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https://github.com/zeldaret/oot.git
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h * format * include * bss * letterbox.h
This commit is contained in:
parent
50985375b9
commit
7ccb0a641e
14 changed files with 119 additions and 96 deletions
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@ -422,35 +422,6 @@ s32 DynaPolyActor_IsPlayerOnTop(DynaPolyActor* dynaActor);
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s32 DynaPolyActor_IsPlayerAbove(DynaPolyActor* dynaActor);
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s32 func_800435B4(DynaPolyActor* dynaActor);
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s32 func_800435D8(PlayState* play, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4);
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void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, PlayState* play);
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void Camera_InitDataUsingPlayer(Camera* camera, Player* player);
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s16 Camera_ChangeStatus(Camera* camera, s16 status);
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Vec3s Camera_Update(Camera* camera);
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void Camera_Finish(Camera* camera);
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s32 Camera_RequestMode(Camera* camera, s16 mode);
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s32 Camera_CheckValidMode(Camera* camera, s16 mode);
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s32 Camera_RequestSetting(Camera* camera, s16 setting);
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s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex);
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s16 Camera_GetInputDirYaw(Camera* camera);
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Vec3s Camera_GetCamDir(Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_RequestQuake(Camera* camera, s32 unused, s16 y, s32 duration);
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s32 Camera_SetViewParam(Camera* camera, s32 viewFlag, void* param);
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s32 Camera_OverwriteStateFlags(Camera* camera, s16 stateFlags);
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s16 Camera_SetStateFlag(Camera* camera, s16 stateFlag);
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s16 Camera_UnsetStateFlag(Camera* camera, s16 stateFlag);
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s32 Camera_ResetAnim(Camera* camera);
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s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
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s16 relativeToPlayer);
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s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 bgCamIndex, f32 arg3, s16 timer1, s16 timer2,
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s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f Camera_GetQuakeOffset(Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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s32 func_8005B198(void);
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s16 Camera_SetFinishedFlag(Camera* camera);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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@ -466,14 +437,7 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(PlayState* play);
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void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StartManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_HandleEntranceTriggers(PlayState* play);
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void Cutscene_HandleConditionalTriggers(PlayState* play);
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void Cutscene_SetScript(PlayState* play, void* script);
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void* MemCpy(void* dest, const void* src, s32 len);
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void GetItem_Draw(PlayState* play, s16 drawId);
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@ -497,46 +461,7 @@ void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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s32 Environment_ZBufValToFixedPoint(s32 zBufferVal);
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u16 Environment_GetPixelDepth(s32 x, s32 y);
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void Environment_GraphCallback(GraphicsContext* gfxCtx, void* param);
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void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused);
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u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep);
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u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep);
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f32 Environment_LerpWeight(u16 max, u16 min, u16 val);
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f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration);
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void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex);
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void Environment_DisableUnderwaterLights(PlayState* play);
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void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
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PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx,
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GraphicsContext* gfxCtx);
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void Environment_DrawSunAndMoon(PlayState* play);
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void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
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GraphicsContext* gfxCtx, Vec3f pos, s32 unused);
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void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
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GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
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s16 glareStrength, u8 isSun);
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void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx);
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void Environment_ChangeLightSetting(PlayState* play, u32 lightSetting);
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void Environment_UpdateLightningStrike(PlayState* play);
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void Environment_AddLightningBolts(PlayState* play, u8 num);
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void Environment_DrawLightning(PlayState* play, s32 unused);
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void Environment_PlaySceneSequence(PlayState* play);
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void Environment_DrawCustomLensFlare(PlayState* play);
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void Environment_InitGameOverLights(PlayState* play);
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void Environment_FadeInGameOverLights(PlayState* play);
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void Environment_FadeOutGameOverLights(PlayState* play);
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void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags);
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void Environment_DrawSandstorm(PlayState* play, u8 sandstormState);
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void Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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s32 Environment_GetBgsDayCount(void);
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void Environment_ClearBgsDayCount(void);
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s32 Environment_GetTotalDays(void);
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void Environment_ForcePlaySequence(u16 seqId);
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s32 Environment_IsForcedSequenceDisabled(void);
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void Environment_PlayStormNatureAmbience(PlayState* play);
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void Environment_StopStormNatureAmbience(PlayState* play);
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void Environment_WarpSongLeave(PlayState* play);
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void Health_InitMeter(PlayState* play);
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void Health_UpdateMeter(PlayState* play);
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void Health_DrawMeter(PlayState* play);
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@ -794,13 +719,7 @@ void TransitionFade_Draw(void* thisx, Gfx** gfxP);
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s32 TransitionFade_IsDone(void* thisx);
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void TransitionFade_SetColor(void* thisx, u32 color);
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void TransitionFade_SetType(void* thisx, s32 type);
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void Letterbox_SetSizeTarget(s32 target);
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u32 Letterbox_GetSizeTarget(void);
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void Letterbox_SetSize(s32 size);
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u32 Letterbox_GetSize(void);
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void Letterbox_Init(void);
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void Letterbox_Destroy(void);
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void Letterbox_Update(s32 updateRate);
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void DebugCamera_Init(DebugCam* debugCam, Camera* cameraPtr);
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void DebugCamera_Enable(DebugCam* debugCam, Camera* cam);
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void DebugCamera_Update(DebugCam* debugCam, Camera* cam);
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14
include/letterbox.h
Normal file
14
include/letterbox.h
Normal file
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@ -0,0 +1,14 @@
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#ifndef LETTERBOX_H
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#define LETTERBOX_H
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#include "ultra64.h"
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void Letterbox_SetSizeTarget(s32 target);
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u32 Letterbox_GetSizeTarget(void);
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void Letterbox_SetSize(s32 size);
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u32 Letterbox_GetSize(void);
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void Letterbox_Init(void);
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void Letterbox_Destroy(void);
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void Letterbox_Update(s32 updateRate);
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#endif
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@ -28,6 +28,7 @@
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64dma.h"
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#include "letterbox.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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@ -6,6 +6,9 @@
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#include "z64math.h"
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#include "z64save.h"
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struct CollisionContext;
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struct View;
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#define CAM_STAT_CUT 0
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#define CAM_STAT_WAIT 1
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#define CAM_STAT_UNK3 3
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@ -1696,4 +1699,34 @@ typedef enum DebugCamTextColor {
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/* 7 */ DEBUG_CAM_TEXT_GREEN
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} DebugCamTextColor;
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void Camera_Init(Camera* camera, struct View* view, struct CollisionContext* colCtx, struct PlayState* play);
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void Camera_InitDataUsingPlayer(Camera* camera, struct Player* player);
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s16 Camera_ChangeStatus(Camera* camera, s16 status);
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Vec3s Camera_Update(Camera* camera);
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void Camera_Finish(Camera* camera);
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s32 Camera_RequestMode(Camera* camera, s16 mode);
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s32 Camera_CheckValidMode(Camera* camera, s16 mode);
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s32 Camera_RequestSetting(Camera* camera, s16 setting);
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s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex);
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s16 Camera_GetInputDirYaw(Camera* camera);
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Vec3s Camera_GetCamDir(Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_RequestQuake(Camera* camera, s32 unused, s16 y, s32 duration);
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s32 Camera_SetViewParam(Camera* camera, s32 viewFlag, void* param);
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s32 Camera_OverwriteStateFlags(Camera* camera, s16 stateFlags);
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s16 Camera_SetStateFlag(Camera* camera, s16 stateFlag);
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s16 Camera_UnsetStateFlag(Camera* camera, s16 stateFlag);
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s32 Camera_ResetAnim(Camera* camera);
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s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints,
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struct Player* player, s16 relativeToPlayer);
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s32 Camera_ChangeDoorCam(Camera* camera, struct Actor* doorActor, s16 bgCamIndex, f32 arg3, s16 timer1, s16 timer2,
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s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f Camera_GetQuakeOffset(Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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s32 func_8005B198(void);
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s16 Camera_SetFinishedFlag(Camera* camera);
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#endif
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@ -4,6 +4,8 @@
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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typedef union CutsceneData {
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s32 i;
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f32 f;
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@ -513,4 +515,13 @@ typedef struct CutsceneContext {
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/* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt"
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} CutsceneContext; // size = 0x50
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void Cutscene_InitContext(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StartManual(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StopManual(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateManual(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_UpdateScripted(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_HandleEntranceTriggers(struct PlayState* play);
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void Cutscene_HandleConditionalTriggers(struct PlayState* play);
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void Cutscene_SetScript(struct PlayState* play, void* script);
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#endif
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@ -5,8 +5,12 @@
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#include "z64light.h"
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#include "z64dma.h"
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struct GameOverContext;
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struct MessageContext;
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struct PauseContext;
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struct PlayState;
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struct SkyboxContext;
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struct View;
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#define FILL_SCREEN_OPA (1 << 0)
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#define FILL_SCREEN_XLU (1 << 1)
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
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void Environment_DrawSkyboxFilters(struct PlayState* play);
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s32 Environment_ZBufValToFixedPoint(s32 zBufferVal);
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u16 Environment_GetPixelDepth(s32 x, s32 y);
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void Environment_GraphCallback(struct GraphicsContext* gfxCtx, void* param);
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void Environment_Init(struct PlayState* play2, EnvironmentContext* envCtx, s32 unused);
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u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep);
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u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep);
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f32 Environment_LerpWeight(u16 max, u16 min, u16 val);
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f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration);
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void Environment_EnableUnderwaterLights(struct PlayState* play, s32 waterLightsIndex);
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void Environment_DisableUnderwaterLights(struct PlayState* play);
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void Environment_Update(struct PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
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struct PauseContext* pauseCtx, struct MessageContext* msgCtx,
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struct GameOverContext* gameOverCtx, struct GraphicsContext* gfxCtx);
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void Environment_DrawSunAndMoon(struct PlayState* play);
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void Environment_DrawSunLensFlare(struct PlayState* play, EnvironmentContext* envCtx, struct View* view,
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struct GraphicsContext* gfxCtx, Vec3f pos, s32 unused);
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void Environment_DrawLensFlare(struct PlayState* play, EnvironmentContext* envCtx, struct View* view,
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struct GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
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s16 glareStrength, u8 isSun);
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void Environment_DrawRain(struct PlayState* play, struct View* view, struct GraphicsContext* gfxCtx);
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void Environment_ChangeLightSetting(struct PlayState* play, u32 lightSetting);
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void Environment_UpdateLightningStrike(struct PlayState* play);
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void Environment_AddLightningBolts(struct PlayState* play, u8 num);
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void Environment_DrawLightning(struct PlayState* play, s32 unused);
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void Environment_PlaySceneSequence(struct PlayState* play);
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void Environment_DrawCustomLensFlare(struct PlayState* play);
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void Environment_InitGameOverLights(struct PlayState* play);
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void Environment_FadeInGameOverLights(struct PlayState* play);
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void Environment_FadeOutGameOverLights(struct PlayState* play);
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void Environment_FillScreen(struct GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags);
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void Environment_DrawSandstorm(struct PlayState* play, u8 sandstormState);
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void Environment_AdjustLights(struct PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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s32 Environment_GetBgsDayCount(void);
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void Environment_ClearBgsDayCount(void);
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s32 Environment_GetTotalDays(void);
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void Environment_ForcePlaySequence(u16 seqId);
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s32 Environment_IsForcedSequenceDisabled(void);
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void Environment_PlayStormNatureAmbience(struct PlayState* play);
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void Environment_StopStormNatureAmbience(struct PlayState* play);
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void Environment_WarpSongLeave(struct PlayState* play);
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#endif
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:106"
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"ntsc-1.2:100"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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@ -22,8 +22,8 @@ extern struct IrqMgr gIrqMgr;
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#include "n64dd.h"
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#endif
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:163"
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:158"
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extern u8 _buffersSegmentEnd[];
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#include "global.h"
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#include "terminal.h"
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#pragma increment_block_number "ntsc-1.2:152"
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#pragma increment_block_number "ntsc-1.2:144"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:107"
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"ntsc-1.2:102"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -3,7 +3,7 @@
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:224"
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"ntsc-1.2:192"
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ALIGNED(16) SaveContext gSaveContext;
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u32 D_8015FA88;
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@ -124,8 +124,8 @@ u16 gCamAtSplinePointsAppliedFrame;
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:96"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:176 gc-us:192 gc-us-mq:176" \
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"ntsc-1.2:80"
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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@ -7,7 +7,7 @@
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
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typedef enum LightningBoltState {
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/* 0x00 */ LIGHTNING_BOLT_START,
|
||||
|
@ -212,8 +212,8 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:112 gc-eu-mq:112 gc-jp:216 gc-jp-ce:216 gc-jp-mq:216 gc-us:216 gc-us-mq:216" \
|
||||
"ntsc-1.2:224"
|
||||
#pragma increment_block_number "gc-eu:239 gc-eu-mq:239 gc-jp:216 gc-jp-ce:216 gc-jp-mq:216 gc-us:216 gc-us-mq:216" \
|
||||
"ntsc-1.2:216"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:130 gc-jp-ce:130 gc-jp-mq:130 gc-us:130 gc-us-mq:130"
|
||||
#pragma increment_block_number "gc-eu:123 gc-eu-mq:123 gc-jp:125 gc-jp-ce:125 gc-jp-mq:125 gc-us:125 gc-us-mq:125"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
Loading…
Reference in a new issue