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Reduce overlay dependencies on global.h (2) (#2442)
* reduce overlay dependencies on global.h * merge cleanup * more missed headers
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111 changed files with 734 additions and 118 deletions
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@ -1,7 +1,18 @@
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#include "z_en_encount2.h"
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#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
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#include "libc64/qrand.h"
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#include "attributes.h"
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#include "gfx.h"
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#include "quake.h"
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#include "rand.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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#define Z_EN_ENCOUNT2_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnEncount2;
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typedef void (*EnEncount2ActionFunc)(struct EnEncount2*, PlayState*);
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typedef void (*EnEncount2ActionFunc)(struct EnEncount2*, struct PlayState*);
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#define EN_ENCOUNT2_EFFECT_COUNT 50
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