From 7c1d6f54dfba2dd30c3b24242b47e349e8cfdeaf Mon Sep 17 00:00:00 2001 From: feacur Date: Wed, 13 Nov 2024 12:53:48 +0100 Subject: [PATCH] rename `func_80A408D8` -> `EnGo_AttentionLost` --- src/overlays/actors/ovl_En_Go/z_en_go.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 4cbfb91848..d8dfa50007 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -21,7 +21,7 @@ void EnGo_AttentionDrawn(EnGo* this, PlayState* play); void EnGo_CurlUp(EnGo* this, PlayState* play); void EnGo_Sitting(EnGo* this, PlayState* play); void EnGo_Standing(EnGo* this, PlayState* play); -void EnGo_LostAttention(EnGo* this, PlayState* play); +void EnGo_AttentionLost(EnGo* this, PlayState* play); void EnGo_GoronDmtBombFlower(EnGo* this, PlayState* play); void EnGo_Interact(EnGo* this, PlayState* play); @@ -915,12 +915,12 @@ void EnGo_Standing(EnGo* this, PlayState* play) { EnGo_ReverseAnimation(this); this->skelAnime.playSpeed = -0.1f; this->skelAnime.playSpeed *= ENGO_GET_SPEED_SCALE(this); - EnGo_SetupAction(this, EnGo_LostAttention); + EnGo_SetupAction(this, EnGo_AttentionLost); } } } -void EnGo_LostAttention(EnGo* this, PlayState* play) { +void EnGo_AttentionLost(EnGo* this, PlayState* play) { f32 frame; if (this->skelAnime.playSpeed != 0.0f) {