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Doc pass on bgcheck-waterbox properties (#1288)
* Doc pass on bgcheck-waterbox properties * `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...` * Fix `WATERBOX_PROPERTIES` macro (was completely wrong) * `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary * Fix `WATERBOX_PROPERTIES` macro (hopefully for good)
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@ -664,7 +664,7 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3
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WaterBox** outWaterBox);
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u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox);
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u16 WaterBox_GetBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox);
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u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox);
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u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox);
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s32 func_80042708(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* point, Vec3f* closestPoint);
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s32 func_800427B4(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* pointA, Vec3f* pointB, Vec3f* closestPoint);
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void BgCheck_DrawDynaCollision(PlayState*, CollisionContext*);
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