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Document Camera Settings (#994)

* Document Settings

* Clean Up z64Camera.h

* Add comment
This commit is contained in:
engineer124 2021-11-02 02:10:03 +11:00 committed by GitHub
parent dcb8357f72
commit 7e09accf0e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 799 additions and 797 deletions

File diff suppressed because it is too large Load diff

View file

@ -1003,7 +1003,7 @@ void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB) {
void func_8002DE74(GlobalContext* globalCtx, Player* player) {
if ((globalCtx->roomCtx.curRoom.unk_03 != 4) && func_800C0CB8(globalCtx)) {
Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE0);
Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, MAIN_CAM), CAM_SET_HORSE);
}
}

View file

@ -4704,7 +4704,7 @@ s32 Camera_Unique3(Camera* camera) {
if (params->interfaceFlags & 2) {
camera->unk_14C |= 4;
camera->unk_14C &= ~8;
Camera_ChangeSettingFlags(camera, CAM_SET_CIRCLE3, 2);
Camera_ChangeSettingFlags(camera, CAM_SET_PIVOT_IN_FRONT, 2);
break;
}
uniq3->doorParams.timer3 = 5;
@ -4867,6 +4867,9 @@ s32 Camera_Unique4(Camera* camera) {
return Camera_Noop(camera);
}
/**
* Was setup to be used by the camera setting "FOREST_UNUSED"
*/
s32 Camera_Unique5(Camera* camera) {
return Camera_Noop(camera);
}
@ -6016,7 +6019,7 @@ s32 Camera_Demo5(Camera* camera) {
}
sDemo5PrevAction12Frame = camera->globalCtx->state.frames;
Camera_ChangeSettingFlags(camera, CAM_SET_DEMOC, (4 | 1));
Camera_ChangeSettingFlags(camera, CAM_SET_CS_C, (4 | 1));
Camera_Unique9(camera);
return true;
}
@ -7062,7 +7065,7 @@ s32 Camera_CheckWater(Camera* camera) {
if (camera->unk_14C & 0x200) {
if (player->stateFlags2 & 0x800) {
Camera_ChangeSettingFlags(camera, CAM_SET_CIRCLE5, 6);
Camera_ChangeSettingFlags(camera, CAM_SET_PIVOT_WATER_SURFACE, 6);
camera->unk_14C |= (s16)0x8000;
} else if (camera->unk_14C & (s16)0x8000) {
Camera_ChangeSettingFlags(camera, *waterPrevCamSetting, 6);
@ -7462,7 +7465,7 @@ Vec3s Camera_Update(Camera* camera) {
// setting bgCheckId to the ret of Quake_Calc, and checking that
// is required, it doesn't make too much sense though.
if ((bgId = Quake_Calc(camera, &quake), bgId != 0) && (camera->setting != CAM_SET_ITEM2)) {
if ((bgId = Quake_Calc(camera, &quake), bgId != 0) && (camera->setting != CAM_SET_TURN_AROUND)) {
viewAt.x = camera->at.x + quake.atOffset.x;
viewAt.y = camera->at.y + quake.atOffset.y;
viewAt.z = camera->at.z + quake.atOffset.z;
@ -7733,7 +7736,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) {
return -2;
}
}
if (((setting == CAM_SET_SPOT05A) || (setting == CAM_SET_SPOT05B)) && LINK_IS_ADULT &&
if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT &&
(camera->globalCtx->sceneNum == SCENE_SPOT05)) {
camera->unk_14A |= 0x10;
return -5;
@ -7893,7 +7896,7 @@ s32 Camera_SetParam(Camera* camera, s32 param, void* value) {
camera->targetPosRot.pos = *(Vec3f*)value;
break;
case 8:
if (camera->setting == CAM_SET_DEMOC || camera->setting == CAM_SET_DEMO4) {
if (camera->setting == CAM_SET_CS_C || camera->setting == CAM_SET_CS_ATTENTION) {
break;
}
camera->target = (Actor*)value;
@ -7971,7 +7974,7 @@ s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 camDataIdx, f32 a
s16 timer3) {
DoorParams* doorParams = (DoorParams*)camera->paramData;
if ((camera->setting == CAM_SET_DEMO4) || (camera->setting == CAM_SET_DOORC)) {
if ((camera->setting == CAM_SET_CS_ATTENTION) || (camera->setting == CAM_SET_DOORC)) {
return 0;
}

View file

@ -2321,7 +2321,7 @@ CameraMode sCamSetNorm0Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2332,7 +2332,7 @@ CameraMode sCamSetNorm0Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetNorm1Modes[] = {
@ -2345,7 +2345,7 @@ CameraMode sCamSetNorm1Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A7FC }, // CAM_MODE_CLIMBZ
@ -2356,7 +2356,7 @@ CameraMode sCamSetNorm1Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A820 }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A874 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetDungeon0Modes[] = {
@ -2369,7 +2369,7 @@ CameraMode sCamSetDungeon0Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A9B8 }, // CAM_MODE_CLIMBZ
@ -2380,7 +2380,7 @@ CameraMode sCamSetDungeon0Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A9DC }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011AA30 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetDungeon1Modes[] = {
@ -2393,7 +2393,7 @@ CameraMode sCamSetDungeon1Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011AB14 }, // CAM_MODE_CLIMBZ
@ -2404,7 +2404,7 @@ CameraMode sCamSetDungeon1Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011AB38 }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011AB8C }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011ABB4 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetNorm3Modes[] = {
@ -2417,7 +2417,7 @@ CameraMode sCamSetNorm3Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_JUMP3, 10, sSetNorm3ModeBoomVals }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2452,7 +2452,7 @@ CameraMode sCamSetBossGomaModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2463,7 +2463,7 @@ CameraMode sCamSetBossGomaModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A9DC }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossDodoModes[] = {
@ -2476,7 +2476,7 @@ CameraMode sCamSetBossDodoModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2487,7 +2487,7 @@ CameraMode sCamSetBossDodoModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossBariModes[] = {
@ -2500,7 +2500,7 @@ CameraMode sCamSetBossBariModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2511,7 +2511,7 @@ CameraMode sCamSetBossBariModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossFGanonModes[] = {
@ -2524,7 +2524,7 @@ CameraMode sCamSetBossFGanonModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2535,7 +2535,7 @@ CameraMode sCamSetBossFGanonModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossBalModes[] = {
@ -2548,7 +2548,7 @@ CameraMode sCamSetBossBalModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2559,7 +2559,7 @@ CameraMode sCamSetBossBalModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossShadesModes[] = {
@ -2572,7 +2572,7 @@ CameraMode sCamSetBossShadesModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2583,7 +2583,7 @@ CameraMode sCamSetBossShadesModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossMofaModes[] = {
@ -2596,7 +2596,7 @@ CameraMode sCamSetBossMofaModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2607,7 +2607,7 @@ CameraMode sCamSetBossMofaModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossTwin0Modes[] = {
@ -2620,7 +2620,7 @@ CameraMode sCamSetBossTwin0Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2631,7 +2631,7 @@ CameraMode sCamSetBossTwin0Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossTwin1Modes[] = {
@ -2644,7 +2644,7 @@ CameraMode sCamSetBossTwin1Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2655,7 +2655,7 @@ CameraMode sCamSetBossTwin1Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossGanon1Modes[] = {
@ -2668,7 +2668,7 @@ CameraMode sCamSetBossGanon1Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2679,7 +2679,7 @@ CameraMode sCamSetBossGanon1Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011B094 }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetBossGanon2Modes[] = {
@ -2692,7 +2692,7 @@ CameraMode sCamSetBossGanon2Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT,
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT,
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2703,7 +2703,7 @@ CameraMode sCamSetBossGanon2Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetTower0Modes[] = {
@ -2716,7 +2716,7 @@ CameraMode sCamSetTower0Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2727,7 +2727,7 @@ CameraMode sCamSetTower0Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetTower1Modes[] = {
@ -2740,7 +2740,7 @@ CameraMode sCamSetTower1Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2751,7 +2751,7 @@ CameraMode sCamSetTower1Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetFixed0Modes[] = {
@ -2794,7 +2794,7 @@ CameraMode sCamSetCirc3Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetPreRend0Modes[] = {
@ -2894,7 +2894,7 @@ CameraMode sCamSetUFOBeanModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -2905,7 +2905,7 @@ CameraMode sCamSetUFOBeanModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011B3A0 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetLiftBeanModes[] = {
@ -2929,7 +2929,7 @@ CameraMode sCamSetLiftBeanModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011B474 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetScene0Modes[] = {
@ -2966,7 +2966,7 @@ CameraMode sCamSetTakoModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A9B8 }, // CAM_MODE_CLIMBZ
@ -2977,7 +2977,7 @@ CameraMode sCamSetTakoModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A9DC }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011B510 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetSpot05AModes[] = {
@ -3025,7 +3025,7 @@ CameraMode sCamSetNorm2Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -3036,7 +3036,7 @@ CameraMode sCamSetNorm2Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetFishingModes[] = {
@ -3049,7 +3049,7 @@ CameraMode sCamSetFishingModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011B838 }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_BOWARROW
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_CLIMBZ
@ -3073,7 +3073,7 @@ CameraMode sCamSetUOFiberModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -3084,7 +3084,7 @@ CameraMode sCamSetUOFiberModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetDungeon2Modes[] = {
@ -3097,7 +3097,7 @@ CameraMode sCamSetDungeon2Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A778 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011BA18 }, // CAM_MODE_CLIMBZ
@ -3108,7 +3108,7 @@ CameraMode sCamSetDungeon2Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011BA74 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011BA9C }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetTeppenModes[] = {
@ -3121,7 +3121,7 @@ CameraMode sCamSetTeppenModes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -3132,7 +3132,7 @@ CameraMode sCamSetTeppenModes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraMode sCamSetCirc7Modes[] = {
@ -3160,7 +3160,7 @@ CameraMode sCamSetNorm4Modes[] = {
{ CAM_FUNC_SUBJ3, 9, D_8011A4AC }, // CAM_MODE_FIRSTPERSON
{ CAM_FUNC_SUBJ3, 9, D_8011A4D0 }, // CAM_MODE_BOWARROW
{ CAM_FUNC_SUBJ3, 9, D_8011A4F4 }, // CAM_MODE_BOWARROWZ
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_FOOKSHOT
{ CAM_FUNC_SPEC5, 8, D_8011A518 }, // CAM_MODE_HOOKSHOT
{ CAM_FUNC_SUBJ3, 9, D_8011A538 }, // CAM_MODE_BOOMERANG
{ CAM_FUNC_SUBJ3, 9, D_8011A55C }, // CAM_MODE_SLINGSHOT
{ CAM_FUNC_JUMP2, 9, D_8011A580 }, // CAM_MODE_CLIMBZ
@ -3171,7 +3171,7 @@ CameraMode sCamSetNorm4Modes[] = {
{ CAM_FUNC_BATT4, 7, D_8011A61C }, // CAM_MODE_CHARGE
{ CAM_FUNC_NORM1, 10, D_8011A638 }, // CAM_MODE_STILL
{ CAM_FUNC_PARA1, 11, D_8011A660 }, // CAM_MODE_PUSHPULL
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_BOOMFOLLLOW
{ CAM_FUNC_KEEP1, 13, D_8011A68C }, // CAM_MODE_FOLLOWBOOMERANG
};
CameraSetting sCameraSettings[] = {
@ -3181,65 +3181,65 @@ CameraSetting sCameraSettings[] = {
{ { 0x051FFFFF }, sCamSetDungeon0Modes }, // CAM_SET_DUNGEON0
{ { 0x051FFFFF }, sCamSetDungeon1Modes }, // CAM_SET_DUNGEON1
{ { 0x050FF7FF }, sCamSetNorm3Modes }, // CAM_SET_NORMAL3
{ { 0x8500018F }, sCamSetHorse0Modes }, // CAM_SET_HORSE0
{ { 0x051FFFFF }, sCamSetBossGomaModes }, // CAM_SET_BOSS_GOMA
{ { 0x051FFFFF }, sCamSetBossDodoModes }, // CAM_SET_BOSS_DODO
{ { 0x051FFFFF }, sCamSetBossBariModes }, // CAM_SET_BOSS_BARI
{ { 0x051FFFFF }, sCamSetBossFGanonModes }, // CAM_SET_BOSS_FGANON
{ { 0x051FFFFF }, sCamSetBossBalModes }, // CAM_SET_BOSS_BAL
{ { 0x051FFFFF }, sCamSetBossShadesModes }, // CAM_SET_BOSS_SHADES
{ { 0x051FFFFF }, sCamSetBossMofaModes }, // CAM_SET_BOSS_MOFA
{ { 0x051FFFFF }, sCamSetBossTwin0Modes }, // CAM_SET_TWIN0
{ { 0x051FFFFF }, sCamSetBossTwin1Modes }, // CAM_SET_TWIN1
{ { 0x051FFFFF }, sCamSetBossGanon1Modes }, // CAM_SET_BOSS_GANON1
{ { 0x051FFFFF }, sCamSetBossGanon2Modes }, // CAM_SET_BOSS_GANON2
{ { 0x851FFFFF }, sCamSetTower0Modes }, // CAM_SET_TOWER0
{ { 0x851FFFFF }, sCamSetTower1Modes }, // CAM_SET_TOWER1
{ { 0x8500000D }, sCamSetFixed0Modes }, // CAM_SET_FIXED0
{ { 0x85000001 }, sCamSetFixed1Modes }, // CAM_SET_FIXED1
{ { 0x85000001 }, sCamSetCirc0Modes }, // CAM_SET_CIRCLE0
{ { 0x85000001 }, sCamSetCirc2Modes }, // CAM_SET_CIRCLE2
{ { 0x851E1FFF }, sCamSetCirc3Modes }, // CAM_SET_CIRCLE3
{ { 0x8C00000D }, sCamSetPreRend0Modes }, // CAM_SET_PREREND0
{ { 0x8C00000D }, sCamSetPreRend1Modes }, // CAM_SET_PREREND1
{ { 0x8C000001 }, sCamSetPreRend3Modes }, // CAM_SET_PREREND3
{ { 0x8500018F }, sCamSetHorse0Modes }, // CAM_SET_HORSE
{ { 0x051FFFFF }, sCamSetBossGomaModes }, // CAM_SET_BOSS_GOHMA
{ { 0x051FFFFF }, sCamSetBossDodoModes }, // CAM_SET_BOSS_DODONGO
{ { 0x051FFFFF }, sCamSetBossBariModes }, // CAM_SET_BOSS_BARINADE
{ { 0x051FFFFF }, sCamSetBossFGanonModes }, // CAM_SET_BOSS_PHANTOM_GANON
{ { 0x051FFFFF }, sCamSetBossBalModes }, // CAM_SET_BOSS_VOLVAGIA
{ { 0x051FFFFF }, sCamSetBossShadesModes }, // CAM_SET_BOSS_BONGO
{ { 0x051FFFFF }, sCamSetBossMofaModes }, // CAM_SET_BOSS_MORPHA
{ { 0x051FFFFF }, sCamSetBossTwin0Modes }, // CAM_SET_BOSS_TWINROVA_PLATFORM
{ { 0x051FFFFF }, sCamSetBossTwin1Modes }, // CAM_SET_BOSS_TWINROVA_FLOOR
{ { 0x051FFFFF }, sCamSetBossGanon1Modes }, // CAM_SET_BOSS_GANONDORF
{ { 0x051FFFFF }, sCamSetBossGanon2Modes }, // CAM_SET_BOSS_GANON
{ { 0x851FFFFF }, sCamSetTower0Modes }, // CAM_SET_TOWER_CLIMB
{ { 0x851FFFFF }, sCamSetTower1Modes }, // CAM_SET_TOWER_UNUSED
{ { 0x8500000D }, sCamSetFixed0Modes }, // CAM_SET_MARKET_BALCONY
{ { 0x85000001 }, sCamSetFixed1Modes }, // CAM_SET_CHU_BOWLING
{ { 0x85000001 }, sCamSetCirc0Modes }, // CAM_SET_PIVOT_CRAWLSPACE
{ { 0x85000001 }, sCamSetCirc2Modes }, // CAM_SET_PIVOT_SHOP_BROWSING
{ { 0x851E1FFF }, sCamSetCirc3Modes }, // CAM_SET_PIVOT_IN_FRONT
{ { 0x8C00000D }, sCamSetPreRend0Modes }, // CAM_SET_PREREND_FIXED
{ { 0x8C00000D }, sCamSetPreRend1Modes }, // CAM_SET_PREREND_PIVET
{ { 0x8C000001 }, sCamSetPreRend3Modes }, // CAM_SET_PREREND_SIDE_SCROLL
{ { 0xC5000001 }, sCamSetDoor0Modes }, // CAM_SET_DOOR0
{ { 0xC5000003 }, sCamSetDoorCModes }, // CAM_SET_DOORC
{ { 0xC5000001 }, sCamSetRail3Modes }, // CAM_SET_RAIL3
{ { 0xC5000001 }, sCamSetRail3Modes }, // CAM_SET_CRAWLSPACE
{ { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0
{ { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1
{ { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0
{ { 0x05000001 }, sCamSetFree1Modes }, // CAM_SET_FREE2
{ { 0x85000001 }, sCamSetCirc4Modes }, // CAM_SET_CIRCLE4
{ { 0x05000003 }, sCamSetCirc5Modes }, // CAM_SET_CIRCLE5
{ { 0xCE000001 }, sCamSetDemo0Modes }, // CAM_SET_DEMO0
{ { 0x4E000001 }, sCamSetDemo1Modes }, // CAM_SET_DEMO1
{ { 0x05000009 }, sCamSetMori1Modes }, // CAM_SET_MORI1
{ { 0x45000001 }, sCamSetItem0Modes }, // CAM_SET_ITEM0
{ { 0x45000001 }, sCamSetItem1Modes }, // CAM_SET_ITEM1
{ { 0x45000001 }, sCamSetDemo3Modes }, // CAM_SET_DEMO3
{ { 0x45000001 }, sCamSetDemo4Modes }, // CAM_SET_DEMO4
{ { 0x451FFFFF }, sCamSetUFOBeanModes }, // CAM_SET_UFOBEAN
{ { 0x451FFFFF }, sCamSetLiftBeanModes }, // CAM_SET_LIFTBEAN
{ { 0xC5000001 }, sCamSetScene0Modes }, // CAM_SET_SCENE0
{ { 0x45000001 }, sCamSetScene1Modes }, // CAM_SET_SCENE1
{ { 0x05000001 }, sCamSetHidan1Modes }, // CAM_SET_HIDAN1
{ { 0x45000001 }, sCamSetHidan2Modes }, // CAM_SET_HIDAN2
{ { 0x45000001 }, sCamSetMori2Modes }, // CAM_SET_MORI2
{ { 0x45000001 }, sCamSetMori3Modes }, // CAM_SET_MORI3
{ { 0x451FFFFF }, sCamSetTakoModes }, // CAM_SET_TAKO
{ { 0x05000033 }, sCamSetSpot05AModes }, // CAM_SET_SPOT05A
{ { 0x05000033 }, sCamSetSpot05BModes }, // CAM_SET_SPOT05B
{ { 0x05000033 }, sCamSetHidan3Modes }, // CAM_SET_HIDAN3
{ { 0x4A000001 }, sCamSetItem2Modes }, // CAM_SET_ITEM2
{ { 0x05000001 }, sCamSetCirc6Modes }, // CAM_SET_CIRCLE6
{ { 0x85000001 }, sCamSetCirc4Modes }, // CAM_SET_PIVOT_CORNER
{ { 0x05000003 }, sCamSetCirc5Modes }, // CAM_SET_PIVOT_WATER_SURFACE
{ { 0xCE000001 }, sCamSetDemo0Modes }, // CAM_SET_CS_0
{ { 0x4E000001 }, sCamSetDemo1Modes }, // CAM_SET_CS_TWISTED_HALLWAY
{ { 0x05000009 }, sCamSetMori1Modes }, // CAM_SET_FOREST_BIRDS_EYE
{ { 0x45000001 }, sCamSetItem0Modes }, // CAM_SET_SLOW_CHEST_CS
{ { 0x45000001 }, sCamSetItem1Modes }, // CAM_SET_ITEM_UNUSED
{ { 0x45000001 }, sCamSetDemo3Modes }, // CAM_SET_CS_3
{ { 0x45000001 }, sCamSetDemo4Modes }, // CAM_SET_CS_ATTENTION
{ { 0x451FFFFF }, sCamSetUFOBeanModes }, // CAM_SET_BEAN_GENERIC
{ { 0x451FFFFF }, sCamSetLiftBeanModes }, // CAM_SET_BEAN_LOST_WOODS
{ { 0xC5000001 }, sCamSetScene0Modes }, // CAM_SET_SCENE_UNUSED
{ { 0x45000001 }, sCamSetScene1Modes }, // CAM_SET_SCENE_TRANSITION
{ { 0x05000001 }, sCamSetHidan1Modes }, // CAM_SET_FIRE_PLATFORM
{ { 0x45000001 }, sCamSetHidan2Modes }, // CAM_SET_FIRE_STAIRCASE
{ { 0x45000001 }, sCamSetMori2Modes }, // CAM_SET_FOREST_UNUSED
{ { 0x45000001 }, sCamSetMori3Modes }, // CAM_SET_FOREST_DEFEAT_POE
{ { 0x451FFFFF }, sCamSetTakoModes }, // CAM_SET_BIG_OCTO
{ { 0x05000033 }, sCamSetSpot05AModes }, // CAM_SET_MEADOW_BIRDS_EYE
{ { 0x05000033 }, sCamSetSpot05BModes }, // CAM_SET_MEADOW_UNUSED
{ { 0x05000033 }, sCamSetHidan3Modes }, // CAM_SET_FIRE_BIRDS_EYE
{ { 0x4A000001 }, sCamSetItem2Modes }, // CAM_SET_TURN_AROUND
{ { 0x05000001 }, sCamSetCirc6Modes }, // CAM_SET_PIVOT_VERTICAL
{ { 0x051FFFFF }, sCamSetNorm2Modes }, // CAM_SET_NORMAL2
{ { 0x0501E05F }, sCamSetFishingModes }, // CAM_SET_FISHING
{ { 0x45000001 }, sCamSetDemoCModes }, // CAM_SET_DEMOC
{ { 0x051FFFFF }, sCamSetUOFiberModes }, // CAM_SET_UO_FIBER
{ { 0x45000001 }, sCamSetDemoCModes }, // CAM_SET_CS_C
{ { 0x051FFFFF }, sCamSetUOFiberModes }, // CAM_SET_JABU_TENTACLE
{ { 0x051FFFFF }, sCamSetDungeon2Modes }, // CAM_SET_DUNGEON2
{ { 0x051FFFFF }, sCamSetTeppenModes }, // CAM_SET_TEPPEN
{ { 0xC5000ECD }, sCamSetCirc7Modes }, // CAM_SET_CIRCLE7
{ { 0x051FFFFF }, sCamSetTeppenModes }, // CAM_SET_DIRECTED_YAW
{ { 0xC5000ECD }, sCamSetCirc7Modes }, // CAM_SET_PIVOT_FROM_SIDE
{ { 0x051FFFFF }, sCamSetNorm4Modes }, // CAM_SET_NORMAL4
};

View file

@ -1290,7 +1290,7 @@ s32 Cutscene_Command_CameraPositions(GlobalContext* globalCtx, CutsceneContext*
if (csCtx->unk_1A != 0) {
csCtx->unk_18 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_DEMO0);
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
@ -1327,7 +1327,7 @@ s32 Cutscene_Command_CameraFocus(GlobalContext* globalCtx, CutsceneContext* csCt
if (csCtx->unk_1B != 0) {
D_8015FCC0 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_DEMO0);
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));

View file

@ -88,7 +88,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801208EC;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 1030:
D_80120964[0].atTargetInit = globalCtx->view.lookAt;
@ -101,7 +101,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80120964;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 5000:
D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.lookAt;
@ -115,17 +115,17 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801209B4;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 5010:
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMO4);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_ATTENTION);
Gameplay_CameraSetAtEye(globalCtx, camIdx, &mainCam->at, &mainCam->eye);
csCam->roll = 0;
break;
case 9500:
csInfo->keyFrames = D_80120A54;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 2260:
D_80120ACC[0].atTargetInit.x = D_80120ACC[2].atTargetInit.x =
@ -137,7 +137,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80120ACC;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 2270:
csInfo->keyFrames = D_80120B94;
@ -154,7 +154,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
D_80120B94[camIdx - 1].eyeTargetInit.y =
((mainCam->globalCtx->state.frames & 1) ? 3.0f : -3.0f) + Rand_ZeroOne();
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 5);
Quake_SetSpeed(i, 400);
@ -175,7 +175,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
}
D_80120D4C[camIdx - 1].eyeTargetInit.y =
((mainCam->globalCtx->state.frames & 1) ? 3.0f : -3.0f) + Rand_ZeroOne();
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 5);
Quake_SetSpeed(i, 400);
@ -186,7 +186,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80120E64;
csInfo->keyFrameCnt = 8;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 5);
Quake_SetSpeed(i, 400);
@ -202,13 +202,13 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80120FA4;
csInfo->keyFrameCnt = 6;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 2340:
csInfo->keyFrames = D_80121094;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 5);
Quake_SetSpeed(i, 400);
@ -219,7 +219,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012110C;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 2200: {
s16 sp82;
@ -256,7 +256,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 2;
}
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_UNK3);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
} break;
case 2290: {
Actor* rideActor = player->rideActor;
@ -269,7 +269,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121224;
csInfo->keyFrameCnt = 6;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
} break;
case 5120:
func_8002DF54(globalCtx, NULL, 8);
@ -277,7 +277,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121314;
csInfo->keyFrameCnt = 1;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4510:
D_8012133C[0].eyeTargetInit = actor->world.pos;
@ -287,7 +287,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012133C;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4500:
Actor_GetFocus(&spA0, actor);
@ -319,7 +319,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801213B4;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 1010:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_FREE2);
@ -328,12 +328,12 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Gameplay_SetCameraRoll(globalCtx, camIdx, childCam->roll);
break;
case 9601:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_DEMO3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_CS_3);
Gameplay_CameraChangeSetting(globalCtx, MAIN_CAM, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398);
break;
case 9602:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_DEMO3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_CS_3);
Gameplay_CameraChangeSetting(globalCtx, MAIN_CAM, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120434);
break;
@ -341,7 +341,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012147C;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4180:
spC0.x = -1881.0f;
@ -363,7 +363,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012151C;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3020:
D_8012156C[1].timerInit = timer - 1;
@ -380,7 +380,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012156C;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
func_8002DF54(globalCtx, NULL, 8);
break;
case 3010:
@ -389,13 +389,13 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801215BC;
csInfo->keyFrameCnt = 1;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3070:
csInfo->keyFrames = D_801215E4;
csInfo->keyFrameCnt = 10;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 3);
Quake_SetSpeed(i, 22000);
@ -406,7 +406,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121774;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3090:
func_8002DF54(globalCtx, NULL, 8);
@ -414,14 +414,14 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121814;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3100:
VEC_SET(spB4, 0.0f, -280.0f, -1400.0f);
Actor_GetFocus(&spA0, actor);
spC0 = spA0.pos;
func_800C0808(globalCtx, camIdx, player, CAM_SET_CIRCLE6);
func_800C0808(globalCtx, camIdx, player, CAM_SET_PIVOT_VERTICAL);
Gameplay_CameraSetAtEye(globalCtx, camIdx, &spC0, &spB4);
csCam->roll = 0;
csCam->fov = 70.0f;
@ -433,7 +433,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 2;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 1);
Quake_SetSpeed(i, 24000);
@ -445,10 +445,10 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 2;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3050:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_DEMO3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_CS_3);
func_8002DF54(globalCtx, &player->actor, 5);
OnePointCutscene_SetCsCamPoints(csCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
func_80078884(NA_SE_SY_CORRECT_CHIME);
@ -479,14 +479,14 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 2;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3130:
csInfo->keyFrames = D_80121A44;
csInfo->keyFrameCnt = 12;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
csCam->unk_14C |= 2;
break;
case 3140:
@ -497,7 +497,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121C24;
csInfo->keyFrameCnt = 7;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3150:
spC0.x = 1890.0f;
@ -556,7 +556,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF38(globalCtx, actor, 1);
break;
case 3190:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_MORI3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_FOREST_DEFEAT_POE);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_8002DF38(globalCtx, actor, 0xC);
break;
@ -605,7 +605,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
case 3220:
Actor_GetFocus(&spA0, actor);
spC0 = spA0.pos;
func_800C0808(globalCtx, camIdx, player, CAM_SET_CIRCLE6);
func_800C0808(globalCtx, camIdx, player, CAM_SET_PIVOT_VERTICAL);
Actor_GetWorld(&spA0, &player->actor);
OLib_Vec3fDiffToVecSphGeo(&spD0, &spC0, &spA0.pos);
spD0.yaw += 0x3E8;
@ -625,10 +625,10 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 3;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 6001:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_DEMO3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_CS_3);
func_8002DF54(globalCtx, NULL, 8);
Actor_GetWorld(&spA0, actor);
if (spA0.pos.z > -750.0f) {
@ -643,7 +643,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Quake_SetCountdown(i, D_801208E4 - 10);
break;
case 3400:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_DEMO3);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_CS_3);
func_8002DF38(globalCtx, &player->actor, 8);
OnePointCutscene_SetCsCamPoints(csCam, D_8012069C | 0x2000, D_80120698, D_801204D4, D_801205B4);
OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_801205B4[D_80120694 - 2].pos);
@ -661,10 +661,10 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 9;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3310:
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_HIDAN2);
Gameplay_CameraChangeSetting(globalCtx, camIdx, CAM_SET_FIRE_STAIRCASE);
func_8002DF54(globalCtx, NULL, 8);
Gameplay_CopyCamera(globalCtx, camIdx, MAIN_CAM);
@ -683,7 +683,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80121F1C;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 3);
Quake_SetSpeed(i, 12000);
@ -699,7 +699,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 4;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 3);
Quake_SetSpeed(i, 12000);
@ -711,7 +711,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 3;
func_8002DF38(globalCtx, &player->actor, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3350:
D_801220D4[0].atTargetInit = globalCtx->view.lookAt;
@ -730,21 +730,21 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801220D4;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3330:
csInfo->keyFrames = D_8012219C;
csInfo->keyFrameCnt = 7;
func_8002DF38(globalCtx, &player->actor, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3410:
csInfo->keyFrames = D_801222B4;
csInfo->keyFrameCnt = 5;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 1);
Quake_SetSpeed(i, 32000);
@ -756,7 +756,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 2;
func_8002DF38(globalCtx, &player->actor, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 1);
Quake_SetSpeed(i, 32000);
@ -768,7 +768,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 6;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
player->stateFlags1 |= 0x20000000;
player->actor.freezeTimer = 90;
@ -782,7 +782,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 7;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 1);
Quake_SetSpeed(i, 32000);
@ -794,7 +794,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 5;
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
func_8002DF54(globalCtx, NULL, 8);
break;
case 4110:
@ -802,7 +802,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 3;
func_8002DF38(globalCtx, &player->actor, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4120:
func_8002DF54(globalCtx, NULL, 8);
@ -810,13 +810,13 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80122714;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4140:
csInfo->keyFrames = D_801227B4;
csInfo->keyFrameCnt = 6;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
break;
case 4150:
@ -825,7 +825,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF54(globalCtx, NULL, 8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4160:
csInfo->keyFrames = D_8012296C;
@ -833,7 +833,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF54(globalCtx, NULL, 8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4170:
csInfo->keyFrames = D_80122A0C;
@ -841,7 +841,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF54(globalCtx, NULL, 8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4190:
csInfo->keyFrames = D_80122A5C;
@ -849,7 +849,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF38(globalCtx, &player->actor, 8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4200:
csInfo->keyFrames = D_80122B9C;
@ -857,7 +857,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_8002DF38(globalCtx, &player->actor, 8);
Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4210:
player->actor.freezeTimer = timer;
@ -865,7 +865,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80122C14;
csInfo->keyFrameCnt = 1;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
i = Quake_Add(csCam, 3);
Quake_SetSpeed(i, 12000);
@ -876,7 +876,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = (player->actor.world.pos.z < -15.0f) ? D_80122C3C : D_80122C64;
csInfo->keyFrameCnt = 1;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
func_8002DF38(globalCtx, &player->actor, 1);
i = Quake_Add(csCam, 3);
@ -889,7 +889,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrameCnt = 1;
func_8002DF54(globalCtx, NULL, 8);
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3260:
func_8002DF54(globalCtx, NULL, 8);
@ -898,7 +898,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80122CB4;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3261:
func_8002DF54(globalCtx, NULL, 8);
@ -907,19 +907,19 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80122D04;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 8010:
csInfo->keyFrames = D_80122D54;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 8002:
csInfo->keyFrames = D_80122DCC;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 8700:
Actor_GetFocus(&spA0, actor);
@ -930,7 +930,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80122E44[timer & 1];
csInfo->keyFrameCnt = 7;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 1100: {
s32 tempDiff = globalCtx->state.frames - sPrevFrameCs1100;
@ -948,14 +948,14 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012313C;
csInfo->keyFrameCnt = 3;
}
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
sPrevFrameCs1100 = globalCtx->state.frames;
} break;
case 9806:
csCam->timer = -99;
if (func_800C0CB8(globalCtx)) {
func_800C0808(globalCtx, camIdx, player, CAM_SET_ITEM2);
func_800C0808(globalCtx, camIdx, player, CAM_SET_TURN_AROUND);
csCam->data2 = 0xC;
} else {
Gameplay_CopyCamera(globalCtx, camIdx, MAIN_CAM);
@ -982,7 +982,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801231B4;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
} else {
D_80123254[1].timerInit = timer - 1;
D_80123254[0].fovTargetInit = mainCam->fov;
@ -992,7 +992,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80123254;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
}
break;
case 1000:
@ -1003,49 +1003,49 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801232A4;
csInfo->keyFrameCnt = 1;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 8603:
csInfo->keyFrames = D_801232CC;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 8604:
csInfo->keyFrames = D_80123394;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4000:
csInfo->keyFrames = D_8012345C;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4010:
csInfo->keyFrames = D_801234FC;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4011:
csInfo->keyFrames = D_801235C4;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4020:
csInfo->keyFrames = D_8012368C;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4021:
csInfo->keyFrames = D_8012372C;
csInfo->keyFrameCnt = 4;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 4022:
csCam->timer = D_801237CC[0].timerInit + D_801237CC[3].timerInit + D_801237CC[1].timerInit +
@ -1054,7 +1054,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801237CC;
csInfo->keyFrameCnt = 5;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9703:
D_80123894[0].atTargetInit = globalCtx->view.lookAt;
@ -1068,7 +1068,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_80123894;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9704:
D_8012390C[0].atTargetInit = globalCtx->view.lookAt;
@ -1078,7 +1078,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012390C;
csInfo->keyFrameCnt = 2;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9705:
D_8012395C[0].atTargetInit = globalCtx->view.lookAt;
@ -1088,7 +1088,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_8012395C;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, player, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 5110:
D_801239D4[1].timerInit = 10;
@ -1096,7 +1096,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csInfo->keyFrames = D_801239D4;
csInfo->keyFrameCnt = 3;
func_800C0808(globalCtx, camIdx, (Player*)actor, CAM_SET_DEMOC);
func_800C0808(globalCtx, camIdx, (Player*)actor, CAM_SET_CS_C);
break;
default:
osSyncPrintf(VT_COL(RED, WHITE) "onepointdemo camera: demo number not found !! (%d)\n" VT_RST, csId);
@ -1259,7 +1259,7 @@ s32 OnePointCutscene_Attention(GlobalContext* globalCtx, Actor* actor) {
sUnused = -1;
parentCam = globalCtx->cameraPtrs[MAIN_CAM];
if (parentCam->mode == CAM_MODE_BOOMFOLLLOW) {
if (parentCam->mode == CAM_MODE_FOLLOWBOOMERANG) {
osSyncPrintf(VT_COL(YELLOW, BLACK) "actor attention demo camera: change mode BOOKEEPON -> NORMAL\n" VT_RST);
Camera_ChangeMode(parentCam, CAM_MODE_NORMAL);
}
@ -1272,7 +1272,7 @@ s32 OnePointCutscene_Attention(GlobalContext* globalCtx, Actor* actor) {
parentCam = globalCtx->cameraPtrs[parentCam->childCamIdx];
if (parentCam == NULL) {
break;
} else if (parentCam->setting != CAM_SET_DEMO4) {
} else if (parentCam->setting != CAM_SET_CS_ATTENTION) {
if (vLastHigherCat == -1) {
continue;
} else {
@ -1363,7 +1363,7 @@ s32 OnePointCutscene_CheckForCategory(GlobalContext* globalCtx, s32 category) {
while (parentCam->childCamIdx != SUBCAM_FREE) {
parentCam = globalCtx->cameraPtrs[parentCam->childCamIdx];
if ((parentCam == NULL) || (parentCam->setting != CAM_SET_DEMO4)) {
if ((parentCam == NULL) || (parentCam->setting != CAM_SET_CS_ATTENTION)) {
break;
} else if (category == parentCam->target->category) {
return true;

View file

@ -1212,7 +1212,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if ((HREG(80) != 10) || (HREG(83) != 0)) {
if ((globalCtx->skyboxCtx.unk_140 != 0) &&
(GET_ACTIVE_CAM(globalCtx)->setting != CAM_SET_PREREND0)) {
(GET_ACTIVE_CAM(globalCtx)->setting != CAM_SET_PREREND_FIXED)) {
Vec3f sp74;
Camera_GetSkyboxOffset(&sp74, GET_ACTIVE_CAM(globalCtx));

View file

@ -320,7 +320,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628);
camera = GET_ACTIVE_CAM(globalCtx);
sp9C = (camera->setting == CAM_SET_PREREND0);
sp9C = (camera->setting == CAM_SET_PREREND_FIXED);
polygon1 = &room->mesh->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
sp98 = (flags & 1) && sp9C && polygon1->single.source && !(SREG(25) & 1);
@ -415,7 +415,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752);
camera = GET_ACTIVE_CAM(globalCtx);
sp98 = (camera->setting == CAM_SET_PREREND0);
sp98 = (camera->setting == CAM_SET_PREREND_FIXED);
polygon1 = &room->mesh->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
bgImage = func_80096A74(polygon1, globalCtx);

View file

@ -207,8 +207,8 @@ void BgHidanCurtain_Update(Actor* thisx, GlobalContext* globalCtx2) {
BgHidanCurtainParams* hcParams = &sHCParams[this->size];
f32 riseProgress;
if ((globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_ITEM0) ||
(globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_ITEM2)) {
if ((globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_SLOW_CHEST_CS) ||
(globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_TURN_AROUND)) {
this->collider.base.atFlags &= ~AT_HIT;
} else {
if (this->collider.base.atFlags & AT_HIT) {

View file

@ -131,7 +131,7 @@ void BgHidanFslift_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_16A == 0) {
this->unk_16A = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_HIDAN1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_16A != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);

View file

@ -266,7 +266,7 @@ void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx) {
if (this->unk_169 == 0) {
this->unk_169 = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_HIDAN1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_169 != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
@ -319,7 +319,7 @@ void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx) {
if (this->unk_169 == 0) {
this->unk_169 = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_HIDAN1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_169 != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);

View file

@ -114,7 +114,7 @@ void BgHidanSyoku_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_168 == 0) {
this->unk_168 = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_HIDAN1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_168 != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);

View file

@ -191,7 +191,7 @@ void BgJya1flift_Update(Actor* thisx, GlobalContext* globalCtx2) {
tempIsRiding = func_8004356C(&this->dyna) ? true : false;
if ((this->actionFunc == BgJya1flift_Move) || (this->actionFunc == BgJya1flift_DelayMove)) {
if (tempIsRiding) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_HIDAN1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!tempIsRiding && this->isLinkRiding) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
}

View file

@ -138,9 +138,9 @@ void BgJyaLift_Update(Actor* thisx, GlobalContext* globalCtx2) {
this->actionFunc(this, globalCtx);
}
if ((this->dyna.unk_160 & 4) && ((this->unk_16B & 4) == 0)) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_TEPPEN);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DIRECTED_YAW);
} else if (((this->dyna.unk_160) & 4) == 0 && ((this->unk_16B & 4)) &&
(globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_TEPPEN)) {
(globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_DIRECTED_YAW)) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
}
this->unk_16B = this->dyna.unk_160;

View file

@ -189,7 +189,7 @@ void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) {
this->actionFunc = func_808A3E54;
mainCamChildIdx = globalCtx->cameraPtrs[MAIN_CAM]->childCamIdx;
if ((mainCamChildIdx != SUBCAM_FREE) && (globalCtx->cameraPtrs[mainCamChildIdx]->setting == CAM_SET_DEMO1)) {
if ((mainCamChildIdx != SUBCAM_FREE) && (globalCtx->cameraPtrs[mainCamChildIdx]->setting == CAM_SET_CS_TWISTED_HALLWAY)) {
OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx);
}
OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM);

View file

@ -210,7 +210,7 @@ void BgMoriRakkatenjo_Update(Actor* thisx, GlobalContext* globalCtx) {
osSyncPrintf("camera changed (mori rakka tenjyo) ... \n");
sCamSetting = globalCtx->cameraPtrs[MAIN_CAM]->setting;
Camera_SetCameraData(globalCtx->cameraPtrs[MAIN_CAM], 1, &this->dyna.actor, NULL, 0, 0, 0);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_MORI1);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FOREST_BIRDS_EYE);
}
} else if (sCamSetting != CAM_SET_NONE) {
osSyncPrintf("camera changed (previous) ... \n");

View file

@ -63,7 +63,7 @@ void BgSstFloor_Update(BgSstFloor* thisx, GlobalContext* globalCtx) {
if (1) {}
if (func_80043590(&this->dyna) && (this->dyna.actor.yDistToPlayer < 1000.0f)) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BOSS_SHADES);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BOSS_BONGO);
} else {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
}

View file

@ -779,7 +779,7 @@ void EnBigokuta_Update(Actor* thisx, GlobalContext* globalCtx2) {
this->actionFunc(this, globalCtx);
func_809BD2E4(this);
func_809BE568(this);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_TAKO);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BIG_OCTO);
func_8005AD1C(globalCtx->cameraPtrs[MAIN_CAM], 4);
if (this->cylinder[0].base.atFlags & AT_ON) {

View file

@ -54,7 +54,7 @@ void EnBomBowlPit_DetectHit(EnBomBowlPit* this, GlobalContext* globalCtx) {
EnBomChu* chu;
Vec3f chuPosDiff;
if (globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_FIXED1) {
if (globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_CHU_BOWLING) {
chu = (EnBomChu*)globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].head;
while (chu != NULL) {

View file

@ -429,12 +429,12 @@ s32 EnGo_IsCameraModified(EnGo* this, GlobalContext* globalCtx) {
xyzDist = (this->actor.scale.x / 0.01f) * 10000.0f;
if ((this->actor.params & 0xF0) == 0x90) {
Camera_ChangeSetting(camera, CAM_SET_TEPPEN);
Camera_ChangeSetting(camera, CAM_SET_DIRECTED_YAW);
xyzDist *= 4.8f;
}
if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDist) {
if (camera->setting == CAM_SET_TEPPEN) {
if (camera->setting == CAM_SET_DIRECTED_YAW) {
Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
}
return 0;

View file

@ -1127,9 +1127,9 @@ s32 EnGo2_IsCameraModified(EnGo2* this, GlobalContext* globalCtx) {
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
if (EnGo2_IsWakingUp(this)) {
Camera_ChangeSetting(camera, CAM_SET_TEPPEN);
Camera_ChangeSetting(camera, CAM_SET_DIRECTED_YAW);
func_8005AD1C(camera, 4);
} else if (!EnGo2_IsWakingUp(this) && (camera->setting == CAM_SET_TEPPEN)) {
} else if (!EnGo2_IsWakingUp(this) && (camera->setting == CAM_SET_DIRECTED_YAW)) {
Camera_ChangeSetting(camera, CAM_SET_DUNGEON1);
func_8005ACFC(camera, 4);
}

View file

@ -73,7 +73,7 @@ void EnWallTubo_DetectChu(EnWallTubo* this, GlobalContext* globalCtx) {
s16 quakeIndex;
if (this->chuGirl->minigamePlayStatus != 0) {
if (globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_FIXED1) {
if (globalCtx->cameraPtrs[MAIN_CAM]->setting == CAM_SET_CHU_BOWLING) {
chu = (EnBomChu*)globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].head;
while (chu != NULL) {

View file

@ -194,7 +194,7 @@ void EnZl4_SetCsCameraMove(GlobalContext* globalCtx, s16 index) {
Camera* activeCam = GET_ACTIVE_CAM(globalCtx);
Player* player = GET_PLAYER(globalCtx);
Camera_ChangeSetting(activeCam, CAM_SET_DEMO0);
Camera_ChangeSetting(activeCam, CAM_SET_CS_0);
Camera_ResetAnim(activeCam);
Camera_SetCSParams(activeCam, sCsCameraMove[index].atPoints, sCsCameraMove[index].eyePoints, player,
sCsCameraMove[index].relativeToPlayer);

View file

@ -756,9 +756,9 @@ void ObjBean_WaitForPlayer(ObjBean* this, GlobalContext* globalCtx) {
if (func_8004356C(&this->dyna)) { // Player is standing on
ObjBean_SetupFly(this);
if (globalCtx->sceneNum == SCENE_SPOT10) { // Lost woods
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_LIFTBEAN);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BEAN_LOST_WOODS);
} else {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_UFOBEAN);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BEAN_GENERIC);
}
}
ObjBean_UpdatePosition(this);
@ -783,7 +783,7 @@ void ObjBean_Fly(ObjBean* this, GlobalContext* globalCtx) {
this->dyna.actor.flags &= ~0x10; // Never stop updating (disable)
camera = globalCtx->cameraPtrs[MAIN_CAM];
if ((camera->setting == CAM_SET_LIFTBEAN) || (camera->setting == CAM_SET_UFOBEAN)) {
if ((camera->setting == CAM_SET_BEAN_LOST_WOODS) || (camera->setting == CAM_SET_BEAN_GENERIC)) {
Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
}
@ -792,14 +792,14 @@ void ObjBean_Fly(ObjBean* this, GlobalContext* globalCtx) {
func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
if (globalCtx->sceneNum == SCENE_SPOT10) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_LIFTBEAN);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BEAN_LOST_WOODS);
} else {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_UFOBEAN);
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BEAN_GENERIC);
}
} else if (this->stateFlags & BEAN_STATE_PLAYER_ON_TOP) {
camera = globalCtx->cameraPtrs[MAIN_CAM];
if ((camera->setting == CAM_SET_LIFTBEAN) || (camera->setting == CAM_SET_UFOBEAN)) {
if ((camera->setting == CAM_SET_BEAN_LOST_WOODS) || (camera->setting == CAM_SET_BEAN_GENERIC)) {
Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
}
}

View file

@ -2667,7 +2667,7 @@ void func_80835DE4(GlobalContext* globalCtx, Player* this, PlayerFunc674 func, s
void func_80835E44(GlobalContext* globalCtx, s16 camSetting) {
if (!func_800C0CB8(globalCtx)) {
if (camSetting == CAM_SET_SCENE1) {
if (camSetting == CAM_SET_SCENE_TRANSITION) {
Interface_ChangeAlpha(2);
}
} else {
@ -2676,7 +2676,7 @@ void func_80835E44(GlobalContext* globalCtx, s16 camSetting) {
}
void func_80835EA4(GlobalContext* globalCtx, s32 arg1) {
func_80835E44(globalCtx, CAM_SET_ITEM2);
func_80835E44(globalCtx, CAM_SET_TURN_AROUND);
Camera_SetCameraData(Gameplay_GetCamera(globalCtx, 0), 4, 0, 0, arg1, 0, 0);
}
@ -5944,7 +5944,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
func_808322D0(globalCtx, this, this->ageProperties->unk_98);
func_80832F54(globalCtx, this, 0x28F);
chest->unk_1F4 = 1;
Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, 0), CAM_SET_ITEM0);
Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, 0), CAM_SET_SLOW_CHEST_CS);
} else {
func_80832264(globalCtx, this, &gPlayerAnim_002DF8);
chest->unk_1F4 = -1;
@ -9639,7 +9639,7 @@ void func_808486A8(GlobalContext* globalCtx, Player* this) {
Camera_ChangeMode(Gameplay_GetCamera(globalCtx, 0), CAM_MODE_NORMAL);
} else if (!(this->stateFlags1 & 0x100000)) {
if ((this->actor.parent != NULL) && (this->stateFlags3 & 0x80)) {
camMode = CAM_MODE_FOOKSHOT;
camMode = CAM_MODE_HOOKSHOT;
Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, this->actor.parent);
} else if (func_8084377C == this->func_674) {
camMode = CAM_MODE_STILL;
@ -9650,7 +9650,7 @@ void func_808486A8(GlobalContext* globalCtx, Player* this) {
camMode = CAM_MODE_TALK;
} else if (this->stateFlags1 & 0x10000) {
if (this->stateFlags1 & 0x2000000) {
camMode = CAM_MODE_BOOMFOLLLOW;
camMode = CAM_MODE_FOLLOWBOOMERANG;
} else {
camMode = CAM_MODE_FOLLOWTARGET;
}
@ -9661,7 +9661,7 @@ void func_808486A8(GlobalContext* globalCtx, Player* this) {
} else if (this->stateFlags1 & 0x1000) {
camMode = CAM_MODE_CHARGE;
} else if (this->stateFlags1 & 0x2000000) {
camMode = CAM_MODE_BOOMFOLLLOW;
camMode = CAM_MODE_FOLLOWBOOMERANG;
Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, this->boomerangActor);
} else if (this->stateFlags1 & 0x6000) {
if (func_80833B2C(this)) {