number 3 +endseg + +beginseg + name "FIRE_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" + number 2 +endseg + +beginseg + name "FIRE_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" + number 3 +endseg + +beginseg + name "FIRE_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" + number 3 +endseg + +beginseg + name "hut_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" + number 2 +endseg + +beginseg + name "hut_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" + number 3 +endseg + +beginseg + name "daiyousei_izumi_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" + number 2 +endseg + +beginseg + name "daiyousei_izumi_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_scene.o" + number 2 +endseg + +beginseg + name "hakaana_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_room_0.o" + number 3 +endseg + +beginseg + name "yousei_izumi_tate_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o" + number 2 +endseg + +beginseg + name "yousei_izumi_tate_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.o" + number 3 +endseg + +beginseg + name "yousei_izumi_yoko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.o" + number 2 +endseg + +beginseg + name "yousei_izumi_yoko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.o" + number 3 +endseg + +beginseg + name "golon_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_scene.o" + number 2 +endseg + +beginseg + name "golon_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_room_0.o" + number 3 +endseg + +beginseg + name "zoora_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_scene.o" + number 2 +endseg + +beginseg + name "zoora_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_room_0.o" + number 3 +endseg + +beginseg + name "drag_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_scene.o" + number 2 +endseg + +beginseg + name "drag_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_room_0.o" + number 3 +endseg + +beginseg + name "alley_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" + number 2 +endseg + +beginseg + name "alley_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" + number 3 +endseg + +beginseg + name "night_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" + number 2 +endseg + +beginseg + name "night_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" + number 3 +endseg + +beginseg + name "impa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" + number 2 +endseg + +beginseg + name "impa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" + number 3 +endseg + +beginseg + name "labo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_scene.o" + number 2 +endseg + +beginseg + name "labo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_room_0.o" + number 3 +endseg + +beginseg + name "tent_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_scene.o" + number 2 +endseg + +beginseg + name "tent_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_room_0.o" + number 3 +endseg + +beginseg + name "nakaniwa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o" + number 2 +endseg + +beginseg + name "nakaniwa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o" + number 3 +endseg + +beginseg + name "ddan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o" + number 2 +endseg + +beginseg + name "ddan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o" + number 3 +endseg + +beginseg + name "ddan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o" + number 3 +endseg + +beginseg + name "ydan_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o" + number 2 +endseg + +beginseg + name "ydan_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o" + number 3 +endseg + +beginseg + name "ydan_boss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdan_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o" + number 2 +endseg + +beginseg + name "HAKAdan_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdan_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o" + number 3 +endseg + +beginseg + name "MIZUsin_bs_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o" + number 2 +endseg + +beginseg + name "MIZUsin_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o" + number 3 +endseg + +beginseg + name "MIZUsin_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o" + number 3 +endseg + +beginseg + name "ganon_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_scene.o" + number 2 +endseg + +beginseg + name "ganon_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_0.o" + number 3 +endseg + +beginseg + name "ganon_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_1.o" + number 3 +endseg + +beginseg + name "ganon_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_2.o" + number 3 +endseg + +beginseg + name "ganon_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_3.o" + number 3 +endseg + +beginseg + name "ganon_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_4.o" + number 3 +endseg + +beginseg + name "ganon_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_5.o" + number 3 +endseg + +beginseg + name "ganon_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" + number 3 +endseg + +beginseg + name "ganon_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" + number 3 +endseg + +beginseg + name "ganon_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" + number 3 +endseg + +beginseg + name "ganon_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" + number 3 +endseg + +beginseg + name "ganon_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" + number 2 +endseg + +beginseg + name "ganon_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" + number 2 +endseg + +beginseg + name "jyasinboss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" + number 3 +endseg + +beginseg + name "kokiri_home4_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home4_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_home5_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home5_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" + number 3 +endseg + +beginseg + name "ganon_final_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" + number 2 +endseg + +beginseg + name "ganon_final_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" + number 3 +endseg + +beginseg + name "kakariko3_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" + number 2 +endseg + +beginseg + name "kakariko3_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "hairal_niwa2_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa2_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.o" + number 3 +endseg +#endif + +beginseg + name "hakasitarelay_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" + number 2 +endseg + +beginseg + name "hakasitarelay_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" + number 3 +endseg + +beginseg + name "shrine_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" + number 2 +endseg + +beginseg + name "shrine_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" + number 3 +endseg + +beginseg + name "turibori_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" + number 2 +endseg + +beginseg + name "turibori_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" + number 3 +endseg + +beginseg + name "shrine_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" + number 2 +endseg + +beginseg + name "shrine_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" + number 3 +endseg + +beginseg + name "shrine_r_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" + number 2 +endseg + +beginseg + name "shrine_r_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" + number 3 +endseg + +beginseg + name "hakaana2_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" + number 2 +endseg + +beginseg + name "hakaana2_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" + number 2 +endseg + +beginseg + name "gerudoway_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" + number 3 +endseg + +beginseg + name "gerudoway_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" + number 3 +endseg + +beginseg + name "gerudoway_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" + number 3 +endseg + +beginseg + name "gerudoway_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" + number 3 +endseg + +beginseg + name "gerudoway_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" + number 3 +endseg + +beginseg + name "hairal_niwa_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" + number 3 +endseg + +beginseg + name "bowling_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" + number 2 +endseg + +beginseg + name "bowling_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" + number 2 +endseg + +beginseg + name "hakaana_ouke_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" + number 3 +endseg + +beginseg + name "hylia_labo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" + number 2 +endseg + +beginseg + name "hylia_labo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" + number 3 +endseg + +beginseg + name "souko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o" + number 2 +endseg + +beginseg + name "souko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o" + number 3 +endseg + +beginseg + name "souko_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o" + number 3 +endseg + +beginseg + name "souko_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o" + number 3 +endseg + +beginseg + name "miharigoya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" + number 2 +endseg + +beginseg + name "miharigoya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" + number 3 +endseg + +beginseg + name "mahouya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" + number 2 +endseg + +beginseg + name "mahouya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" + number 2 +endseg + +beginseg + name "takaraya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" + number 3 +endseg + +beginseg + name "takaraya_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" + number 3 +endseg + +beginseg + name "takaraya_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" + number 3 +endseg + +beginseg + name "takaraya_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" + number 3 +endseg + +beginseg + name "takaraya_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" + number 3 +endseg + +beginseg + name "takaraya_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" + number 2 +endseg + +beginseg + name "ganon_sonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" + number 3 +endseg + +beginseg + name "ganon_demo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" + number 2 +endseg + +beginseg + name "ganon_demo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "besitu_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_scene.o" + number 2 +endseg + +beginseg + name "besitu_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_room_0.o" + number 3 +endseg +#endif + +beginseg + name "face_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" + number 2 +endseg + +beginseg + name "face_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" + number 3 +endseg + +beginseg + name "kinsuta_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" + number 2 +endseg + +beginseg + name "kinsuta_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" + number 2 +endseg + +beginseg + name "ganontikasonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" + number 3 +endseg + +#if DEBUG_ASSETS +beginseg + name "test01_scene" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_scene.o" + number 2 +endseg + +beginseg + name "test01_room_0" + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_room_0.o" + number 3 +endseg +#endif diff --git a/spec_includes/scenes_n64.inc b/spec_includes/scenes_n64.inc new file mode 100644 index 0000000000..47c82b0bf1 --- /dev/null +++ b/spec_includes/scenes_n64.inc @@ -0,0 +1,3911 @@ +beginseg + name "ddan_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_scene.o" + number 2 +endseg + +beginseg + name "ddan_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_0.o" + number 3 +endseg + +beginseg + name "ddan_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_1.o" + number 3 +endseg + +beginseg + name "ddan_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_2.o" + number 3 +endseg + +beginseg + name "ddan_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_3.o" + number 3 +endseg + +beginseg + name "ddan_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_4.o" + number 3 +endseg + +beginseg + name "ddan_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_5.o" + number 3 +endseg + +beginseg + name "ddan_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_6.o" + number 3 +endseg + +beginseg + name "ddan_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_7.o" + number 3 +endseg + +beginseg + name "ddan_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_8.o" + number 3 +endseg + +beginseg + name "ddan_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_9.o" + number 3 +endseg + +beginseg + name "ddan_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_10.o" + number 3 +endseg + +beginseg + name "ddan_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_11.o" + number 3 +endseg + +beginseg + name "ddan_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_12.o" + number 3 +endseg + +beginseg + name "ddan_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_13.o" + number 3 +endseg + +beginseg + name "ddan_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_14.o" + number 3 +endseg + +beginseg + name "ddan_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_15.o" + number 3 +endseg + +beginseg + name "ddan_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ddan/ddan_room_16.o" + number 3 +endseg + +beginseg + name "spot00_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot00/spot00_scene.o" 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+ number 3 +endseg + +beginseg + name "tokinoma_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_1.o" + number 3 +endseg + +beginseg + name "link_home_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_scene.o" + number 2 +endseg + +beginseg + name "link_home_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o" + number 2 +endseg + +beginseg + name "kokiri_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o" + number 3 +endseg + +beginseg + name "MIZUsin_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.o" + number 2 +endseg + +beginseg + name "MIZUsin_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_0.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_1.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_2.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_3.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_4.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_5.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_6.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_7.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_8.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_9.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_10.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_11.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_12.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_14.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_15.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_16.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_17.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_20" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_20.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_21" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_21.o" + number 3 +endseg + +beginseg + name "MIZUsin_room_22" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_22.o" + number 3 +endseg + +beginseg + name "kokiri_home_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o" + number 3 +endseg + +beginseg + name "kakusiana_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_scene.o" + number 2 +endseg + +beginseg + name "kakusiana_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_0.o" + number 3 +endseg + +beginseg + name "kakusiana_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_1.o" + number 3 +endseg + +beginseg + name "kakusiana_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_2.o" + number 3 +endseg + +beginseg + name "kakusiana_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_3.o" + number 3 +endseg + +beginseg + name "kakusiana_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_4.o" + number 3 +endseg + +beginseg + name "kakusiana_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_5.o" + number 3 +endseg + +beginseg + name "kakusiana_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_6.o" + number 3 +endseg + +beginseg + name "kakusiana_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_7.o" + number 3 +endseg + +beginseg + name "kakusiana_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_8.o" + number 3 +endseg + +beginseg + name "kakusiana_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_9.o" + number 3 +endseg + +beginseg + name "kakusiana_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_10.o" + number 3 +endseg + +beginseg + name "kakusiana_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_11.o" + number 3 +endseg + +beginseg + name "kakusiana_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_12.o" + number 3 +endseg + +beginseg + name "kakusiana_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_13.o" + number 3 +endseg + +beginseg + name "entra_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_scene.o" + number 2 +endseg + +beginseg + name "entra_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_room_0.o" + number 3 +endseg + +beginseg + name "bdan_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_scene.o" + number 2 +endseg + +beginseg + name "bdan_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_0.o" + number 3 +endseg + +beginseg + name "bdan_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_1.o" + number 3 +endseg + +beginseg + name "bdan_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_2.o" + number 3 +endseg + +beginseg + name "bdan_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_3.o" + number 3 +endseg + +beginseg + name "bdan_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_4.o" + number 3 +endseg + +beginseg + name "bdan_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_5.o" + number 3 +endseg + +beginseg + name "bdan_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_6.o" + number 3 +endseg + +beginseg + name "bdan_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_7.o" + number 3 +endseg + +beginseg + name "bdan_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_8.o" + number 3 +endseg + +beginseg + name "bdan_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_9.o" + number 3 +endseg + +beginseg + name "bdan_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_10.o" + number 3 +endseg + +beginseg + name "bdan_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_11.o" + number 3 +endseg + +beginseg + name "bdan_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_12.o" + number 3 +endseg + +beginseg + name "bdan_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_13.o" + number 3 +endseg + +beginseg + name "bdan_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_14.o" + number 3 +endseg + +beginseg + name "bdan_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/bdan/bdan_room_15.o" + number 3 +endseg + +beginseg + name "HAKAdan_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.o" + number 2 +endseg + +beginseg + name "HAKAdan_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_2.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_3.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_6.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_8.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_9.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_10.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_11.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_12.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_14.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_15.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_17.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_20" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_21" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_21.o" + number 3 +endseg + +beginseg + name "HAKAdan_room_22" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.o" + number 3 +endseg + +beginseg + name "moribossroom_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_scene.o" + number 2 +endseg + +beginseg + name "moribossroom_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o" + number 3 +endseg + +beginseg + name "moribossroom_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o" + number 3 +endseg + +beginseg + name "syatekijyou_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o" + number 2 +endseg + +beginseg + name "syatekijyou_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o" + number 3 +endseg + +beginseg + name "men_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_scene.o" + number 2 +endseg + +beginseg + name "men_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_0.o" + number 3 +endseg + +beginseg + name "men_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_1.o" + number 3 +endseg + +beginseg + name "men_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_2.o" + number 3 +endseg + +beginseg + name "men_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_3.o" + number 3 +endseg + +beginseg + name "men_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_4.o" + number 3 +endseg + +beginseg + name "men_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_5.o" + number 3 +endseg + +beginseg + name "men_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_6.o" + number 3 +endseg + +beginseg + name "men_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_7.o" + number 3 +endseg + +beginseg + name "men_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_8.o" + number 3 +endseg + +beginseg + name "men_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_9.o" + number 3 +endseg + +beginseg + name "men_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/men/men_room_10.o" + number 3 +endseg + +beginseg + name "shop1_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_scene.o" + number 2 +endseg + +beginseg + name "shop1_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_room_0.o" + number 3 +endseg + +beginseg + name "hairal_niwa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o" + number 3 +endseg + +beginseg + name "ganon_tou_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_scene.o" + number 2 +endseg + +beginseg + name "ganon_tou_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_room_0.o" + number 3 +endseg + +beginseg + name "market_alley_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_scene.o" + number 2 +endseg + +beginseg + name "market_alley_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_room_0.o" + number 3 +endseg + +beginseg + name "spot20_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_scene.o" + number 2 +endseg + +beginseg + name "spot20_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_room_0.o" + number 3 +endseg + +beginseg + name "market_ruins_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_scene.o" + number 2 +endseg + +beginseg + name "market_ruins_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_room_0.o" + number 3 +endseg + +beginseg + name "entra_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_scene.o" + number 2 +endseg + +beginseg + name "entra_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_room_0.o" + number 3 +endseg + +beginseg + name "enrui_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_scene.o" + number 2 +endseg + +beginseg + name "enrui_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_room_0.o" + number 3 +endseg + +beginseg + name "market_alley_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_scene.o" + number 2 +endseg + +beginseg + name "market_alley_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o" + number 3 +endseg + +beginseg + name "hiral_demo_scene" + compress + romalign 0x1000 + include 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0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_7.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_8.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_9.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_10.o" + number 3 +endseg + +beginseg + name "ice_doukutu_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_11.o" + number 3 +endseg + +beginseg + name "malon_stable_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" + number 2 +endseg + +beginseg + name "malon_stable_room_0" + 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include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" + number 2 +endseg + +beginseg + name "FIRE_bs_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" + number 3 +endseg + +beginseg + name "FIRE_bs_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" + number 3 +endseg + +beginseg + name "hut_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" + number 2 +endseg + +beginseg + name "hut_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" + number 3 +endseg + +beginseg + name "daiyousei_izumi_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" + number 2 +endseg + +beginseg + name "daiyousei_izumi_room_0" + compress + romalign 0x1000 + include 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number 3 +endseg + +beginseg + name "alley_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" + number 2 +endseg + +beginseg + name "alley_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" + number 3 +endseg + +beginseg + name "night_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" + number 2 +endseg + +beginseg + name "night_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" + number 3 +endseg + +beginseg + name "impa_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" + number 2 +endseg + +beginseg + name "impa_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" + number 3 +endseg + +beginseg + name "labo_scene" + compress 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"$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" + number 3 +endseg + +beginseg + name "ganon_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" + number 3 +endseg + +beginseg + name "ganon_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" + number 3 +endseg + +beginseg + name "ganon_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" + number 3 +endseg + +beginseg + name "ganon_boss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" + number 2 +endseg + +beginseg + name "ganon_boss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" + number 2 +endseg + +beginseg + name "jyasinboss_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" + number 3 +endseg + +beginseg + name "jyasinboss_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" + number 3 +endseg + +beginseg + name "kokiri_home4_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home4_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" + number 3 +endseg + +beginseg + name "kokiri_home5_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" + number 2 +endseg + +beginseg + name "kokiri_home5_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" + number 3 +endseg + +beginseg + name "ganon_final_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" + number 2 +endseg + +beginseg + name "ganon_final_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" + number 3 +endseg + +beginseg + name "kakariko3_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" + number 2 +endseg + +beginseg + name "kakariko3_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" + number 3 +endseg + +beginseg + name "hakasitarelay_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" + number 2 +endseg + +beginseg + name "hakasitarelay_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" + number 3 +endseg + +beginseg + name "hakasitarelay_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" + number 3 +endseg + +beginseg + name "shrine_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" + number 2 +endseg + +beginseg + name "shrine_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" + number 3 +endseg + +beginseg + name "turibori_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" + number 2 +endseg + +beginseg + name "turibori_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" + number 3 +endseg + +beginseg + name "shrine_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" + number 2 +endseg + +beginseg + name "shrine_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" + number 3 +endseg + +beginseg + name "shrine_r_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" + number 2 +endseg + +beginseg + name "shrine_r_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" + number 3 +endseg + +beginseg + name "ganontika_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_scene.o" + number 2 +endseg + +beginseg + name "ganontika_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_0.o" + number 3 +endseg + +beginseg + name "ganontika_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_1.o" + number 3 +endseg + +beginseg + name "ganontika_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_2.o" + number 3 +endseg + +beginseg + name "ganontika_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_3.o" + number 3 +endseg + +beginseg + name "ganontika_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_4.o" + number 3 +endseg + +beginseg + name "ganontika_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_5.o" + number 3 +endseg + +beginseg + name "ganontika_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_6.o" + number 3 +endseg + +beginseg + name "ganontika_room_7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_7.o" + number 3 +endseg + +beginseg + name "ganontika_room_8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_8.o" + number 3 +endseg + +beginseg + name "ganontika_room_9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_9.o" + number 3 +endseg + +beginseg + name "ganontika_room_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_10.o" + number 3 +endseg + +beginseg + name "ganontika_room_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_11.o" + number 3 +endseg + +beginseg + name "ganontika_room_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_12.o" + number 3 +endseg + +beginseg + name "ganontika_room_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_13.o" + number 3 +endseg + +beginseg + name "ganontika_room_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_14.o" + number 3 +endseg + +beginseg + name "ganontika_room_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_15.o" + number 3 +endseg + +beginseg + name "ganontika_room_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_16.o" + number 3 +endseg + +beginseg + name "ganontika_room_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_17.o" + number 3 +endseg + +beginseg + name "ganontika_room_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_18.o" + number 3 +endseg + +beginseg + name "ganontika_room_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontika/ganontika_room_19.o" + number 3 +endseg + +beginseg + name "hakaana2_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" + number 2 +endseg + +beginseg + name "hakaana2_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" + number 2 +endseg + +beginseg + name "gerudoway_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" + number 3 +endseg + +beginseg + name "gerudoway_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" + number 3 +endseg + +beginseg + name "gerudoway_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" + number 3 +endseg + +beginseg + name "gerudoway_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" + number 3 +endseg + +beginseg + name "gerudoway_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" + number 3 +endseg + +beginseg + name "gerudoway_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.o" + number 2 +endseg + +beginseg + name "HAKAdanCH_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_0.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.o" + number 3 +endseg + +beginseg + name "HAKAdanCH_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.o" + number 3 +endseg + +beginseg + name "hairal_niwa_n_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" + number 2 +endseg + +beginseg + name "hairal_niwa_n_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" + number 3 +endseg + +beginseg + name "bowling_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" + number 2 +endseg + +beginseg + name "bowling_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" + number 2 +endseg + +beginseg + name "hakaana_ouke_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" + number 3 +endseg + +beginseg + name "hakaana_ouke_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" + number 3 +endseg + +beginseg + name "hylia_labo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" + number 2 +endseg + +beginseg + name "hylia_labo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" + number 3 +endseg + +beginseg + name "souko_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o" + number 2 +endseg + +beginseg + name "souko_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o" + number 3 +endseg + +beginseg + name "souko_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o" + number 3 +endseg + +beginseg + name "souko_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o" + number 3 +endseg + +beginseg + name "miharigoya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" + number 2 +endseg + +beginseg + name "miharigoya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" + number 3 +endseg + +beginseg + name "mahouya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" + number 2 +endseg + +beginseg + name "mahouya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" + number 2 +endseg + +beginseg + name "takaraya_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" + number 3 +endseg + +beginseg + name "takaraya_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" + number 3 +endseg + +beginseg + name "takaraya_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" + number 3 +endseg + +beginseg + name "takaraya_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" + number 3 +endseg + +beginseg + name "takaraya_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" + number 3 +endseg + +beginseg + name "takaraya_room_5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" + number 3 +endseg + +beginseg + name "takaraya_room_6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" + number 2 +endseg + +beginseg + name "ganon_sonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" + number 3 +endseg + +beginseg + name "ganon_sonogo_room_4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" + number 3 +endseg + +beginseg + name "ganon_demo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" + number 2 +endseg + +beginseg + name "ganon_demo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" + number 3 +endseg + +beginseg + name "face_shop_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" + number 2 +endseg + +beginseg + name "face_shop_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" + number 3 +endseg + +beginseg + name "kinsuta_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" + number 2 +endseg + +beginseg + name "kinsuta_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_scene" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" + number 2 +endseg + +beginseg + name "ganontikasonogo_room_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" + number 3 +endseg + +beginseg + name "ganontikasonogo_room_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" + number 3 +endseg diff --git a/src/boot/zlib.c b/src/boot/zlib.c deleted file mode 100644 index 8b13789179..0000000000 --- a/src/boot/zlib.c +++ /dev/null @@ -1 +0,0 @@ - diff --git a/src/libultra/bb/sa/common.c b/src/libultra/bb/sa/common.c index 8b13789179..667af02b7f 100644 --- a/src/libultra/bb/sa/common.c +++ b/src/libultra/bb/sa/common.c @@ -1 +1,42 @@ +#include "libc/stddef.h" +int strcmp(const char* s, const char* t) { + while (*s == *t) { + if (*s == '\0') { + return 0; + } + s++; + t++; + } + + return *s - *t; +} + +void* memset(char* s, int c, size_t n) { + size_t i; + + for (i = 0; i < n; i++) { + s[i] = c; + } + + return s; +} + +int strncmp(const char* s, const char* t, int n) { + int i; + + for (i = 0; (*s == *t) && (i < n); i++) { + if (*s == '\0') { + if (*t == '\0') { + return 0; + } + break; + } + if (*t == '\0') { + break; + } + s++; + t++; + } + return (i != n) ? *s - *t : 0; +} diff --git a/src/libultra/io/motor.c b/src/libultra/io/motor.c index 252e93875a..b70aa2f8bc 100644 --- a/src/libultra/io/motor.c +++ b/src/libultra/io/motor.c @@ -2,9 +2,12 @@ #define MOTOR_ID 0x80 +#ifndef BBPLAYER OSPifRam __MotorDataBuf[MAXCONTROLLERS]; +#endif s32 __osMotorAccess(OSPfs* pfs, s32 vibrate) { +#ifndef BBPLAYER s32 i; s32 ret; u8* ptr = (u8*)&__MotorDataBuf[pfs->channel]; @@ -43,8 +46,12 @@ s32 __osMotorAccess(OSPfs* pfs, s32 vibrate) { __osSiRelAccess(); return ret; +#else + return PFS_ERR_INVALID; +#endif } +#ifndef BBPLAYER void _MakeMotorData(s32 channel, OSPifRam* mdata) { u8* ptr = (u8*)mdata; __OSContRamReadFormat ramreadformat; @@ -67,8 +74,10 @@ void _MakeMotorData(s32 channel, OSPifRam* mdata) { ptr += sizeof(ramreadformat); *ptr = CONT_CMD_END; } +#endif s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel) { +#ifndef BBPLAYER s32 ret; u8 temp[BLOCKSIZE]; @@ -123,4 +132,7 @@ s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel) { pfs->status = PFS_MOTOR_INITIALIZED; return 0; // "Recognized rumble pak" +#else + return PFS_ERR_INVALID; +#endif } diff --git a/src/libultra/os/parameters.s b/src/libultra/os/parameters.s index 8fb324d240..22d26beae6 100644 --- a/src/libultra/os/parameters.s +++ b/src/libultra/os/parameters.s @@ -41,7 +41,7 @@ IPL_SYMBOL(__osBbStateName, 0x800003A4, 0x10) IPL_SYMBOL(__osBbStateDirty, 0x800003B4, 4) IPL_SYMBOL(__osBbAuxDataLimit, 0x800003B8, 4) -.space 0x30 +.space 0x10 #endif