1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 07:07:09 +00:00

Change DECR to use -- (#649)

* DECR fix

* cleanup on some literals

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-01-19 13:27:57 -06:00 committed by GitHub
parent cb9d85de34
commit 7c6b953f38
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 15 deletions

View file

@ -12,7 +12,7 @@
#define SQ(x) ((x)*(x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))

View file

@ -269,14 +269,14 @@ void func_80AE2744(EnRd* this, GlobalContext* globalCtx) {
}
}
if ((globalCtx->gameplayFrames & 95) == 0) {
if ((globalCtx->gameplayFrames & 0x5F) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_CRY);
}
}
void func_80AE2970(EnRd* this) {
Animation_Change(&this->skelAnime, &D_060087D0, 0, 0, Animation_GetLastFrame(&D_060087D0), ANIMMODE_LOOP, -6.0f);
this->unk_31B = 0xB;
this->unk_31B = 11;
this->unk_30C = 6;
this->actor.shape.rot.x = -0x4000;
this->actor.gravity = 0.0f;
@ -352,10 +352,12 @@ void func_80AE2C1C(EnRd* this, GlobalContext* globalCtx) {
}
}
DECR(this->unk_307);
if (this->unk_307 != 0) {
this->unk_307--;
}
if ((this->unk_307 == 0) && (Actor_WorldDistXYZToActor(&this->actor, &player->actor) <= 45.0f) &&
(func_8002E084(&this->actor, 0x38E3))) {
if (!this->unk_307 && (Actor_WorldDistXYZToActor(&this->actor, &player->actor) <= 45.0f) &&
func_8002E084(&this->actor, 0x38E3)) {
player->actor.freezeTimer = 0;
if (globalCtx->grabPlayer(globalCtx, player)) {
this->actor.flags &= ~1;
@ -371,7 +373,7 @@ void func_80AE2C1C(EnRd* this, GlobalContext* globalCtx) {
if ((this->skelAnime.curFrame == 10.0f) || (this->skelAnime.curFrame == 22.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_WALK);
} else if ((globalCtx->gameplayFrames & 95) == 0) {
} else if ((globalCtx->gameplayFrames & 0x5F) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_CRY);
}
}
@ -420,7 +422,7 @@ void func_80AE2FD0(EnRd* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame == 10.0f || this->skelAnime.curFrame == 22.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_WALK);
} else if ((globalCtx->gameplayFrames & 95) == 0) {
} else if ((globalCtx->gameplayFrames & 0x5F) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_CRY);
}
}
@ -466,7 +468,7 @@ void func_80AE3260(EnRd* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame == 10.0f || this->skelAnime.curFrame == 22.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_WALK);
} else if ((globalCtx->gameplayFrames & 95) == 0) {
} else if ((globalCtx->gameplayFrames & 0x5F) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_CRY);
}
}
@ -474,7 +476,7 @@ void func_80AE3260(EnRd* this, GlobalContext* globalCtx) {
void func_80AE33F0(EnRd* this) {
Animation_PlayOnce(&this->skelAnime, &D_06004ADC);
this->unk_30C = this->unk_304 = 0;
this->unk_319 = 0xC8;
this->unk_319 = 200;
this->unk_31B = 8;
this->actor.speedXZ = 0.0f;
EnRd_SetupAction(this, func_80AE3454);
@ -494,7 +496,7 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
this->unk_304++;
globalCtx->damagePlayer(globalCtx, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 1, 0xC);
this->unk_319 = 0x14;
this->unk_319 = 20;
case 0:
Math_SmoothStepToS(&this->unk_30E, 0, 1, 0x5DC, 0);
Math_SmoothStepToS(&this->unk_310, 0, 1, 0x5DC, 0);
@ -528,7 +530,7 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
if (this->unk_319 == 0) {
globalCtx->damagePlayer(globalCtx, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xF0, 1, 0xC);
this->unk_319 = 0x14;
this->unk_319 = 20;
func_8002F7DC(&player->actor, NA_SE_VO_LI_DAMAGE_S + player->ageProperties->unk_92);
}
break;
@ -644,8 +646,8 @@ void func_80AE3B18(EnRd* this, GlobalContext* globalCtx) {
void func_80AE3C20(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_06006E88, -1.0f);
this->unk_31B = 0xA;
this->unk_30C = 0x12C;
this->unk_31B = 10;
this->unk_30C = 300;
this->actor.flags &= ~1;
this->actor.speedXZ = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_REDEAD_DEAD);
@ -751,7 +753,7 @@ void func_80AE4114(EnRd* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if ((gSaveContext.unk_1422 != 0) && (this->actor.shape.rot.x == 0) && (this->unk_318 == 0) &&
(this->unk_31B != 9) && (this->unk_31B != 0xA) && (this->unk_31B != 1)) {
(this->unk_31B != 9) && (this->unk_31B != 10) && (this->unk_31B != 1)) {
func_80AE3DE4(this);
return;
}