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https://github.com/zeldaret/oot.git
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parent
570c69490a
commit
7b10ecad4c
25 changed files with 260 additions and 811 deletions
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@ -1,4 +1,11 @@
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/*
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* File: z_en_hs.c
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* Overlay: ovl_En_Hs
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* Description: Carpenter's Son
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*/
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#include "z_en_hs.h"
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#include "vt.h"
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#define FLAGS 0x00000009
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@ -9,12 +16,9 @@ void EnHs_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnHs_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnHs_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06000304;
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extern UNK_TYPE D_06000528;
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extern UNK_TYPE D_060005C0;
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extern UNK_TYPE D_06006260;
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void func_80A6E9AC(EnHs* this, GlobalContext* globalCtx);
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void func_80A6E6B0(EnHs* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Hs_InitVars = {
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ACTOR_EN_HS,
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ACTORTYPE_NPC,
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@ -26,43 +30,261 @@ const ActorInit En_Hs_InitVars = {
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(ActorFunc)EnHs_Update,
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(ActorFunc)EnHs_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E3A0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/EnHs_Init.s")
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x11, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 40, 40, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/EnHs_Destroy.s")
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extern AnimationHeader D_06000304;
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extern AnimationHeader D_06000528;
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extern AnimationHeader D_060005C0;
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extern FlexSkeletonHeader D_06006260;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E53C.s")
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void func_80A6E3A0(EnHs* this, EnHsActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E5EC.s")
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void EnHs_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = THIS;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E630.s")
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006260, &D_060005C0, this->limbDrawTable,
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this->transitionDrawTable, 16);
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SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060005C0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = 0xFF;
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Actor_SetScale(&this->actor, 0.01f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E6B0.s")
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if (LINK_IS_CHILD) {
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this->actor.params = 0;
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} else {
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this->actor.params = 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E6D8.s")
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if (this->actor.params == 1) {
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// chicken shop (adult era)
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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if (gSaveContext.itemGetInf[3] & 1) {
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// chicken shop closed
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST);
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Actor_Kill(&this->actor);
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}
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} else {
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// chicken shop (child era)
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E70C.s")
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this->unk_2A8 = 0;
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this->actor.unk_1F = 6;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E740.s")
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void EnHs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E7BC.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E8CC.s")
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s32 func_80A6E53C(EnHs* this, GlobalContext* globalCtx, u16 textId, EnHsActionFunc actionFunc) {
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s16 yawDiff;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6E9AC.s")
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if (func_8002F194(&this->actor, globalCtx)) {
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func_80A6E3A0(this, actionFunc);
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return 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/EnHs_Update.s")
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this->actor.textId = textId;
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yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if ((ABS(yawDiff) <= 0x2150) && (this->actor.xzDistFromLink < 100.0f)) {
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this->unk_2A8 |= 1;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6EC58.s")
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6ECBC.s")
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void func_80A6E5EC(EnHs* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E6B0);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6ECC8.s")
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this->unk_2A8 |= 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6ECE8.s")
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void func_80A6E630(EnHs* this, GlobalContext* globalCtx) {
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if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && func_80106BC8(globalCtx)) {
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func_80088AA0(180);
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func_80A6E3A0(this, func_80A6E6B0);
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gSaveContext.eventInf[1] &= ~1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/func_80A6ED14.s")
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this->unk_2A8 |= 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Hs/EnHs_Draw.s")
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void func_80A6E6B0(EnHs* this, GlobalContext* globalCtx) {
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func_80A6E53C(this, globalCtx, 0x10B6, func_80A6E5EC);
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}
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void func_80A6E6D8(EnHs* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E9AC);
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}
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}
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void func_80A6E70C(EnHs* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E9AC);
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}
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}
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void func_80A6E740(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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func_80A6E3A0(this, func_80A6E630);
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} else {
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func_8002F434(&this->actor, globalCtx, GI_ODD_MUSHROOM, 10000.0f, 50.0f);
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E7BC(EnHs* this, GlobalContext* globalCtx) {
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if ((func_8010BDBC(&globalCtx->msgCtx) == 4) && func_80106BC8(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0:
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func_80A6E3A0(this, func_80A6E740);
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func_8002F434(&this->actor, globalCtx, GI_ODD_MUSHROOM, 10000.0f, 50.0f);
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break;
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case 1:
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func_8010B720(globalCtx, 0x10B4);
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func_80A6E3A0(this, func_80A6E70C);
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break;
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}
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060005C0, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060005C0), 0, 8.0f);
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E8CC(EnHs* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && func_80106BC8(globalCtx)) {
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func_8010B720(globalCtx, 0x10B3);
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func_80A6E3A0(this, func_80A6E7BC);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06000528, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06000528), 0, 8.0f);
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}
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if (this->unk_2AA > 0) {
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this->unk_2AA--;
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if (this->unk_2AA == 0) {
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func_8002F7DC(&player->actor, NA_SE_EV_CHICKEN_CRY_M);
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}
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E9AC(EnHs* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 yawDiff;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (func_8002F368(globalCtx) == 7) {
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player->actor.textId = 0x10B2;
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func_80A6E3A0(this, func_80A6E8CC);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06000304, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06000304), 0,
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8.0f);
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this->unk_2AA = 40;
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func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
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} else {
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player->actor.textId = 0x10B1;
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func_80A6E3A0(this, func_80A6E6D8);
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}
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} else {
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yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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this->actor.textId = 0x10B1;
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if ((ABS(yawDiff) <= 0x2150) && (this->actor.xzDistFromLink < 100.0f)) {
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func_8002F298(&this->actor, globalCtx, 100.0f, 7);
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}
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}
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}
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void EnHs_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = THIS;
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s32 pad;
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Collider_CylinderUpdate(thisx, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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this->skelAnime.animCurrentFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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if (this->unk_2A8 & 1) {
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func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos);
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this->unk_2A8 &= ~1;
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_29C.x, 12800, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
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}
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}
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s32 EnHs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnHs* this = THIS;
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switch (limbIndex) {
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case 9:
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rot->x += this->unk_29C.y;
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rot->z += this->unk_29C.x;
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break;
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case 10:
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*dList = NULL;
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return 0;
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case 11:
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*dList = NULL;
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return 0;
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case 12:
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if (this->actor.params == 1) {
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*dList = NULL;
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return 0;
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}
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break;
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case 13:
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if (this->actor.params == 1) {
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*dList = NULL;
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return 0;
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}
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break;
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}
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return 0;
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}
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void EnHs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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static Vec3f D_80A6EDFC = { 300.0f, 1000.0f, 0.0f };
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EnHs* this = THIS;
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if (limbIndex == 9) {
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Matrix_MultVec3f(&D_80A6EDFC, &this->actor.posRot2.pos);
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}
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}
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void EnHs_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = THIS;
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func_800943C8(globalCtx->state.gfxCtx);
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnHs_OverrideLimbDraw, EnHs_PostLimbDraw, this);
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}
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@ -6,9 +6,19 @@
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struct EnHs;
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typedef void (*EnHsActionFunc)(struct EnHs*, GlobalContext*);
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typedef struct EnHs {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x164];
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s limbDrawTable[16];
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/* 0x023C */ Vec3s transitionDrawTable[16];
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/* 0x029C */ Vec3s unk_29C;
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/* 0x02A2 */ Vec3s unk_2A2;
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/* 0x02A8 */ u16 unk_2A8;
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/* 0x02AA */ s16 unk_2AA;
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/* 0x02AC */ EnHsActionFunc actionFunc;
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} EnHs; // size = 0x02B0
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extern const ActorInit En_Hs_InitVars;
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